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#pragma once
#include "AggressiveMonster.h"
class cGhast :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cGhast(void);
CLASS_PROTODEF(cGhast);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Attack(float a_Dt) override;
bool IsCharging(void) const {return false; }
} ;
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