#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wolf.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Items/ItemHandler.h"
#include "Broadcaster.h"
cWolf::cWolf(void) :
super(mtWolf, "entity.wolf.hurt", "entity.wolf.death", 0.6, 0.8),
m_IsSitting(false),
m_IsTame(false),
m_IsBegging(false),
m_IsAngry(false),
m_OwnerName(""),
m_CollarColor(E_META_DYE_ORANGE),
m_NotificationCooldown(0)
{
m_RelativeWalkSpeed = 2;
m_EMPersonality = PASSIVE;
GetMonsterConfig("Wolf");
}
bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
/*TODO bring from master and adapt*/
}
void cWolf::NotifyAlliesOfFight(cPawn * a_Opponent)
{
/*TODO bring from master and adapt*/
}
void cWolf::ReceiveNearbyFightInfo(const cUUID & a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved)
{
/*TODO bring from master and adapt
*/
}
void cWolf::OnRightClicked(cPlayer & a_Player)
{
/*TODO bring from master and adapt
*/
}
void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
//mobTodo behaviors!
/*
TODO bring from master and adapt
*/
}
void cWolf::TickFollowPlayer()
{
/*
TODO bring from master and adapt
*/
}