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#pragma once
#include "AggressiveMonster.h"
class cZombie :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cZombie(bool IsVillagerZombie);
CLASS_PROTODEF(cZombie);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void MoveToPosition(const Vector3f & a_Position) override;
bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; }
bool IsConverting(void) const {return m_bIsConverting; }
private:
bool m_bIsVillagerZombie, m_bIsConverting;
} ;
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