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#pragma once
#include "Protocol.h"
class cDataSender;
extern void undefined();
class cLengthenedProtocol : public cProtocol
{
public:
cLengthenedProtocol(AString a_LogID) :
cProtocol(a_LogID),
m_ReceivedData(32 KiB)
{
undefined();
}
virtual ~cLengthenedProtocol() = default;
cProtocolError HandleHandshake(cByteBuffer & a_ByteBuffer, std::vector<std::unique_ptr<cClientAction>> & a_Actions) override WARN_UNUSED;
protected:
/** State of the protocol. 1 = status, 2 = login, 3 = game */
UInt32 m_State;
virtual cProtocolError DataReceived(const char * a_Data, size_t a_Size, std::vector<std::unique_ptr<cClientAction>> & a_Actions) override WARN_UNUSED;
/** This method should append the actions from incoming packets to a_Action */
virtual cProtocolError OnDataAddedToBuffer(cByteBuffer & a_Buffer, std::vector<std::unique_ptr<cClientAction>> & a_Action) WARN_UNUSED = 0;
virtual void SendData(const char * a_Data, size_t a_Size) = 0;
cDataSender * m_Sender;
private:
AString m_ServerAddress;
UInt16 m_ServerPort;
bool m_ShouldAllowBungeeCord;
/** Buffer for the received data */
cByteBuffer m_ReceivedData;
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets, appends to a_Actions */
cProtocolError AddReceivedData(const char * a_Data, size_t a_Size, std::vector<std::unique_ptr<cClientAction>> & a_Actions) WARN_UNUSED;
};
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