// VaporizeFluidSimulator.cpp
// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
#include "Globals.h"
#include "VaporizeFluidSimulator.h"
#include "../Chunk.h"
cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
super(a_World, a_Fluid, a_StationaryFluid)
{
}
void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
if (a_Chunk == nullptr)
{
return;
}
int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
if (
(BlockType == m_FluidBlock) ||
(BlockType == m_StationaryFluidBlock)
)
{
a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
a_Chunk->BroadcastSoundEffect(
"random.fizz",
static_cast<double>(a_BlockX),
static_cast<double>(a_BlockY),
static_cast<double>(a_BlockZ),
1.0f,
0.6f
);
}
}
void cVaporizeFluidSimulator::Simulate(float a_Dt)
{
// Nothing needed
}