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// EnchantingWindow.h

// Representing the UI window for the enchanting block





#pragma once

#include "Window.h"





class cEnchantingWindow:
	public cWindow
{
	using Super = cWindow;

public:

	cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);

	virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;

	virtual void SetProperty(short a_Property, short a_Value) override;

	/** Return the value of a property */
	short GetPropertyValue(short a_Property);

	virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;

	cSlotArea * m_SlotArea;

protected:
	short m_PropertyValue[3];
	int m_BlockX, m_BlockY, m_BlockZ;
};