// BlockingSslClientSocket.cpp
// Implements the cBlockingSslClientSocket class representing a blocking TCP socket with client SSL encryption over it
#include "Globals.h"
#include "BlockingSslClientSocket.h"
////////////////////////////////////////////////////////////////////////////////
// cBlockingSslClientSocketConnectCallbacks:
class cBlockingSslClientSocketConnectCallbacks:
public cNetwork::cConnectCallbacks
{
/** The socket object that is using this instance of the callbacks. */
cBlockingSslClientSocket & m_Socket;
virtual void OnConnected(cTCPLink & a_Link) override
{
m_Socket.OnConnected();
}
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
{
m_Socket.OnConnectError(a_ErrorMsg);
}
public:
cBlockingSslClientSocketConnectCallbacks(cBlockingSslClientSocket & a_Socket):
m_Socket(a_Socket)
{
}
};
////////////////////////////////////////////////////////////////////////////////
// cBlockingSslClientSocketLinkCallbacks:
class cBlockingSslClientSocketLinkCallbacks:
public cTCPLink::cCallbacks
{
cBlockingSslClientSocket & m_Socket;
virtual void OnLinkCreated(cTCPLinkPtr a_Link) override
{
m_Socket.SetLink(a_Link);
}
virtual void OnReceivedData(const char * a_Data, size_t a_Length) override
{
m_Socket.OnReceivedData(a_Data, a_Length);
}
virtual void OnRemoteClosed(void) override
{
m_Socket.OnDisconnected();
}
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
{
m_Socket.OnDisconnected();
}
public:
cBlockingSslClientSocketLinkCallbacks(cBlockingSslClientSocket & a_Socket):
m_Socket(a_Socket)
{
}
};
////////////////////////////////////////////////////////////////////////////////
// cBlockingSslClientSocket:
cBlockingSslClientSocket::cBlockingSslClientSocket(void) :
m_Ssl(*this),
m_IsConnected(false)
{
// Nothing needed yet
}
bool cBlockingSslClientSocket::Connect(const AString & a_ServerName, UInt16 a_Port)
{
// If already connected, report an error:
if (m_IsConnected)
{
// TODO: Handle this better - if connected to the same server and port, and the socket is alive, return success
m_LastErrorText = "Already connected";
return false;
}
// Connect the underlying socket:
m_ServerName = a_ServerName;
if (!cNetwork::Connect(a_ServerName, a_Port,
std::make_shared<cBlockingSslClientSocketConnectCallbacks>(*this),
std::make_shared<cBlockingSslClientSocketLinkCallbacks>(*this))
)
{
return false;
}
// Wait for the connection to succeed or fail:
m_Event.Wait();
if (!m_IsConnected)
{
return false;
}
// Initialize the SSL:
int ret = 0;
if (m_Config != nullptr)
{
ret = m_Ssl.Initialize(m_Config);
}
else
{
ret = m_Ssl.Initialize(true);
}
if (ret != 0)
{
m_LastErrorText = fmt::format(FMT_STRING("SSL initialization failed: -0x{:x}"), -ret);
return false;
}
// If we have been assigned a trusted CA root cert store, push it into the SSL context:
if (!m_ExpectedPeerName.empty())
{
m_Ssl.SetExpectedPeerName(m_ExpectedPeerName);
}
ret = m_Ssl.Handshake();
if (ret != 0)
{
m_LastErrorText = fmt::format(FMT_STRING("SSL handshake failed: -0x{:x}"), -ret);
return false;
}
return true;
}
void cBlockingSslClientSocket::SetExpectedPeerName(AString a_ExpectedPeerName)
{
ASSERT(!m_IsConnected); // Must be called before connect
// Warn if used multiple times, but don't signal an error:
if (!m_ExpectedPeerName.empty())
{
LOGWARNING(
"SSL: Trying to set multiple expected peer names, only the last one will be used. %s overwriting the previous %s",
a_ExpectedPeerName, m_ExpectedPeerName
);
}
m_ExpectedPeerName = std::move(a_ExpectedPeerName);
}
void cBlockingSslClientSocket::SetSslConfig(std::shared_ptr<const cSslConfig> a_Config)
{
ASSERT(!m_IsConnected); // Must be called before connect
// Warn if used multiple times, but don't signal an error:
if (m_Config != nullptr)
{
LOGWARNING("SSL: Trying to set multiple configurations, only the last one will be used.");
}
m_Config = std::move(a_Config);
}
bool cBlockingSslClientSocket::Send(const void * a_Data, size_t a_NumBytes)
{
if (!m_IsConnected)
{
m_LastErrorText = "Socket is closed";
return false;
}
// Keep sending the data until all of it is sent:
const char * Data = static_cast<const char *>(a_Data);
size_t NumBytes = a_NumBytes;
for (;;)
{
int res = m_Ssl.WritePlain(Data, a_NumBytes);
if (res < 0)
{
ASSERT(res != MBEDTLS_ERR_SSL_WANT_READ); // This should never happen with callback-based SSL
ASSERT(res != MBEDTLS_ERR_SSL_WANT_WRITE); // This should never happen with callback-based SSL
m_LastErrorText = fmt::format(FMT_STRING("Data cannot be written to SSL context: -0x{:x}"), -res);
return false;
}
else
{
Data += res;
NumBytes -= static_cast<size_t>(res);
if (NumBytes == 0)
{
return true;
}
}
}
}
int cBlockingSslClientSocket::Receive(void * a_Data, size_t a_MaxBytes)
{
// Even if m_IsConnected is false (socket disconnected), the SSL context may have more data in the queue
int res = m_Ssl.ReadPlain(a_Data, a_MaxBytes);
if (res < 0)
{
m_LastErrorText = fmt::format(FMT_STRING("Data cannot be read from SSL context: -0x{:x}"), -res);
}
return res;
}
void cBlockingSslClientSocket::Disconnect()
{
// Ignore if not connected
if (!m_IsConnected)
{
return;
}
m_Ssl.NotifyClose();
m_IsConnected = false;
// Grab a copy of the socket so that we know it doesn't change under our hands:
auto socket = m_Socket;
if (socket != nullptr)
{
socket->Close();
}
m_Socket.reset();
}
int cBlockingSslClientSocket::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
{
// Wait for any incoming data, if there is none:
cCSLock Lock(m_CSIncomingData);
while (m_IsConnected && m_IncomingData.empty())
{
cCSUnlock Unlock(Lock);
m_Event.Wait();
}
// If we got disconnected, report an error after processing all data:
if (!m_IsConnected && m_IncomingData.empty())
{
return MBEDTLS_ERR_NET_RECV_FAILED;
}
// Copy the data from the incoming buffer into the specified space:
size_t NumToCopy = std::min(a_NumBytes, m_IncomingData.size());
memcpy(a_Buffer, m_IncomingData.data(), NumToCopy);
m_IncomingData.erase(0, NumToCopy);
return static_cast<int>(NumToCopy);
}
int cBlockingSslClientSocket::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
{
cTCPLinkPtr Socket(m_Socket); // Make a copy so that multiple threads don't race on deleting the socket.
if (Socket == nullptr)
{
return MBEDTLS_ERR_NET_SEND_FAILED;
}
if (!Socket->Send(a_Buffer, a_NumBytes))
{
// mbedTLS's net routines distinguish between connection reset and general failure, we don't need to
return MBEDTLS_ERR_NET_SEND_FAILED;
}
return static_cast<int>(a_NumBytes);
}
void cBlockingSslClientSocket::OnConnected(void)
{
m_IsConnected = true;
m_Event.Set();
}
void cBlockingSslClientSocket::OnConnectError(const AString & a_ErrorMsg)
{
LOG("Cannot connect to %s: \"%s\"", m_ServerName.c_str(), a_ErrorMsg.c_str());
m_Event.Set();
}
void cBlockingSslClientSocket::OnReceivedData(const char * a_Data, size_t a_Size)
{
{
cCSLock Lock(m_CSIncomingData);
m_IncomingData.append(a_Data, a_Size);
}
m_Event.Set();
}
void cBlockingSslClientSocket::SetLink(cTCPLinkPtr a_Link)
{
m_Socket = std::move(a_Link);
}
void cBlockingSslClientSocket::OnDisconnected(void)
{
m_IsConnected = false;
m_Socket.reset();
m_Event.Set();
}