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include_directories(${PROJECT_SOURCE_DIR}/src/)
include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/)
include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/mbedtls/include)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
set (SHARED_SRCS
${PROJECT_SOURCE_DIR}/src/BiomeDef.cpp
${PROJECT_SOURCE_DIR}/src/BlockArea.cpp
${PROJECT_SOURCE_DIR}/src/BlockInfo.cpp
${PROJECT_SOURCE_DIR}/src/BlockType.cpp
${PROJECT_SOURCE_DIR}/src/Cuboid.cpp
${PROJECT_SOURCE_DIR}/src/ChunkData.cpp
${PROJECT_SOURCE_DIR}/src/Defines.cpp
${PROJECT_SOURCE_DIR}/src/Enchantments.cpp
${PROJECT_SOURCE_DIR}/src/FastRandom.cpp
${PROJECT_SOURCE_DIR}/src/IniFile.cpp
${PROJECT_SOURCE_DIR}/src/ProbabDistrib.cpp
${PROJECT_SOURCE_DIR}/src/StringCompression.cpp
${PROJECT_SOURCE_DIR}/src/StringUtils.cpp
${PROJECT_SOURCE_DIR}/src/VoronoiMap.cpp
${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.cpp # Needed for PrefabPiecePool loading
${PROJECT_SOURCE_DIR}/src/Noise/Noise.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp # Needed for LuaState
${PROJECT_SOURCE_DIR}/src/OSSupport/File.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp
${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
)
set (GENERATING_SRCS
${PROJECT_SOURCE_DIR}/src/Generating/BioGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/Caves.cpp
${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
${PROJECT_SOURCE_DIR}/src/Generating/ChunkGenerator.cpp
${PROJECT_SOURCE_DIR}/src/Generating/CompoGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/CompoGenBiomal.cpp
${PROJECT_SOURCE_DIR}/src/Generating/ComposableGenerator.cpp
${PROJECT_SOURCE_DIR}/src/Generating/DistortedHeightmap.cpp
${PROJECT_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.cpp
${PROJECT_SOURCE_DIR}/src/Generating/EndGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/FinishGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/GridStructGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/HeiGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/MineShafts.cpp
${PROJECT_SOURCE_DIR}/src/Generating/Noise3DGenerator.cpp
${PROJECT_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.cpp
${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.cpp
${PROJECT_SOURCE_DIR}/src/Generating/PieceStructuresGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/Prefab.cpp
${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
${PROJECT_SOURCE_DIR}/src/Generating/PrefabStructure.cpp
${PROJECT_SOURCE_DIR}/src/Generating/Ravines.cpp
${PROJECT_SOURCE_DIR}/src/Generating/RoughRavines.cpp
${PROJECT_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/StructGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/Trees.cpp
${PROJECT_SOURCE_DIR}/src/Generating/TwoHeights.cpp
${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
${PROJECT_SOURCE_DIR}/src/Generating/VillageGen.cpp
)
set (SHARED_HDRS
${PROJECT_SOURCE_DIR}/src/BiomeDef.h
${PROJECT_SOURCE_DIR}/src/BlockArea.h
${PROJECT_SOURCE_DIR}/src/BlockInfo.h
${PROJECT_SOURCE_DIR}/src/BlockType.h
${PROJECT_SOURCE_DIR}/src/Cuboid.h
${PROJECT_SOURCE_DIR}/src/ChunkData.h
${PROJECT_SOURCE_DIR}/src/ChunkDef.h
${PROJECT_SOURCE_DIR}/src/Defines.h
${PROJECT_SOURCE_DIR}/src/Enchantments.h
${PROJECT_SOURCE_DIR}/src/FastRandom.h
${PROJECT_SOURCE_DIR}/src/Globals.h
${PROJECT_SOURCE_DIR}/src/IniFile.h
${PROJECT_SOURCE_DIR}/src/ProbabDistrib.h
${PROJECT_SOURCE_DIR}/src/StringCompression.h
${PROJECT_SOURCE_DIR}/src/StringUtils.h
${PROJECT_SOURCE_DIR}/src/VoronoiMap.h
${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.h
${PROJECT_SOURCE_DIR}/src/Noise/Noise.h
${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.h
${PROJECT_SOURCE_DIR}/src/OSSupport/Event.h
${PROJECT_SOURCE_DIR}/src/OSSupport/File.h
${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.h
${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.h
${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.h
${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.h
${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
)
set (GENERATING_HDRS
${PROJECT_SOURCE_DIR}/src/Generating/BioGen.h
${PROJECT_SOURCE_DIR}/src/Generating/Caves.h
${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.h
${PROJECT_SOURCE_DIR}/src/Generating/ChunkGenerator.h
${PROJECT_SOURCE_DIR}/src/Generating/CompoGen.h
${PROJECT_SOURCE_DIR}/src/Generating/CompoGenBiomal.h
${PROJECT_SOURCE_DIR}/src/Generating/ComposableGenerator.h
${PROJECT_SOURCE_DIR}/src/Generating/CompositedHeiGen.h
${PROJECT_SOURCE_DIR}/src/Generating/DistortedHeightmap.h
${PROJECT_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.h
${PROJECT_SOURCE_DIR}/src/Generating/EndGen.h
${PROJECT_SOURCE_DIR}/src/Generating/FinishGen.h
${PROJECT_SOURCE_DIR}/src/Generating/GridStructGen.h
${PROJECT_SOURCE_DIR}/src/Generating/HeiGen.h
${PROJECT_SOURCE_DIR}/src/Generating/IntGen.h
${PROJECT_SOURCE_DIR}/src/Generating/MineShafts.h
${PROJECT_SOURCE_DIR}/src/Generating/Noise3DGenerator.h
${PROJECT_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.h
${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.h
${PROJECT_SOURCE_DIR}/src/Generating/PieceStructuresGen.h
${PROJECT_SOURCE_DIR}/src/Generating/Prefab.h
${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
${PROJECT_SOURCE_DIR}/src/Generating/PrefabStructure.h
${PROJECT_SOURCE_DIR}/src/Generating/ProtIntGen.h
${PROJECT_SOURCE_DIR}/src/Generating/Ravines.h
${PROJECT_SOURCE_DIR}/src/Generating/RoughRavines.h
${PROJECT_SOURCE_DIR}/src/Generating/ShapeGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.h
${PROJECT_SOURCE_DIR}/src/Generating/StructGen.h
${PROJECT_SOURCE_DIR}/src/Generating/Trees.h
${PROJECT_SOURCE_DIR}/src/Generating/TwoHeights.h
${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.h
${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.h
${PROJECT_SOURCE_DIR}/src/Generating/VillageGen.h
)
set (STUBS
Stubs.cpp
LuaState_Typedefs.inc
LuaState_Declaration.inc
Bindings.h
)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
add_compile_options("-Wno-error=global-constructors")
add_compile_options("-Wno-error=switch-enum")
endif()
add_library(GeneratorTestingSupport STATIC
${SHARED_SRCS}
${SHARED_HDRS}
${GENERATING_SRCS}
${GENERATING_HDRS}
${STUBS}
)
target_link_libraries(GeneratorTestingSupport fmt::fmt jsoncpp_lib tolualib libdeflate)
source_group("Stubs" FILES ${STUBS})
source_group("Generating" FILES ${GENERATING_HDRS} ${GENERATING_SRCS})
# BasicGeneratingTest:
add_executable(BasicGeneratorTest
BasicGeneratorTest.cpp
${PROJECT_SOURCE_DIR}/src/IniFile.cpp
${PROJECT_SOURCE_DIR}/src/mbedTLS++/Sha1Checksum.cpp
)
target_link_libraries(BasicGeneratorTest GeneratorTestingSupport mbedtls)
file(COPY "${PROJECT_SOURCE_DIR}/Server/items.ini" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
add_test(
NAME BasicGeneratorTest
COMMAND BasicGeneratorTest
)
# LoadablePieces test:
source_group("Data files" FILES Test.cubeset Test1.schematic)
add_executable(LoadablePieces
LoadablePieces.cpp
Test.cubeset
Test1.schematic
)
target_link_libraries(LoadablePieces GeneratorTestingSupport)
add_test(
NAME LoadablePieces-test
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMAND LoadablePieces
)
# PieceRotation test:
add_executable(PieceRotation
PieceRotationTest.cpp
)
target_link_libraries(PieceRotation GeneratorTestingSupport)
add_test(
NAME PieceRotation-test
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMAND PieceRotation
)
# PieceGeneratorBFSTree test:
add_executable(PieceGeneratorBFSTree
PieceGeneratorBFSTreeTest.cpp
)
target_link_libraries(PieceGeneratorBFSTree GeneratorTestingSupport)
add_test(
NAME PieceGeneratorBFSTree-test
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/Server/Prefabs/PieceStructures
COMMAND PieceGeneratorBFSTree
)
# Put the projects into solution folders (MSVC):
set_target_properties(
BasicGeneratorTest
GeneratorTestingSupport
LoadablePieces
PieceGeneratorBFSTree
PieceRotation
PROPERTIES FOLDER Tests/Generating
)
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