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authormadmaxoft <github@xoft.cz>2014-09-20 23:03:13 +0200
committermadmaxoft <github@xoft.cz>2014-09-20 23:03:13 +0200
commit14123c6d1653b79b6c58e7766dc97e5d06bf1fc9 (patch)
tree621cbf970666b86d239b3bba58a9217cc2ec9292 /Tools
parentFixed cParsedNBT::FindTagByPath(). (diff)
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Diffstat (limited to 'Tools')
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp132
-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.h20
2 files changed, 145 insertions, 7 deletions
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
index b6db806f9..c56cf8bc2 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.cpp
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -5,9 +5,13 @@
#include <QMenuBar>
#include <QApplication>
#include <QFileDialog>
+#include <QSettings>
+#include <QDirIterator>
#include "inifile/iniFile.h"
#include "ChunkSource.h"
#include "Generating/BioGen.h"
+#include "StringCompression.h"
+#include "WorldStorage/FastNBT.h"
@@ -16,6 +20,8 @@
MainWindow::MainWindow(QWidget * parent) :
QMainWindow(parent)
{
+ initMinecraftPath();
+
m_BiomeView = new BiomeView(this);
setCentralWidget(m_BiomeView);
@@ -66,8 +72,41 @@ void MainWindow::open()
+void MainWindow::openVanillaWorld()
+{
+ QAction * action = qobject_cast<QAction *>(sender());
+ if (action == nullptr)
+ {
+ return;
+ }
+ m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
+ m_BiomeView->redraw();
+}
+
+
+
+
+
+void MainWindow::initMinecraftPath()
+{
+ #ifdef Q_OS_MAC
+ m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
+ #elif defined Q_OS_WIN32
+ QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
+ m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
+ #else
+ m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
+ #endif
+}
+
+
+
+
+
void MainWindow::createActions()
{
+ createWorldActions();
+
m_actGen = new QAction(tr("&Generate..."), this);
m_actGen->setShortcut(tr("Ctrl+N"));
m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
@@ -93,15 +132,94 @@ void MainWindow::createActions()
+void MainWindow::createWorldActions()
+{
+ QDir mc(m_MinecraftPath);
+ if (!mc.cd("saves"))
+ {
+ return;
+ }
+
+ QDirIterator it(mc);
+ int key = 1;
+ while (it.hasNext())
+ {
+ it.next();
+ if (!it.fileInfo().isDir())
+ {
+ continue;
+ }
+ QString name = getWorldName(it.filePath().toStdString());
+ if (name.isEmpty())
+ {
+ continue;
+ }
+ QAction * w = new QAction(this);
+ w->setText(name);
+ w->setData(it.filePath() + "/region");
+ if (key < 10)
+ {
+ w->setShortcut("Ctrl+" + QString::number(key));
+ key++;
+ }
+ connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
+ m_WorldActions.append(w);
+ }
+}
+
+
+
+
+
void MainWindow::createMenus()
{
- QMenu * mFile = menuBar()->addMenu(tr("&World"));
- mFile->addAction(m_actGen);
- mFile->addAction(m_actOpen);
- mFile->addSeparator();
- mFile->addAction(m_actReload);
- mFile->addSeparator();
- mFile->addAction(m_actExit);
+ QMenu * file = menuBar()->addMenu(tr("&Map"));
+ file->addAction(m_actGen);
+ file->addSeparator();
+ QMenu * worlds = file->addMenu(tr("Open existing"));
+ worlds->addActions(m_WorldActions);
+ if (m_WorldActions.empty())
+ {
+ worlds->setEnabled(false);
+ }
+ file->addAction(m_actOpen);
+ file->addSeparator();
+ file->addAction(m_actReload);
+ file->addSeparator();
+ file->addAction(m_actExit);
+}
+
+
+
+
+
+QString MainWindow::getWorldName(const AString & a_Path)
+{
+ AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
+ if (levelData.empty())
+ {
+ // No such file / no data
+ return QString();
+ }
+
+ AString uncompressed;
+ if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
+ {
+ return QString();
+ }
+ cParsedNBT nbt(uncompressed.data(), uncompressed.size());
+ if (!nbt.IsValid())
+ {
+ return QString();
+ }
+ AString name = nbt.GetName(1);
+ OutputDebugStringA(name.c_str());
+ int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
+ if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
+ {
+ return QString();
+ }
+ return QString::fromStdString(nbt.GetString(levelNameTag));
}
diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h
index b37bf4120..997d7a5d2 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.h
+++ b/Tools/QtBiomeVisualiser/MainWindow.h
@@ -1,5 +1,6 @@
#pragma once
+#include <QList>
#include <QMainWindow>
#include "BiomeView.h"
@@ -25,6 +26,9 @@ private slots:
/** Opens an existing world and displays the loaded biomes. */
void open();
+ /** Opens a vanilla world that is specified by the calling action. */
+ void openVanillaWorld();
+
protected:
// Actions:
QAction * m_actGen;
@@ -32,12 +36,28 @@ protected:
QAction * m_actReload;
QAction * m_actExit;
+ /** List of actions that open the specific vanilla world. */
+ QList<QAction *> m_WorldActions;
+
+ /** Path to the vanilla folder. */
+ QString m_MinecraftPath;
+
+
+ /** Initializes the m_MinecraftPath based on the proper MC path */
+ void initMinecraftPath();
/** Creates the actions that the UI supports. */
void createActions();
+ /** Creates the actions that open a specific vanilla world. Iterates over the minecraft saves folder. */
+ void createWorldActions();
+
/** Creates the menu bar and connects its events. */
void createMenus();
+
+ /** Returns the name of the vanilla world in the specified path.
+ Reads the level.dat file for the name. Returns an empty string on failure. */
+ QString getWorldName(const AString & a_Path);
};