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author | madmaxoft <github@xoft.cz> | 2014-06-03 23:45:25 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-06-03 23:45:25 +0200 |
commit | 9edd5507d62a9d1786852c09eeb4518fa5a758d7 (patch) | |
tree | 6b7111fe15925a4fae7275fd9cf9fc53e4ebbd0d /docs | |
parent | Player permissions aren't logged to console anymore. (diff) | |
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-rw-r--r-- | docs/Generator.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Generator.html b/docs/Generator.html index 35c3b4a26..f6e7f1cd9 100644 --- a/docs/Generator.html +++ b/docs/Generator.html @@ -208,7 +208,7 @@ generated right next to other land biomes.</li> <h3>Adding relativity</h3> <p>Our next goal is to remove the first defect of the distorted Voronoi generator: unrelated biomes generating next to each other. It is highly unlikely to find a jungle biome next to a desert biome, so we -want to have as few of such borders as possible. We could further improve on the selection of +want to have as few of those borders as possible. We could further improve on the selection of biome-to-seed in the Voronoi generator. Or we can try a completely different idea altogether.</p> <p>Recall how we talked about the nature, where the biomes are formed by the specific conditions of a place. |