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author | Samuel Barney <samjbarney@gmail.com> | 2013-11-05 22:19:49 +0100 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2013-11-05 22:19:49 +0100 |
commit | e6ace0e4f26afba50df1ad21e399fd76e4fcb19e (patch) | |
tree | 9dbd03108f51ef6b2455ec38270fc3e459d9fafe /source/Tracer.h | |
parent | Added missing check for a_LineOfSight (diff) | |
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Diffstat (limited to 'source/Tracer.h')
-rw-r--r-- | source/Tracer.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/Tracer.h b/source/Tracer.h index dc393ae5e..bc348d955 100644 --- a/source/Tracer.h +++ b/source/Tracer.h @@ -18,7 +18,10 @@ public: // tolua_export { return Trace(a_Start, a_Direction, a_Distance, false); } - + + /// Determines if a collision occures along a line. Returns true if a collision occurs. + /// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use + /// the rules for monster vision. E.g. Only water and air do not block vision. bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export /// Contains the position of the block that caused the collision |