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author | mborland <matt.borland1@gmail.com> | 2013-11-11 00:33:58 +0100 |
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committer | mborland <matt.borland1@gmail.com> | 2013-11-11 00:33:58 +0100 |
commit | 3710d423acba9546adf441782eb6a17a081c9320 (patch) | |
tree | 9ad19a165d324101fd3c8a3c42665d397d77ee08 /source/UI/Window.h | |
parent | VC2013 (diff) | |
parent | Fixed cRoot::FindAndDoWithPlayer(). (diff) | |
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Diffstat (limited to 'source/UI/Window.h')
-rw-r--r-- | source/UI/Window.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/UI/Window.h b/source/UI/Window.h index 6927cd3ac..c44b900d7 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -156,6 +156,12 @@ public: */ void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply); + /// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area. + /// The items are accumulated in a_Dragging and removed from the SlotAreas immediately. + /// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting. + /// Returns true if full stack has been collected, false if there's space remaining to fill. + bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks); + /// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum); |