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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-24 15:55:08 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-24 15:55:08 +0100 |
commit | f95064a85c83e1a77a5de2f8a09e5907573f8277 (patch) | |
tree | 9896aa6cff228acbc0b188b6c37e2032152fe661 /source/World.h | |
parent | Fixed some comments and added debug logging (diff) | |
parent | RCONClient: Initial implementation. (diff) | |
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Diffstat (limited to 'source/World.h')
-rw-r--r-- | source/World.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/source/World.h b/source/World.h index ee4a23b14..d10aa3b78 100644 --- a/source/World.h +++ b/source/World.h @@ -385,8 +385,11 @@ public: inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } + /// Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true + bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true - bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); @@ -415,8 +418,11 @@ public: */ void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export + /// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found + bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found - bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp |