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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /source/WorldStorage/WSSAnvil.h | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'source/WorldStorage/WSSAnvil.h')
-rw-r--r-- | source/WorldStorage/WSSAnvil.h | 184 |
1 files changed, 0 insertions, 184 deletions
diff --git a/source/WorldStorage/WSSAnvil.h b/source/WorldStorage/WSSAnvil.h deleted file mode 100644 index 7685d2236..000000000 --- a/source/WorldStorage/WSSAnvil.h +++ /dev/null @@ -1,184 +0,0 @@ - -// WSSAnvil.h - -// Interfaces to the cWSSAnvil class representing the Anvil world storage scheme - - - - -#pragma once - -#include "WorldStorage.h" -#include "FastNBT.h" - - - - - -// fwd: ItemGrid.h -class cItemGrid; - -class cProjectileEntity; - - - - - -enum -{ - /// Maximum number of chunks in an MCA file - also the count of the header items - MCA_MAX_CHUNKS = 32 * 32, - - /// The MCA header is 8 KiB - MCA_HEADER_SIZE = MCA_MAX_CHUNKS * 8, - - /// There are 5 bytes of header in front of each chunk - MCA_CHUNK_HEADER_LENGTH = 5, -} ; - - - - - -class cWSSAnvil : - public cWSSchema -{ - typedef cWSSchema super; - -public: - - cWSSAnvil(cWorld * a_World); - virtual ~cWSSAnvil(); - -protected: - - class cMCAFile - { - public: - - cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ); - - bool GetChunkData (const cChunkCoords & a_Chunk, AString & a_Data); - bool SetChunkData (const cChunkCoords & a_Chunk, const AString & a_Data); - bool EraseChunkData(const cChunkCoords & a_Chunk); - - int GetRegionX (void) const {return m_RegionX; } - int GetRegionZ (void) const {return m_RegionZ; } - const AString & GetFileName(void) const {return m_FileName; } - - protected: - - int m_RegionX; - int m_RegionZ; - cFile m_File; - AString m_FileName; - - // The header, copied from the file so we don't have to seek to it all the time - // First 1024 entries are chunk locations - the 3 + 1 byte sector-offset and sector-count - unsigned m_Header[MCA_MAX_CHUNKS]; - - // Chunk timestamps, following the chunk headers, are unused by MCS - - /// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number. - unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data); - - /// Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found) - bool OpenFile(bool a_IsForReading); - } ; - typedef std::list<cMCAFile *> cMCAFiles; - - cCriticalSection m_CS; - cMCAFiles m_Files; // a MRU cache of MCA files - - /// Gets chunk data from the correct file; locks file CS as needed - bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data); - - /// Sets chunk data into the correct file; locks file CS as needed - bool SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data); - - /// Loads the chunk from the data (no locking needed) - bool LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data); - - /// Saves the chunk into datastream (no locking needed) - bool SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data); - - /// Loads the chunk from NBT data (no locking needed) - bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT); - - /// Saves the chunk into NBT data using a_Writer; returns true on success - bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer); - - /// Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, NULL otherwise - cChunkDef::BiomeMap * LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, NULL otherwise - cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1) - void LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_Tag); - - /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1) - void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas); - - /// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag - bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx); - - /** Loads contentents of an Items[] list tag into a cItemGrid - ItemGrid begins at the specified slot offset - Slots outside the ItemGrid range are ignored - */ - void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0); - - void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas); - void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - - void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength); - - void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadSnowballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadEggFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFireballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFireChargeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Loads entity common data from the NBT compound; returns true if successful - bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Loads projectile common data from the NBT compound; returns true if successful - bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx); - - /// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful - bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful - bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z); - - /// Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked - cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk); - - /// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer - void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length); - - // cWSSchema overrides: - virtual bool LoadChunk(const cChunkCoords & a_Chunk) override; - virtual bool SaveChunk(const cChunkCoords & a_Chunk) override; - virtual const AString GetName(void) const override {return "anvil"; } -} ; - - - - |