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author | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
commit | a9b597087b56b4526a3f6447789ba141568575a1 (patch) | |
tree | a08542d77b5668a25ca5e00492577ed6f4d61a9a /src/BlockEntities/DispenserEntity.h | |
parent | Spacing fixes and a few more BLOCK_META constants. (diff) | |
parent | Slight cleanup after portals (diff) | |
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Diffstat (limited to 'src/BlockEntities/DispenserEntity.h')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index fdfe4e5b4..b33d08342 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -12,27 +12,37 @@ class cDispenserEntity : public cDropSpenserEntity { typedef cDropSpenserEntity super; - + public: // tolua_end - - /// Constructor used for normal operation + + /** Constructor used for normal operation */ cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); static const char * GetClassStatic(void) { return "cDispenserEntity"; } + // tolua_begin + + /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */ + void SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed); + + /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */ + Vector3d GetShootVector(NIBBLETYPE a_Meta); + + // tolua_end + private: // cDropSpenser overrides: virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; - - /// If such a bucket can fit, adds it to m_Contents and returns true + + /** If such a bucket can fit, adds it to m_Contents and returns true */ bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); - - /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true + + /** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit, + does the m_Contents processing and returns true. Returns false otherwise. */ bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export - |