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author | Alexander Harkness <me@bearbin.net> | 2020-05-03 22:04:33 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-03 22:04:33 +0200 |
commit | 994036a3b8b09f8da1b6ec2055cc7a5ceb05a776 (patch) | |
tree | 54de33e0f563209cdabc40067b72328ec3126be8 /src/ChunkMap.cpp | |
parent | Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 1713173f8..0ff4d5ff7 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1298,9 +1298,8 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ if (!a_Entity.IsTNT() && !a_Entity.IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible { - cBoundingBox bbEntity(a_Entity.GetPosition(), a_Entity.GetWidth() / 2, a_Entity.GetHeight()); - - if (!bbTNT.IsInside(bbEntity)) // If bbEntity is inside bbTNT, not vice versa! + auto EntityBox = a_Entity.GetBoundingBox(); + if (!bbTNT.IsInside(EntityBox)) // If entity box is inside tnt box, not vice versa! { return false; } |