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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-11-04 22:53:37 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-11-04 22:53:37 +0100
commit3d00e52d42edc69eb777c90c6e6f479a5a473598 (patch)
tree9ed2245653c77b7de86678c345254fe70342126e /src/Entities/ArrowEntity.h
parentMore player speed/position overrides (diff)
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Diffstat (limited to 'src/Entities/ArrowEntity.h')
-rw-r--r--src/Entities/ArrowEntity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index a1e7a17e7..4822ae690 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -32,7 +32,7 @@ public:
CLASS_PROTODEF(cArrowEntity)
/// Creates a new arrow with psNoPickup state and default damage modifier coeff
- cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+ cArrowEntity(CreateEntityInfo Info, cEntity * a_Creator);
/// Creates a new arrow as shot by a player, initializes it from the player object
cArrowEntity(cPlayer & a_Player, double a_Force);