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authorAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
committerAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
commitcb50ec10591c0e0e4b9915e642bc50d3d8d1fd0a (patch)
treef647b20e1823f1846af88e832cf82a4a02e96e69 /src/Entities/EntityEffect.cpp
parentImprove clang-format config file, remove automatically enforced code style from contrib guide. (diff)
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Diffstat (limited to 'src/Entities/EntityEffect.cpp')
-rw-r--r--src/Entities/EntityEffect.cpp146
1 files changed, 88 insertions, 58 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index ea3a90d9d..9121e916c 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -135,46 +135,37 @@ bool cEntityEffect::IsPotionDrinkable(short a_ItemDamage)
-cEntityEffect::cEntityEffect():
- m_Ticks(0),
- m_Duration(0),
- m_Intensity(0),
- m_DistanceModifier(1)
+cEntityEffect::cEntityEffect() :
+ m_Ticks(0), m_Duration(0), m_Intensity(0), m_DistanceModifier(1)
{
-
}
-cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier):
- m_Ticks(0),
- m_Duration(a_Duration),
- m_Intensity(a_Intensity),
- m_DistanceModifier(a_DistanceModifier)
+cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier) :
+ m_Ticks(0), m_Duration(a_Duration), m_Intensity(a_Intensity), m_DistanceModifier(a_DistanceModifier)
{
-
}
-cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect):
+cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect) :
m_Ticks(a_OtherEffect.m_Ticks),
m_Duration(a_OtherEffect.m_Duration),
m_Intensity(a_OtherEffect.m_Intensity),
m_DistanceModifier(a_OtherEffect.m_DistanceModifier)
{
-
}
-cEntityEffect & cEntityEffect::operator =(cEntityEffect a_OtherEffect)
+cEntityEffect & cEntityEffect::operator=(cEntityEffect a_OtherEffect)
{
std::swap(m_Ticks, a_OtherEffect.m_Ticks);
std::swap(m_Duration, a_OtherEffect.m_Duration);
@@ -187,35 +178,64 @@ cEntityEffect & cEntityEffect::operator =(cEntityEffect a_OtherEffect)
-std::unique_ptr<cEntityEffect> cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
+std::unique_ptr<cEntityEffect> cEntityEffect::CreateEntityEffect(
+ cEntityEffect::eType a_EffectType,
+ int a_Duration,
+ short a_Intensity,
+ double a_DistanceModifier
+)
{
switch (a_EffectType)
{
- case cEntityEffect::effNoEffect: return std::make_unique<cEntityEffect >(a_Duration, a_Intensity, a_DistanceModifier);
-
- case cEntityEffect::effAbsorption: return std::make_unique<cEntityEffectAbsorption >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effBlindness: return std::make_unique<cEntityEffectBlindness >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effFireResistance: return std::make_unique<cEntityEffectFireResistance>(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effHaste: return std::make_unique<cEntityEffectHaste >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effHealthBoost: return std::make_unique<cEntityEffectHealthBoost >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effHunger: return std::make_unique<cEntityEffectHunger >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effInstantDamage: return std::make_unique<cEntityEffectInstantDamage >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effInstantHealth: return std::make_unique<cEntityEffectInstantHealth >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effInvisibility: return std::make_unique<cEntityEffectInvisibility >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effJumpBoost: return std::make_unique<cEntityEffectJumpBoost >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effMiningFatigue: return std::make_unique<cEntityEffectMiningFatigue >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effNausea: return std::make_unique<cEntityEffectNausea >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effNightVision: return std::make_unique<cEntityEffectNightVision >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effPoison: return std::make_unique<cEntityEffectPoison >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effRegeneration: return std::make_unique<cEntityEffectRegeneration >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effResistance: return std::make_unique<cEntityEffectResistance >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effSaturation: return std::make_unique<cEntityEffectSaturation >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effSlowness: return std::make_unique<cEntityEffectSlowness >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effSpeed: return std::make_unique<cEntityEffectSpeed >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effStrength: return std::make_unique<cEntityEffectStrength >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effWaterBreathing: return std::make_unique<cEntityEffectWaterBreathing>(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effWeakness: return std::make_unique<cEntityEffectWeakness >(a_Duration, a_Intensity, a_DistanceModifier);
- case cEntityEffect::effWither: return std::make_unique<cEntityEffectWither >(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNoEffect:
+ return std::make_unique<cEntityEffect>(a_Duration, a_Intensity, a_DistanceModifier);
+
+ case cEntityEffect::effAbsorption:
+ return std::make_unique<cEntityEffectAbsorption>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effBlindness:
+ return std::make_unique<cEntityEffectBlindness>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effFireResistance:
+ return std::make_unique<cEntityEffectFireResistance>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHaste:
+ return std::make_unique<cEntityEffectHaste>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHealthBoost:
+ return std::make_unique<cEntityEffectHealthBoost>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effHunger:
+ return std::make_unique<cEntityEffectHunger>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantDamage:
+ return std::make_unique<cEntityEffectInstantDamage>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInstantHealth:
+ return std::make_unique<cEntityEffectInstantHealth>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effInvisibility:
+ return std::make_unique<cEntityEffectInvisibility>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effJumpBoost:
+ return std::make_unique<cEntityEffectJumpBoost>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effMiningFatigue:
+ return std::make_unique<cEntityEffectMiningFatigue>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNausea:
+ return std::make_unique<cEntityEffectNausea>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effNightVision:
+ return std::make_unique<cEntityEffectNightVision>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effPoison:
+ return std::make_unique<cEntityEffectPoison>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effRegeneration:
+ return std::make_unique<cEntityEffectRegeneration>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effResistance:
+ return std::make_unique<cEntityEffectResistance>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSaturation:
+ return std::make_unique<cEntityEffectSaturation>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSlowness:
+ return std::make_unique<cEntityEffectSlowness>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effSpeed:
+ return std::make_unique<cEntityEffectSpeed>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effStrength:
+ return std::make_unique<cEntityEffectStrength>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWaterBreathing:
+ return std::make_unique<cEntityEffectWaterBreathing>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWeakness:
+ return std::make_unique<cEntityEffectWeakness>(a_Duration, a_Intensity, a_DistanceModifier);
+ case cEntityEffect::effWither:
+ return std::make_unique<cEntityEffectWither>(a_Duration, a_Intensity, a_DistanceModifier);
}
UNREACHABLE("Unsupported entity effect");
}
@@ -241,12 +261,12 @@ void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
- cMonster * Mob = static_cast<cMonster*>(&a_Target);
+ cMonster * Mob = static_cast<cMonster *>(&a_Target);
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
- cPlayer * Player = static_cast<cPlayer*>(&a_Target);
+ cPlayer * Player = static_cast<cPlayer *>(&a_Target);
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity);
@@ -261,12 +281,12 @@ void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
- cMonster * Mob = static_cast<cMonster*>(&a_Target);
+ cMonster * Mob = static_cast<cMonster *>(&a_Target);
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
- cPlayer * Player = static_cast<cPlayer*>(&a_Target);
+ cPlayer * Player = static_cast<cPlayer *>(&a_Target);
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity);
@@ -284,12 +304,12 @@ void cEntityEffectSlowness::OnActivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
- cMonster * Mob = static_cast<cMonster*>(&a_Target);
+ cMonster * Mob = static_cast<cMonster *>(&a_Target);
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
- cPlayer * Player = static_cast<cPlayer*>(&a_Target);
+ cPlayer * Player = static_cast<cPlayer *>(&a_Target);
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity);
@@ -304,12 +324,12 @@ void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
- cMonster * Mob = static_cast<cMonster*>(&a_Target);
+ cMonster * Mob = static_cast<cMonster *>(&a_Target);
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
- cPlayer * Player = static_cast<cPlayer*>(&a_Target);
+ cPlayer * Player = static_cast<cPlayer *>(&a_Target);
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity);
@@ -330,7 +350,12 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
if (a_Target.IsMob() && static_cast<cMonster &>(a_Target).IsUndead())
{
- a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
+ a_Target.TakeDamage(
+ dtPotionOfHarming,
+ nullptr,
+ amount,
+ 0
+ ); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
return;
}
a_Target.Heal(amount);
@@ -353,7 +378,12 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
a_Target.Heal(amount);
return;
}
- a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
+ a_Target.TakeDamage(
+ dtPotionOfHarming,
+ nullptr,
+ amount,
+ 0
+ ); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
}
@@ -397,7 +427,9 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target)
if (a_Target.IsPlayer())
{
cPlayer & Target = static_cast<cPlayer &>(a_Target);
- Target.AddFoodExhaustion(0.025 * (static_cast<double>(GetIntensity()) + 1.0)); // 0.5 per second = 0.025 per tick
+ Target.AddFoodExhaustion(
+ 0.025 * (static_cast<double>(GetIntensity()) + 1.0)
+ ); // 0.5 per second = 0.025 per tick
}
}
@@ -451,11 +483,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
cMonster & Target = static_cast<cMonster &>(a_Target);
// Doesn't effect undead mobs, spiders
- if (
- Target.IsUndead() ||
- (Target.GetMobType() == mtSpider) ||
- (Target.GetMobType() == mtCaveSpider)
- )
+ if (Target.IsUndead() || (Target.GetMobType() == mtSpider) || (Target.GetMobType() == mtCaveSpider))
{
return;
}
@@ -506,6 +534,8 @@ void cEntityEffectSaturation::OnTick(cPawn & a_Target)
if (a_Target.IsPlayer())
{
cPlayer & Target = static_cast<cPlayer &>(a_Target);
- Target.SetFoodSaturationLevel(Target.GetFoodSaturationLevel() + (1 + m_Intensity)); // Increase saturation 1 per tick, adds 1 for every increase in level
+ Target.SetFoodSaturationLevel(
+ Target.GetFoodSaturationLevel() + (1 + m_Intensity)
+ ); // Increase saturation 1 per tick, adds 1 for every increase in level
}
}