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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-08 17:39:43 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-18 00:44:42 +0100 |
commit | 5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch) | |
tree | ea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/VerticalLimit.cpp | |
parent | Add heraldry names to banner pattern API docs (diff) | |
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Diffstat (limited to 'src/Generating/VerticalLimit.cpp')
-rw-r--r-- | src/Generating/VerticalLimit.cpp | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/src/Generating/VerticalLimit.cpp b/src/Generating/VerticalLimit.cpp index f6b1b456c..b3e8ea35d 100644 --- a/src/Generating/VerticalLimit.cpp +++ b/src/Generating/VerticalLimit.cpp @@ -133,6 +133,7 @@ class cVerticalLimitAboveTerrain: public: virtual bool CanBeAtHeight(int a_BlockX, int a_BlockZ, int a_Height) override { + ASSERT(m_TerrainHeightGen != nullptr); auto terrainHeight = m_TerrainHeightGen->GetHeightAt(a_BlockX, a_BlockZ); int compareHeight = a_Height - terrainHeight; return ( @@ -151,14 +152,14 @@ public: } - virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_TerrainHeightGen, int a_SeaLevel) override + virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_TerrainHeightGen, int a_SeaLevel) override { - m_TerrainHeightGen = a_TerrainHeightGen; + m_TerrainHeightGen = &a_TerrainHeightGen; } protected: /** The underlying height generator. */ - cTerrainHeightGenPtr m_TerrainHeightGen; + cTerrainHeightGen * m_TerrainHeightGen; /** How many blocks above the terrain level do we accept on minimum. */ int m_MinBlocksAbove; @@ -198,15 +199,15 @@ public: } - virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_TerrainHeightGen, int a_SeaLevel) override + virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_TerrainHeightGen, int a_SeaLevel) override { - m_TerrainHeightGen = a_TerrainHeightGen; + m_TerrainHeightGen = &a_TerrainHeightGen; m_SeaLevel = a_SeaLevel; } protected: /** The underlying height generator. */ - cTerrainHeightGenPtr m_TerrainHeightGen; + cTerrainHeightGen * m_TerrainHeightGen; /** The sealevel for the current world. */ int m_SeaLevel; @@ -282,14 +283,14 @@ public: } - virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_TerrainHeightGen, int a_SeaLevel) override + virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_TerrainHeightGen, int a_SeaLevel) override { - m_TerrainHeightGen = a_TerrainHeightGen; + m_TerrainHeightGen = &a_TerrainHeightGen; } protected: /** The underlying height generator. */ - cTerrainHeightGenPtr m_TerrainHeightGen; + cTerrainHeightGen * m_TerrainHeightGen; /** How many blocks below the terrain level do we accept on minimum. */ int m_MinBlocksBelow; @@ -328,15 +329,15 @@ public: } - virtual void AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_TerrainHeightGen, int a_SeaLevel) override + virtual void AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_TerrainHeightGen, int a_SeaLevel) override { - m_TerrainHeightGen = a_TerrainHeightGen; + m_TerrainHeightGen = &a_TerrainHeightGen; m_SeaLevel = a_SeaLevel; } protected: /** The underlying height generator. */ - cTerrainHeightGenPtr m_TerrainHeightGen; + cTerrainHeightGen * m_TerrainHeightGen; /** The sealevel for the current world. */ int m_SeaLevel; @@ -413,7 +414,3 @@ cPiece::cVerticalLimitPtr CreateVerticalLimitFromString(const AString & a_LimitD return Limit; } - - - - |