diff options
author | Mattes D <github@xoft.cz> | 2017-02-26 22:49:23 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2017-05-04 09:49:30 +0200 |
commit | 187abe3f5e2219e0a80c0cdca4db362e223b60ae (patch) | |
tree | b68eac26b892fa469ec5753d34d4fa8a35a53bd3 /src/Generating/VillageGen.cpp | |
parent | APIDoc: Removed non-existent functions and added missing return types (diff) | |
download | cuberite-187abe3f5e2219e0a80c0cdca4db362e223b60ae.tar cuberite-187abe3f5e2219e0a80c0cdca4db362e223b60ae.tar.gz cuberite-187abe3f5e2219e0a80c0cdca4db362e223b60ae.tar.bz2 cuberite-187abe3f5e2219e0a80c0cdca4db362e223b60ae.tar.lz cuberite-187abe3f5e2219e0a80c0cdca4db362e223b60ae.tar.xz cuberite-187abe3f5e2219e0a80c0cdca4db362e223b60ae.tar.zst cuberite-187abe3f5e2219e0a80c0cdca4db362e223b60ae.zip |
Diffstat (limited to 'src/Generating/VillageGen.cpp')
-rw-r--r-- | src/Generating/VillageGen.cpp | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 6d5216a16..11617c9ec 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -5,7 +5,7 @@ #include "Globals.h" #include "VillageGen.h" -#include "PieceGenerator.h" +#include "PieceGeneratorBFSTree.h" @@ -133,7 +133,7 @@ public: m_HeightGen(a_HeightGen) { // Generate the pieces for this village; don't care about the Y coord: - cBFSPieceGenerator pg(*this, a_Seed); + cPieceGeneratorBFSTree pg(*this, a_Seed); pg.PlacePieces(a_OriginX, a_OriginZ, a_MaxRoadDepth + 1, m_Pieces); if (m_Pieces.empty()) { @@ -141,10 +141,6 @@ public: } } - ~cVillage() - { - cPieceGenerator::FreePieces(m_Pieces); - } protected: /** Seed for the random functions */ @@ -193,7 +189,7 @@ protected: { PlacePieceOnGround(**itr); } - Prefab.Draw(a_Chunk, *itr); + Prefab.Draw(a_Chunk, itr->get()); } // for itr - m_PlacedPieces[] } @@ -304,11 +300,11 @@ protected: void MoveAllDescendants(cPlacedPieces & a_PlacedPieces, size_t a_Pivot, int a_HeightDifference) { size_t num = a_PlacedPieces.size(); - cPlacedPiece * Pivot = a_PlacedPieces[a_Pivot]; + auto & Pivot = a_PlacedPieces[a_Pivot]; for (size_t i = a_Pivot + 1; i < num; i++) { if ( - (a_PlacedPieces[i]->GetParent() == Pivot) && // It is a direct dependant of the pivot + (a_PlacedPieces[i]->GetParent() == Pivot.get()) && // It is a direct dependant of the pivot !(static_cast<const cPrefab &>(a_PlacedPieces[i]->GetPiece())).ShouldMoveToGround() // It attaches strictly by connectors ) { |