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author | Mattes D <github@xoft.cz> | 2017-02-13 18:08:27 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-02-13 18:08:27 +0100 |
commit | 7b8380c6df0d532419bee86009fbd3d77b0a818f (patch) | |
tree | de5267740459c2b9b6b6a1296e9d43eb7ac8ec28 /src/Generating | |
parent | Made survival the default gamemode (#3563) (diff) | |
parent | PieceGenerator: Added rotation-aware vertical connectors. (diff) | |
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Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/GridStructGen.cpp | 13 | ||||
-rw-r--r-- | src/Generating/PieceGenerator.cpp | 287 | ||||
-rw-r--r-- | src/Generating/PieceGenerator.h | 52 | ||||
-rw-r--r-- | src/Generating/Prefab.cpp | 14 | ||||
-rw-r--r-- | src/Generating/Prefab.h | 2 | ||||
-rw-r--r-- | src/Generating/PrefabPiecePool.cpp | 12 | ||||
-rw-r--r-- | src/Generating/VillageGen.cpp | 12 |
7 files changed, 348 insertions, 44 deletions
diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp index 0068783eb..83a98706f 100644 --- a/src/Generating/GridStructGen.cpp +++ b/src/Generating/GridStructGen.cpp @@ -101,12 +101,13 @@ cGridStructGen::cGridStructGen(int a_Seed): void cGridStructGen::SetGeneratorParams(const AStringMap & a_GeneratorParams) { ASSERT(m_Cache.empty()); // No changing the params after chunks are generated - m_GridSizeX = GetStringMapInteger<int>(a_GeneratorParams, "GridSizeX", m_GridSizeX); - m_GridSizeZ = GetStringMapInteger<int>(a_GeneratorParams, "GridSizeZ", m_GridSizeZ); - m_MaxOffsetX = GetStringMapInteger<int>(a_GeneratorParams, "MaxOffsetX", m_MaxOffsetX); - m_MaxOffsetZ = GetStringMapInteger<int>(a_GeneratorParams, "MaxOffsetZ", m_MaxOffsetZ); - m_MaxStructureSizeX = GetStringMapInteger<int>(a_GeneratorParams, "MaxStructureSizeX", m_MaxStructureSizeX); - m_MaxStructureSizeZ = GetStringMapInteger<int>(a_GeneratorParams, "MaxStructureSizeZ", m_MaxStructureSizeZ); + m_GridSizeX = GetStringMapInteger<int> (a_GeneratorParams, "GridSizeX", m_GridSizeX); + m_GridSizeZ = GetStringMapInteger<int> (a_GeneratorParams, "GridSizeZ", m_GridSizeZ); + m_MaxOffsetX = GetStringMapInteger<int> (a_GeneratorParams, "MaxOffsetX", m_MaxOffsetX); + m_MaxOffsetZ = GetStringMapInteger<int> (a_GeneratorParams, "MaxOffsetZ", m_MaxOffsetZ); + m_MaxStructureSizeX = GetStringMapInteger<int> (a_GeneratorParams, "MaxStructureSizeX", m_MaxStructureSizeX); + m_MaxStructureSizeZ = GetStringMapInteger<int> (a_GeneratorParams, "MaxStructureSizeZ", m_MaxStructureSizeZ); + m_MaxCacheSize = GetStringMapInteger<size_t>(a_GeneratorParams, "MaxCacheSize", m_MaxCacheSize); // Silently fix out-of-range parameters: if (m_MaxOffsetX < 1) diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 842ac349b..f8ae1d961 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -95,19 +95,19 @@ cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, i case 1: { // 1 CCW rotation: - res.m_Direction = RotateBlockFaceCCW(res.m_Direction); + res.m_Direction = cConnector::RotateDirectionCCW(res.m_Direction); break; } case 2: { // 2 rotations ( = axis flip): - res.m_Direction = MirrorBlockFaceY(res.m_Direction); + res.m_Direction = cConnector::RotateDirection(res.m_Direction); break; } case 3: { // 1 CW rotation: - res.m_Direction = RotateBlockFaceCW(res.m_Direction); + res.m_Direction = cConnector::RotateDirectionCW(res.m_Direction); break; } } @@ -159,7 +159,7 @@ cCuboid cPiece::RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY //////////////////////////////////////////////////////////////////////////////// // cPiece::cConnector: -cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction) : +cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eDirection a_Direction) : m_Pos(a_X, a_Y, a_Z), m_Type(a_Type), m_Direction(a_Direction) @@ -170,7 +170,7 @@ cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace -cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction) : +cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eDirection a_Direction) : m_Pos(a_Pos), m_Type(a_Type), m_Direction(a_Direction) @@ -181,6 +181,247 @@ cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_ +Vector3i cPiece::cConnector::AddDirection(const Vector3i & a_Pos, eDirection a_Direction) +{ + switch (a_Direction) + { + case dirXM: return Vector3i(a_Pos.x - 1, a_Pos.y, a_Pos.z); + case dirXP: return Vector3i(a_Pos.x + 1, a_Pos.y, a_Pos.z); + case dirYM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + case dirZM: return Vector3i(a_Pos.x, a_Pos.y, a_Pos.z - 1); + case dirZP: return Vector3i(a_Pos.x, a_Pos.y, a_Pos.z + 1); + case dirYM_XM_ZM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYM_XM_ZP: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYM_XP_ZM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYM_XP_ZP: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z); + case dirYP_XM_ZM: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + case dirYP_XM_ZP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + case dirYP_XP_ZM: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + case dirYP_XP_ZP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z); + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return a_Pos; + #endif +} + + + + + +const char * cPiece::cConnector::DirectionToString(eDirection a_Direction) +{ + switch (a_Direction) + { + case dirXM: return "x-"; + case dirXP: return "x+"; + case dirYM: return "y-"; + case dirYP: return "y+"; + case dirZM: return "z-"; + case dirZP: return "z+"; + case dirYM_XM_ZM: return "y-x-z-"; + case dirYM_XM_ZP: return "y-x-z+"; + case dirYM_XP_ZM: return "y-x+z-"; + case dirYM_XP_ZP: return "y-x+z+"; + case dirYP_XM_ZM: return "y+x-z-"; + case dirYP_XM_ZP: return "y+x-z+"; + case dirYP_XP_ZM: return "y+x+z-"; + case dirYP_XP_ZP: return "y+x+z+"; + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return "<unknown>"; + #endif +} + + + + + +bool cPiece::cConnector::IsValidDirection(int a_Direction) +{ + switch (a_Direction) + { + case dirXM: + case dirXP: + case dirYM: + case dirYP: + case dirZM: + case dirZP: + case dirYM_XM_ZM: + case dirYM_XM_ZP: + case dirYM_XP_ZM: + case dirYM_XP_ZP: + case dirYP_XM_ZM: + case dirYP_XM_ZP: + case dirYP_XP_ZM: + case dirYP_XP_ZP: + { + return true; + } + } + return false; +} + + + + + +cPiece::cConnector::eDirection cPiece::cConnector::RotateDirection(eDirection a_Direction) +{ + // 180-degree rotation: + switch (a_Direction) + { + case dirXM: return dirXP; + case dirXP: return dirXM; + case dirYM: return dirYM; + case dirYP: return dirYP; + case dirZM: return dirZM; + case dirZP: return dirZP; + case dirYM_XM_ZM: return dirYM_XP_ZP; + case dirYM_XM_ZP: return dirYM_XP_ZM; + case dirYM_XP_ZM: return dirYM_XM_ZP; + case dirYM_XP_ZP: return dirYM_XM_ZM; + case dirYP_XM_ZM: return dirYP_XP_ZP; + case dirYP_XM_ZP: return dirYP_XP_ZM; + case dirYP_XP_ZM: return dirYP_XM_ZP; + case dirYP_XP_ZP: return dirYP_XM_ZM; + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return a_Direction; + #endif +} + + + + + +cPiece::cConnector::eDirection cPiece::cConnector::RotateDirectionCCW(eDirection a_Direction) +{ + // 90 degrees CCW rotation: + switch (a_Direction) + { + case dirXM: return dirZP; + case dirXP: return dirZM; + case dirYM: return dirYM; + case dirYP: return dirYP; + case dirZM: return dirXM; + case dirZP: return dirXP; + case dirYM_XM_ZM: return dirYM_XM_ZP; + case dirYM_XM_ZP: return dirYM_XP_ZP; + case dirYM_XP_ZM: return dirYM_XM_ZM; + case dirYM_XP_ZP: return dirYM_XP_ZM; + case dirYP_XM_ZM: return dirYP_XM_ZP; + case dirYP_XM_ZP: return dirYP_XP_ZP; + case dirYP_XP_ZM: return dirYP_XM_ZM; + case dirYP_XP_ZP: return dirYP_XP_ZM; + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return a_Direction; + #endif +} + + + + + +cPiece::cConnector::eDirection cPiece::cConnector::RotateDirectionCW(eDirection a_Direction) +{ + // 90 degrees CW rotation: + switch (a_Direction) + { + case dirXM: return dirZM; + case dirXP: return dirZP; + case dirYM: return dirYM; + case dirYP: return dirYP; + case dirZM: return dirXP; + case dirZP: return dirXM; + case dirYM_XM_ZM: return dirYM_XP_ZM; + case dirYM_XM_ZP: return dirYM_XM_ZM; + case dirYM_XP_ZM: return dirYM_XP_ZP; + case dirYM_XP_ZP: return dirYM_XM_ZP; + case dirYP_XM_ZM: return dirYP_XP_ZM; + case dirYP_XM_ZP: return dirYP_XM_ZM; + case dirYP_XP_ZM: return dirYP_XP_ZP; + case dirYP_XP_ZP: return dirYP_XM_ZP; + } + #if !defined(__clang__) + ASSERT(!"Unknown connector direction"); + return a_Direction; + #endif +} + + + + + +bool cPiece::cConnector::StringToDirection(const AString & a_Value, eDirection & a_Out) +{ + // First try converting as a number: + int dirInt; + if (StringToInteger(a_Value, dirInt)) + { + if (!IsValidDirection(dirInt)) + { + return false; + } + a_Out = static_cast<eDirection>(dirInt); + return true; + } + + // Compare to string representation: + static const struct + { + const char * m_String; + eDirection m_Value; + } StringDirections[] = + { + {"x-", dirXM}, + {"x+", dirXP}, + {"y-", dirYM}, + {"y+", dirYP}, + {"z-", dirZM}, + {"z+", dirZP}, + {"y-x-z-", dirYM_XM_ZM}, + {"y-x-z+", dirYM_XM_ZP}, + {"y-x+z-", dirYM_XP_ZM}, + {"y-x+z+", dirYM_XP_ZP}, + {"y+x-z-", dirYP_XM_ZM}, + {"y+x-z+", dirYP_XM_ZP}, + {"y+x+z-", dirYP_XP_ZM}, + {"y+x+z+", dirYP_XP_ZP}, + + // Alternate names, with slashes: + {"y-/x-/z-", dirYM_XM_ZM}, + {"y-/x-/z+", dirYM_XM_ZP}, + {"y-/x+/z-", dirYM_XP_ZM}, + {"y-/x+/z+", dirYM_XP_ZP}, + {"y+/x-/z-", dirYP_XM_ZM}, + {"y+/x-/z+", dirYP_XM_ZP}, + {"y+/x+/z-", dirYP_XP_ZM}, + {"y+/x+/z+", dirYP_XP_ZP}, + }; + auto lcValue = StrToLower(a_Value); + for (size_t i = 0; i < ARRAYCOUNT(StringDirections); i++) + { + if (strcmp(lcValue.c_str(), StringDirections[i].m_String) == 0) + { + a_Out = StringDirections[i].m_Value; + return true; + } + } + + // Not understood, failure: + return false; +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cPlacedPiece: @@ -332,26 +573,35 @@ bool cPieceGenerator::TryPlacePieceAtConnector( ) { // Translation of direction - direction -> number of CCW rotations needed: - // You need DirectionRotationTable[rot1][rot2] CCW turns to connect rot1 to rot2 (they are opposite) - static const int DirectionRotationTable[6][6] = + // You need DirectionRotationTable[rot2][rot1] CCW turns to connect rot1 to rot2 (they are opposite) + // -1 if not possible + static const int DirectionRotationTable[14][14] = { - /* YM, YP, ZM, ZP, XM, XP */ - /* YM */ { 0, 0, 0, 0, 0, 0}, - /* YP */ { 0, 0, 0, 0, 0, 0}, - /* ZM */ { 0, 0, 2, 0, 1, 3}, - /* ZP */ { 0, 0, 0, 2, 3, 1}, - /* XM */ { 0, 0, 3, 1, 2, 0}, - /* XP */ { 0, 0, 1, 3, 0, 2}, + /* YM, YP, ZM, ZP, XM, XP, YM-XM-ZM, YM-XM-ZP, YM-XP-ZM, YM-XP-ZP, YP-XM-ZM, YP-XM-ZP, YP-XP-ZM, YP-XP-ZP */ + /* YM */ { 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, + /* YP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, + /* ZM */ {-1, -1, 2, 0, 1, 3, -1, -1, -1, -1, -1, -1, -1, -1}, + /* ZP */ {-1, -1, 0, 2, 3, 1, -1, -1, -1, -1, -1, -1, -1, -1}, + /* XM */ {-1, -1, 3, 1, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1}, + /* XP */ {-1, -1, 1, 3, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1}, + /* YM-XM-ZM */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 3, 1, 2}, + /* YM-XM-ZP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 2, 3}, + /* YM-XP-ZM */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 2, 0, 1}, + /* YM-XP-ZP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 3, 0}, + /* YP-XM-ZM */ {-1, -1, -1, -1, -1, -1, 0, 3, 1, 2, -1, -1, -1, -1}, + /* YP-XM-ZP */ {-1, -1, -1, -1, -1, -1, 1, 0, 2, 3, -1, -1, -1, -1}, + /* YP-XP-ZM */ {-1, -1, -1, -1, -1, -1, 3, 2, 0, 1, -1, -1, -1, -1}, + /* YP-XP-ZP */ {-1, -1, -1, -1, -1, -1, 2, 1, 3, 0, -1, -1, -1, -1}, }; // Get a list of available connections: + ASSERT(a_Connector.m_Direction < ARRAYCOUNT(DirectionRotationTable)); const int * RotTable = DirectionRotationTable[a_Connector.m_Direction]; cConnections Connections; int WantedConnectorType = -a_Connector.m_Type; cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType); Connections.reserve(AvailablePieces.size()); - Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector - AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); + Vector3i ConnPos = cPiece::cConnector::AddDirection(a_Connector.m_Pos, a_Connector.m_Direction); // The position at which the new connector should be placed - 1 block away from the current connector int WeightTotal = 0; for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP) { @@ -372,8 +622,9 @@ bool cPieceGenerator::TryPlacePieceAtConnector( continue; } // This is a same-type connector, find out how to rotate to it: + ASSERT(itrC->m_Direction < ARRAYCOUNT(DirectionRotationTable[0])); int NumCCWRotations = RotTable[itrC->m_Direction]; - if (!(*itrP)->CanRotateCCW(NumCCWRotations)) + if ((NumCCWRotations < 0) || !(*itrP)->CanRotateCCW(NumCCWRotations)) { // Doesn't support this rotation continue; @@ -482,7 +733,7 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors idx, itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z, itr->m_Connector.m_Type, - BlockFaceToString(itr->m_Connector.m_Direction).c_str(), + cPiece::cConnector::DirectionToString(itr->m_Connector.m_Direction), itr->m_Piece->GetDepth() ); } // for itr - a_ConnectorPool[] diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 1d0e9deda..1900d9d02 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -36,6 +36,27 @@ public: struct cConnector { + enum eDirection + { + // The following values correspond to equivalent eBlockFace values: + dirXM = BLOCK_FACE_XM, // Pointing towards the X- side of the prefab + dirXP = BLOCK_FACE_XP, // Pointing towards the X+ side of the prefab + dirYM = BLOCK_FACE_YM, // Pointing towards the Y- side of the prefab, doesn't change with rotation around the Y axis + dirYP = BLOCK_FACE_YP, // Pointing towards the Y+ side of the prefab, doesn't change with rotation around the Y axis + dirZM = BLOCK_FACE_ZM, // Pointing towards the Z- side of the prefab + dirZP = BLOCK_FACE_ZP, // Pointing towards the Z+ side of the prefab + + // Special kind of the vertical connectors (changes with rotation around the Y axis) + dirYM_XM_ZM = BLOCK_FACE_MAX + 1, // Pointing towards the Y- side of the prefab, conceptually at the X- Z- corner of the block + dirYM_XM_ZP, // Pointing towards the Y- side of the prefab, conceptually at the X- Z+ corner of the block + dirYM_XP_ZM, // Pointing towards the Y- side of the prefab, conceptually at the X+ Z- corner of the block + dirYM_XP_ZP, // Pointing towards the Y- side of the prefab, conceptually at the X+ Z+ corner of the block + dirYP_XM_ZM, // Pointing towards the Y+ side of the prefab, conceptually at the X- Z- corner of the block + dirYP_XM_ZP, // Pointing towards the Y+ side of the prefab, conceptually at the X- Z+ corner of the block + dirYP_XP_ZM, // Pointing towards the Y+ side of the prefab, conceptually at the X+ Z- corner of the block + dirYP_XP_ZP, // Pointing towards the Y+ side of the prefab, conceptually at the X+ Z+ corner of the block + }; + /** Position relative to the piece */ Vector3i m_Pos; @@ -45,10 +66,35 @@ public: /** Direction in which the connector is facing. Will be matched by the opposite direction for the connecting connector. */ - eBlockFace m_Direction; + eDirection m_Direction; + + cConnector(int a_X, int a_Y, int a_Z, int a_Type, eDirection a_Direction); + cConnector(const Vector3i & a_Pos, int a_Type, eDirection a_Direction); + + /** Returns the position of the block that has the specified direction from the specified position. + Similar to ::AddFaceDirection() */ + static Vector3i AddDirection(const Vector3i & a_Pos, eDirection a_Direction); + + /** Returns the string representation of the direction. + For debugging purposes. */ + static const char * DirectionToString(eDirection a_Direction); + + /** Returns true if the specified number corresponds to a valid eDirection. */ + static bool IsValidDirection(int a_Direction); + + /** Returns the direction corresponding to the given direction rotated 180 degrees around the Y axis. */ + static eDirection RotateDirection(eDirection a_Direction); + + /** Returns the direction corresponding to the given direction rotated 90 degrees CCW around the Y axis. */ + static eDirection RotateDirectionCCW(eDirection a_Direction); + + /** Returns the direction corresponding to the given direction rotated 90 degrees CW around the Y axis. */ + static eDirection RotateDirectionCW(eDirection a_Direction); - cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction); - cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction); + /** Converts the string representation of a direction into the eDirection enum value. + Returns true if successful, false on failure. + Accepts both numbers and string representations such as "x+" or "Y+X-Z+". */ + static bool StringToDirection(const AString & a_Value, eDirection & a_Out); }; typedef std::vector<cConnector> cConnectors; diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index e7d9ba711..de2f5f95d 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -299,7 +299,7 @@ void cPrefab::SetDefaultWeight(int a_DefaultWeight) -void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type) +void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, cPiece::cConnector::eDirection a_Direction, int a_Type) { m_Connectors.push_back(cConnector(a_RelX, a_RelY, a_RelZ, a_Type, a_Direction)); } @@ -390,7 +390,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) { continue; } - // Split into components: "Type: X, Y, Z: Face": + // Split into components: "Type: X, Y, Z: Direction": AStringVector Defs = StringSplitAndTrim(*itr, ":"); if (Defs.size() != 3) { @@ -404,11 +404,11 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) continue; } - // Check that the BlockFace is within range: - int BlockFace = atoi(Defs[2].c_str()); - if ((BlockFace < 0) || (BlockFace >= 6)) + // Check that the Direction is valid: + cPiece::cConnector::eDirection Direction; + if (!cPiece::cConnector::StringToDirection(Defs[2], Direction)) { - LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str()); + LOGWARNING("Bad prefab Connector direction: \"%s\", skipping.", Defs[2].c_str()); continue; } @@ -416,7 +416,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) m_Connectors.push_back(cPiece::cConnector( atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos atoi(Defs[0].c_str()), // Connector type - static_cast<eBlockFace>(BlockFace) + Direction )); } // for itr - Lines[] } diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index bb961f2b3..59b80a8a8 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -132,7 +132,7 @@ public: void SetAddWeightIfSame(int a_AddWeightIfSame) { m_AddWeightIfSame = a_AddWeightIfSame; } /** Adds the specified connector to the list of connectors this piece supports. */ - void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type); + void AddConnector(int a_RelX, int a_RelY, int a_RelZ, cPiece::cConnector::eDirection a_Direction, int a_Type); /** Returns whether the prefab should be moved Y-wise to ground before drawing, rather than staying at the coords governed by the connectors. */ diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp index 407915e56..9c4e24e92 100644 --- a/src/Generating/PrefabPiecePool.cpp +++ b/src/Generating/PrefabPiecePool.cpp @@ -487,17 +487,23 @@ bool cPrefabPiecePool::ReadConnectorsCubesetVer1( break; } int Type = 0, RelX = 0, RelY = 0, RelZ = 0; - eBlockFace Direction = BLOCK_FACE_NONE; + AString DirectionStr; + cPiece::cConnector::eDirection Direction = cPiece::cConnector::dirYM; if ( !a_LuaState.GetNamedValue("Type", Type) || !a_LuaState.GetNamedValue("RelX", RelX) || !a_LuaState.GetNamedValue("RelY", RelY) || !a_LuaState.GetNamedValue("RelZ", RelZ) || - !a_LuaState.GetNamedValue("Direction", Direction) + !a_LuaState.GetNamedValue("Direction", DirectionStr) || + !cPiece::cConnector::StringToDirection(DirectionStr, Direction) ) { - CONDWARNING(a_LogWarnings, "Piece %s in file %s has a malformed Connector at index %d. Skipping the connector.", a_PieceName.c_str(), a_FileName.c_str(), idx); + CONDWARNING(a_LogWarnings, "Piece %s in file %s has a malformed Connector at index %d ({%d, %d, %d}, type %d, direction %s). Skipping the connector.", + a_PieceName.c_str(), a_FileName.c_str(), idx, RelX, RelY, RelZ, Type, DirectionStr.c_str() + ); res = false; + lua_pop(a_LuaState, 1); // stk: [Connectors] + idx += 1; continue; } a_Prefab->AddConnector(RelX, RelY, RelZ, Direction, Type); diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index ccea3338d..6d5216a16 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -64,22 +64,22 @@ public: BA.Create(len, 1, 3, cBlockArea::baTypes | cBlockArea::baMetas); BA.Fill(cBlockArea::baTypes | cBlockArea::baMetas, E_BLOCK_GRAVEL, 0); cPrefab * RoadPiece = new cPrefab(BA, 1); - RoadPiece->AddConnector(0, 0, 1, BLOCK_FACE_XM, -2); - RoadPiece->AddConnector(len - 1, 0, 1, BLOCK_FACE_XP, -2); + RoadPiece->AddConnector(0, 0, 1, cPiece::cConnector::dirXM, -2); + RoadPiece->AddConnector(len - 1, 0, 1, cPiece::cConnector::dirXP, -2); RoadPiece->SetDefaultWeight(100); // Add the road connectors: for (int x = 1; x < len; x += 12) { - RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 2); - RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 2); + RoadPiece->AddConnector(x, 0, 0, cPiece::cConnector::dirZM, 2); + RoadPiece->AddConnector(x, 0, 2, cPiece::cConnector::dirZP, 2); } // Add the buildings connectors: for (int x = 7; x < len; x += 12) { - RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 1); - RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 1); + RoadPiece->AddConnector(x, 0, 0, cPiece::cConnector::dirZM, 1); + RoadPiece->AddConnector(x, 0, 2, cPiece::cConnector::dirZP, 1); } m_AllPieces.push_back(RoadPiece); m_PiecesByConnector[-2].push_back(RoadPiece); |