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authorAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
committerAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
commitcb50ec10591c0e0e4b9915e642bc50d3d8d1fd0a (patch)
treef647b20e1823f1846af88e832cf82a4a02e96e69 /src/Items/ItemSideways.h
parentImprove clang-format config file, remove automatically enforced code style from contrib guide. (diff)
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Diffstat (limited to 'src/Items/ItemSideways.h')
-rw-r--r--src/Items/ItemSideways.h23
1 files changed, 15 insertions, 8 deletions
diff --git a/src/Items/ItemSideways.h b/src/Items/ItemSideways.h
index c1d68c1a6..d273eb93d 100644
--- a/src/Items/ItemSideways.h
+++ b/src/Items/ItemSideways.h
@@ -11,17 +11,14 @@
/** Handler for blocks that have 3 orientations (hay bale, log), specified by the upper 2 bits in meta.
Handles setting the correct orientation on placement.
Additionally supports the metadata specifying block sub-type in its lower 2 bits. */
-class cItemSidewaysHandler final :
- public cItemHandler
+class cItemSidewaysHandler final : public cItemHandler
{
using Super = cItemHandler;
-public:
-
+ public:
using Super::Super;
-private:
-
+ private:
static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_Meta)
{
switch (a_BlockFace)
@@ -46,8 +43,18 @@ private:
}
- virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
+ virtual bool CommitPlacement(
+ cPlayer & a_Player,
+ const cItem & a_HeldItem,
+ const Vector3i a_PlacePosition,
+ const eBlockFace a_ClickedBlockFace,
+ const Vector3i a_CursorPosition
+ ) const override
{
- return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), BlockFaceToMetaData(a_ClickedBlockFace, static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage)));
+ return a_Player.PlaceBlock(
+ a_PlacePosition,
+ static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType),
+ BlockFaceToMetaData(a_ClickedBlockFace, static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage))
+ );
}
};