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authormadmaxoft <github@xoft.cz>2014-07-17 19:13:23 +0200
committermadmaxoft <github@xoft.cz>2014-07-17 19:13:23 +0200
commit7fff12bfacbb4bef1c02cea0ec10fdc9a6fb64e4 (patch)
tree54a0e32d887554b1131c8c9123027f16a7faf5d8 /src/MobCensus.cpp
parentFixed basic whitespace problems. (diff)
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Diffstat (limited to 'src/MobCensus.cpp')
-rw-r--r--src/MobCensus.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp
index d5a341ef7..4109aff07 100644
--- a/src/MobCensus.cpp
+++ b/src/MobCensus.cpp
@@ -19,7 +19,7 @@ void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Dis
bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
{
- const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
+ const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319
// MG TODO : code the correct count
if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))