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author | Alexander Harkness <me@bearbin.net> | 2024-11-02 22:27:47 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2024-11-02 22:27:47 +0100 |
commit | cb50ec10591c0e0e4b9915e642bc50d3d8d1fd0a (patch) | |
tree | f647b20e1823f1846af88e832cf82a4a02e96e69 /src/Protocol/Authenticator.h | |
parent | Improve clang-format config file, remove automatically enforced code style from contrib guide. (diff) | |
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Diffstat (limited to 'src/Protocol/Authenticator.h')
-rw-r--r-- | src/Protocol/Authenticator.h | 40 |
1 files changed, 16 insertions, 24 deletions
diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h index 1987de8b3..c1e3967c6 100644 --- a/src/Protocol/Authenticator.h +++ b/src/Protocol/Authenticator.h @@ -1,10 +1,10 @@ // cAuthenticator.h -// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official Mojang servers -// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins) -// For more info, see http://wiki.vg/Session -// In Cuberite, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one. +// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official Mojang +// servers Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server +// admins) For more info, see http://wiki.vg/Session In Cuberite, authentication is implemented as a single thread that +// receives queued auth requests and dispatches them one by one. @@ -20,20 +20,18 @@ class cSettingsRepositoryInterface; namespace Json { - class Value; +class Value; } -class cAuthenticator: - public cIsThread +class cAuthenticator : public cIsThread { using Super = cIsThread; -public: - + public: cAuthenticator(); virtual ~cAuthenticator() override; @@ -49,19 +47,16 @@ public: /** Stops the authenticator thread. The thread may be started and stopped repeatedly */ void Stop(void); -private: - + private: class cUser { - public: - int m_ClientID; + public: + int m_ClientID; AString m_Name; AString m_ServerID; cUser(int a_ClientID, const std::string_view a_Name, const std::string_view a_ServerID) : - m_ClientID(a_ClientID), - m_Name(a_Name), - m_ServerID(a_ServerID) + m_ClientID(a_ClientID), m_Name(a_Name), m_ServerID(a_ServerID) { } }; @@ -69,8 +64,8 @@ private: using cUserList = std::deque<cUser>; cCriticalSection m_CS; - cUserList m_Queue; - cEvent m_QueueNonempty; + cUserList m_Queue; + cEvent m_QueueNonempty; /** The server that is to be contacted for auth / UUID conversions */ AString m_Server; @@ -82,16 +77,13 @@ private: AString m_Address; AString m_PropertiesAddress; - bool m_ShouldAuthenticate; + bool m_ShouldAuthenticate; /** cIsThread override: */ virtual void Execute(void) override; /** Returns true if the user authenticated okay, false on error Returns the case-corrected username, UUID, and properties (eg. skin). */ - bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, cUUID & a_UUID, Json::Value & a_Properties) const; + bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, cUUID & a_UUID, Json::Value & a_Properties) + const; }; - - - - |