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author | x12xx12x <44411062+12xx12@users.noreply.github.com> | 2022-04-19 20:30:12 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2022-04-20 09:41:02 +0200 |
commit | 5ea7675eca4fe50feed7fc4b871075f8c937d8b1 (patch) | |
tree | 440c01c9c6b783b27155c631273c60d32092c38f /src/Protocol/Protocol_1_11.cpp | |
parent | Check height is within world for pistons and digging (#5396) (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol_1_11.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_11.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp index 2ccc4483a..cde4b38e3 100644 --- a/src/Protocol/Protocol_1_11.cpp +++ b/src/Protocol/Protocol_1_11.cpp @@ -368,7 +368,7 @@ void cProtocol_1_11_0::SendEntityAnimation(const cEntity & a_Entity, const Entit const auto Position = a_Entity.GetPosition(); // 1.11 dropped the automatic particle effect + sound on item break. Emulate at least some of it: - SendSoundEffect("entity.item.break", Position.x, Position.y, Position.z, 1, 0.75f + ((a_Entity.GetUniqueID() * 23) % 32) / 64.f); + SendSoundEffect("entity.item.break", Position, 1, 0.75f + ((a_Entity.GetUniqueID() * 23) % 32) / 64.f); break; } default: break; @@ -588,8 +588,8 @@ cProtocol::Version cProtocol_1_11_0::GetProtocolVersion() const void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) + Vector3i Position; + if (!a_ByteBuffer.ReadXYZPosition64(Position)) { return; } @@ -600,7 +600,7 @@ void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ); - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), Hand == 0); + m_Client->HandleRightClick(Position, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), Hand == 0); } |