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author | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
commit | 93833069a80fe4aec33a95148df39ad40671ddaf (patch) | |
tree | 2e6a335a60e618b5fe456ca8a586a2c5448c8c87 /src/RankManager.cpp | |
parent | Reverted submodule changes. (diff) | |
parent | Merge pull request #1528 from kjanku1/master (diff) | |
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Diffstat (limited to 'src/RankManager.cpp')
-rw-r--r-- | src/RankManager.cpp | 1938 |
1 files changed, 1938 insertions, 0 deletions
diff --git a/src/RankManager.cpp b/src/RankManager.cpp new file mode 100644 index 000000000..f5342ed3d --- /dev/null +++ b/src/RankManager.cpp @@ -0,0 +1,1938 @@ + +// RankManager.cpp + +// Implements the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players + +#include "Globals.h" +#include "RankManager.h" +#include "inifile/iniFile.h" +#include "Protocol/MojangAPI.h" +#include "ClientHandle.h" + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cRankManagerIniMigrator: + +/** Migrates from groups.ini and users.ini into the rankmanager DB */ +class cRankManagerIniMigrator +{ +public: + cRankManagerIniMigrator(cRankManager & a_RankManager, cMojangAPI & a_MojangAPI) : + m_RankManager(a_RankManager), + m_MojangAPI(a_MojangAPI) + { + } + + + + /** Performs the complete migration from INI files to DB. */ + bool Migrate(void) + { + cRankManager::cMassChangeLock Lock(m_RankManager); + + LOGD("Reading groups..."); + if (!ReadGroups()) + { + return false; + } + LOGD("Cleaning groups inheritance..."); + CleanGroupInheritance(); + LOGD("Creating groups..."); + CreateGroups(); + + LOGD("Reading users..."); + if (!ReadUsers()) + { + return false; + } + LOGD("Cleaning user groups..."); + CleanUserGroups(); + LOGD("Resolving user UUIDs..."); + ResolveUserUUIDs(); + + LOGD("Setting ranks..."); + SetRanks(); + + LOGD("Creating defaults..."); + CreateDefaults(); + + return true; + } + +protected: + + /** Container for a group read from an INI file. */ + struct sGroup + { + AString m_Name; + AString m_Color; + AStringVector m_Inherits; + AStringVector m_Permissions; + + sGroup(void) {} + + sGroup(const AString & a_Name, const AString & a_Color, const AStringVector & a_Inherits, const AStringVector & a_Permissions): + m_Name(a_Name), + m_Color(a_Color), + m_Inherits(a_Inherits), + m_Permissions(a_Permissions) + { + } + }; + typedef std::map<AString, sGroup> sGroupMap; + + + /** Container for a single user read from an INI file. */ + struct sUser + { + AString m_Name; + AStringVector m_Groups; + + /** Assigned by ResolveUserUUIDs(), contains the online (Mojang) UUID of the player. */ + AString m_UUID; + + /** Assigned by ResolveUserUUIDs(), contains the offline (generated) UUID of the player. */ + AString m_OfflineUUID; + + + sUser(void) {} + + sUser(const AString & a_Name, const AStringVector & a_Groups): + m_Name(a_Name), + m_Groups(a_Groups) + { + } + }; + typedef std::map<AString, sUser> sUserMap; + + typedef std::map<AString, AString> cStringMap; + + + /** The parent Rank manager where we will create the groups, ranks and players */ + cRankManager & m_RankManager; + + /** The player name to UUID resolver */ + cMojangAPI & m_MojangAPI; + + /** List of all groups read from the ini file */ + sGroupMap m_Groups; + + /** List of all players read from the ini file. */ + sUserMap m_Users; + + /** Maps lists of groups to rank names. + Each group list is either a simple "<Group>" if there's only one group, + or "<PrimaryGroup>, <FirstSecondaryGroup>, <SecondSecondaryGroup>...", where the secondary groups are + lowercased and alpha-sorted. This makes the group lists comparable for equivalence, simply by comparing + their string names. + The ranks are named "<Group>" for single-group players, and "AutoMigratedRank_N" for the composite ranks, + where N is a unique number. */ + cStringMap m_GroupsToRanks; + + + + /** Reads the groups from the "groups.ini" file into m_Groups */ + bool ReadGroups(void) + { + // Read the file: + cIniFile Groups; + if (!Groups.ReadFile("groups.ini")) + { + return false; + } + + // Read all the groups into a map: + int NumGroups = Groups.GetNumKeys(); + for (int i = 0; i < NumGroups; i++) + { + AString GroupName = Groups.GetKeyName(i); + AString lcGroupName = StrToLower(GroupName); + if (m_Groups.find(lcGroupName) != m_Groups.end()) + { + LOGINFO("groups.ini contains a duplicate definition of group %s, ignoring the latter.", GroupName.c_str()); + continue; + } + m_Groups[lcGroupName] = sGroup( + GroupName, + Groups.GetValue(GroupName, "Color", ""), + StringSplitAndTrim(Groups.GetValue(GroupName, "Inherits"), ","), + StringSplitAndTrim(Groups.GetValue(GroupName, "Permissions"), ",") + ); + } // for i - Groups' keys + return true; + } + + + + /** Removes non-existent groups from all the groups' inheritance */ + void CleanGroupInheritance(void) + { + for (sGroupMap::iterator itrG = m_Groups.begin(), endG = m_Groups.end(); itrG != endG; ++itrG) + { + AStringVector & Inherits = itrG->second.m_Inherits; + for (AStringVector::iterator itrI = Inherits.begin(); itrI != Inherits.end();) + { + AString lcInherits = StrToLower(*itrI); + if (m_Groups.find(lcInherits) != m_Groups.end()) + { + // Inherited group exists, continue checking the next one + ++itrI; + continue; + } + // Inherited group doesn't exist, remove it from the list: + LOGWARNING("RankMigrator: Group \"%s\" inherits from a non-existent group \"%s\", this inheritance will be ignored.", + itrG->second.m_Name.c_str(), itrI->c_str() + ); + AStringVector::iterator itrI2 = itrI; + ++itrI2; + Inherits.erase(itrI); + itrI = itrI2; + } // for itrI - Inherits[] + } // for itrG - m_Groups[] + } + + + + /** Reads the users from the "users.ini" file into m_Users */ + bool ReadUsers(void) + { + // Read the file: + cIniFile Users; + if (!Users.ReadFile("users.ini")) + { + return false; + } + + // Read all the users into a map: + int NumUsers = Users.GetNumKeys(); + for (int i = 0; i < NumUsers; i++) + { + AString UserName = Users.GetKeyName(i); + AString lcUserName = StrToLower(UserName); + if (m_Users.find(lcUserName) != m_Users.end()) + { + LOGINFO("users.ini contains a duplicate definition of user %s, ignoring the latter.", UserName.c_str()); + continue; + } + m_Users[lcUserName] = sUser( + UserName, + StringSplitAndTrim(Users.GetValue(UserName, "Groups", ""), ",") + ); + } // for i - Users' keys + return true; + } + + + + /** Removes non-existent groups from each user's definition. */ + void CleanUserGroups(void) + { + for (sUserMap::iterator itrU = m_Users.begin(), endU = m_Users.end(); itrU != endU; ++itrU) + { + AStringVector & Groups = itrU->second.m_Groups; + for (AStringVector::iterator itrG = Groups.begin(); itrG != Groups.end();) + { + AString lcGroup = StrToLower(*itrG); + if (m_Groups.find(lcGroup) != m_Groups.end()) + { + // Assigned group exists, continue checking the next one + ++itrG; + continue; + } + // Assigned group doesn't exist, remove it from the list: + LOGWARNING("RankMigrator: User \"%s\" is assigned a non-existent group \"%s\", this assignment will be ignored.", + itrU->second.m_Name.c_str(), itrG->c_str() + ); + AStringVector::iterator itrG2 = itrG; + ++itrG2; + Groups.erase(itrG); + itrG = itrG2; + } // for itrG - Groups[] + } // for itrU - m_Users[] + } + + + + /** Creates groups based on m_Groups. + Ignores group inheritance. */ + void CreateGroups(void) + { + // Create each group, with its permissions: + for (sGroupMap::const_iterator itr = m_Groups.begin(), end = m_Groups.end(); itr != end; ++itr) + { + m_RankManager.AddGroup(itr->second.m_Name); + m_RankManager.AddPermissionsToGroup(itr->second.m_Permissions, itr->second.m_Name); + } // for itr - m_Groups[] + } + + + /** Resolves the UUID of each user in m_Users. + If a user doesn't resolve, they are removed and logged in the console. */ + void ResolveUserUUIDs(void) + { + // Resolve all PlayerNames at once (the API doesn't like single-name queries): + AStringVector PlayerNames; + for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr) + { + PlayerNames.push_back(itr->second.m_Name); + } + m_MojangAPI.GetUUIDsFromPlayerNames(PlayerNames); + + // Assign the UUIDs back to players, remove those not resolved: + for (sUserMap::iterator itr = m_Users.begin(); itr != m_Users.end(); ++itr) + { + AString UUID = m_MojangAPI.GetUUIDFromPlayerName(itr->second.m_Name); + if (UUID.empty()) + { + LOGWARNING("RankMigrator: Cannot resolve player %s to online UUID, player will be left unranked in online mode", itr->second.m_Name.c_str()); + } + itr->second.m_UUID = UUID; + itr->second.m_OfflineUUID = cClientHandle::GenerateOfflineUUID(itr->second.m_Name); + } + } + + + + /** Adds the specified groups to the specified ranks. Recurses on the groups' inheritance. */ + void AddGroupsToRank(const AStringVector & a_Groups, const AString & a_RankName) + { + for (AStringVector::const_iterator itr = a_Groups.begin(), end = a_Groups.end(); itr != end; ++itr) + { + // Normalize the group name: + sGroup & Group = m_Groups[StrToLower(*itr)]; + + // Avoid loops, check if the group is already added: + if (m_RankManager.IsGroupInRank(Group.m_Name, a_RankName)) + { + continue; + } + + // Add the group, and all the groups it inherits from recursively: + m_RankManager.AddGroupToRank(Group.m_Name, a_RankName); + AddGroupsToRank(Group.m_Inherits, a_RankName); + } // for itr - a_Groups[] + } + + + + /** Creates a rank for each player, based on the master groups they are assigned. */ + void SetRanks(void) + { + for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr) + { + // Ignore users with no groups: + const AStringVector & Groups = itr->second.m_Groups; + if (Groups.empty()) + { + LOGWARNING("RankMigrator: Player %s has no groups assigned to them, skipping the player.", itr->second.m_Name.c_str()); + continue; + } + + // Compose the rank name out of group names: + AString RankName; + for (AStringVector::const_iterator itrG = Groups.begin(), endG = Groups.end(); itrG != endG; ++itrG) + { + AString GroupName = m_Groups[StrToLower(*itrG)].m_Name; // Normalize group name + if (!RankName.empty()) + { + RankName.push_back(','); + } + RankName.append(GroupName); + } // for itrG - Groups[] + + // Create the rank, with al its groups: + if (!m_RankManager.RankExists(RankName)) + { + m_RankManager.AddRank(RankName, "", "", m_Groups[StrToLower(Groups[0])].m_Color); + AddGroupsToRank(Groups, RankName); + } + + // Set the rank to the user, using both the online and offline UUIDs: + m_RankManager.SetPlayerRank(itr->second.m_UUID, itr->second.m_Name, RankName); + m_RankManager.SetPlayerRank(itr->second.m_OfflineUUID, itr->second.m_Name, RankName); + } // for itr - m_Users[] + } + + + + /** Creates the Default rank that contains the Default group, if it exists. + Sets the RankManager's default rank. */ + void CreateDefaults(void) + { + if (!m_RankManager.RankExists("Default")) + { + m_RankManager.AddRank("Default", "", "", ""); + if (!m_RankManager.IsGroupInRank("Default", "Default")) + { + m_RankManager.AddGroupToRank("Default", "Default"); + } + } + m_RankManager.SetDefaultRank("Default"); + } +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cRankManager: + +cRankManager::cRankManager(void) : + m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE), + m_IsInitialized(false), + m_MojangAPI(NULL) +{ +} + + + + + +cRankManager::~cRankManager() +{ + if (m_MojangAPI != NULL) + { + m_MojangAPI->SetRankManager(NULL); + } +} + + + + + +void cRankManager::Initialize(cMojangAPI & a_MojangAPI) +{ + ASSERT(!m_IsInitialized); // Calling Initialize for the second time? + + // Create the DB tables, if they don't exist: + m_DB.exec("CREATE TABLE IF NOT EXISTS Rank (RankID INTEGER PRIMARY KEY, Name, MsgPrefix, MsgSuffix, MsgNameColorCode)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS PlayerRank (PlayerUUID, PlayerName, RankID INTEGER)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS PermGroup (PermGroupID INTEGER PRIMARY KEY, Name)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS RankPermGroup (RankID INTEGER, PermGroupID INTEGER)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionItem (PermGroupID INTEGER, Permission)"); + m_DB.exec("CREATE TABLE IF NOT EXISTS DefaultRank (RankID INTEGER)"); + + m_IsInitialized = true; + + a_MojangAPI.SetRankManager(this); + + // Check if tables empty, migrate from ini files then + if (AreDBTablesEmpty()) + { + LOGINFO("There are no ranks, migrating old-style INI files to new DB ranks..."); + LOGINFO("(This might take a while)"); + cRankManagerIniMigrator Migrator(*this, a_MojangAPI); + if (Migrator.Migrate()) + { + LOGINFO("Ranks migrated."); + // The default rank has been set by the migrator + return; + } + + // Migration failed. Add some defaults + LOGINFO("Rank migration failed, creating default ranks..."); + CreateDefaults(); + LOGINFO("Default ranks created."); + } + + // Load the default rank: + try + { + SQLite::Statement stmt(m_DB, + "SELECT Rank.Name FROM Rank " + "LEFT JOIN DefaultRank ON Rank.RankID = DefaultRank.RankID" + ); + if (stmt.executeStep()) + { + m_DefaultRank = stmt.getColumn(0).getText(); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Cannot load default rank: %s", __FUNCTION__, ex.what()); + return; + } + + // If the default rank cannot be loaded, use the first rank: + if (m_DefaultRank.empty()) + { + SetDefaultRank(GetAllRanks()[0]); + } +} + + + + + +AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?"); + stmt.bind(1, a_PlayerUUID); + // executeStep returns false on no data + if (!stmt.executeStep()) + { + // No data returned from the DB + return AString(); + } + return stmt.getColumn(0).getText(); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Cannot get player rank name: %s", __FUNCTION__, ex.what()); + } + return AString(); +} + + + + + +AString cRankManager::GetPlayerName(const AString & a_PlayerUUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Prepare the DB statement: + SQLite::Statement stmt(m_DB, "SELECT PlayerName FROM PlayerRank WHERE PlayerUUID = ?"); + stmt.bind(1, a_PlayerUUID); + + if (stmt.executeStep()) + { + return stmt.getColumn(0).getText(); + } + } + catch (SQLite::Exception & ex) + { + LOGWARNING("%s: Cannot get player name: %s", __FUNCTION__, ex.what()); + } + return AString(); +} + + + + + +AStringVector cRankManager::GetPlayerGroups(const AString & a_PlayerUUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + // Prepare the DB statement: + SQLite::Statement stmt(m_DB, + "SELECT PermGroup.Name FROM PermGroup " + "LEFT JOIN RankPermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID " + "LEFT JOIN PlayerRank ON PlayerRank.RankID = RankPermGroup.RankID " + "WHERE PlayerRank.PlayerUUID = ?" + ); + stmt.bind(1, a_PlayerUUID); + + // Execute and get results: + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Cannot get player groups: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID) +{ + AString Rank = GetPlayerRankName(a_PlayerUUID); + if (Rank.empty()) + { + Rank = m_DefaultRank; + } + return GetRankPermissions(Rank); +} + + + + + +AStringVector cRankManager::GetRankGroups(const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, + "SELECT PermGroup.Name FROM PermGroup " + "LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID " + "LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID " + "WHERE Rank.Name = ?" + ); + stmt.bind(1, a_RankName); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get rank groups from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetGroupPermissions(const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, + "SELECT PermissionItem.Permission FROM PermissionItem " + "LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID " + "WHERE PermGroup.Name = ?" + ); + stmt.bind(1, a_GroupName); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get group permissions from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetRankPermissions(const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, + "SELECT PermissionItem.Permission FROM PermissionItem " + "LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermissionItem.PermGroupID " + "LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID " + "WHERE Rank.Name = ?" + ); + stmt.bind(1, a_RankName); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get rank permissions from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetAllPlayerUUIDs(void) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, "SELECT PlayerUUID FROM PlayerRank ORDER BY PlayerName COLLATE NOCASE"); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get players from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + + +AStringVector cRankManager::GetAllRanks(void) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, "SELECT Name FROM Rank"); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetAllGroups(void) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, "SELECT Name FROM PermGroup"); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get groups from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +AStringVector cRankManager::GetAllPermissions(void) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + AStringVector res; + try + { + SQLite::Statement stmt(m_DB, "SELECT DISTINCT(Permission) FROM PermissionItem"); + while (stmt.executeStep()) + { + res.push_back(stmt.getColumn(0).getText()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get permissions from DB: %s", __FUNCTION__, ex.what()); + } + return res; +} + + + + + +bool cRankManager::GetPlayerMsgVisuals( + const AString & a_PlayerUUID, + AString & a_MsgPrefix, + AString & a_MsgSuffix, + AString & a_MsgNameColorCode +) +{ + AString Rank = GetPlayerRankName(a_PlayerUUID); + if (Rank.empty()) + { + // Rank not found, return failure: + a_MsgPrefix.clear(); + a_MsgSuffix.clear(); + a_MsgNameColorCode.clear(); + return false; + } + return GetRankVisuals(Rank, a_MsgPrefix, a_MsgSuffix, a_MsgNameColorCode); +} + + + + + +void cRankManager::AddRank( + const AString & a_RankName, + const AString & a_MsgPrefix, + const AString & a_MsgSuffix, + const AString & a_MsgNameColorCode +) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Check if such a rank name is already used: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (stmt.executeStep()) + { + if (stmt.getColumn(0).getInt() > 0) + { + // Rank already exists, do nothing: + return; + } + } + } + + // Insert a new rank: + SQLite::Statement stmt(m_DB, "INSERT INTO Rank (Name, MsgPrefix, MsgSuffix, MsgNameColorCode) VALUES (?, ?, ?, ?)"); + stmt.bind(1, a_RankName); + stmt.bind(2, a_MsgPrefix); + stmt.bind(3, a_MsgSuffix); + stmt.bind(4, a_MsgNameColorCode); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add a new rank \"%s\".", __FUNCTION__, a_RankName.c_str()); + return; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add a new rank \"%s\": %s", __FUNCTION__, a_RankName.c_str(), ex.what()); + } +} + + + + + +void cRankManager::AddGroup(const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Check if such a group name is already used: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (stmt.executeStep()) + { + if (stmt.getColumn(0).getInt() > 0) + { + // Group already exists, do nothing: + return; + } + } + } + + // Insert a new group: + SQLite::Statement stmt(m_DB, "INSERT INTO PermGroup (Name) VALUES (?)"); + stmt.bind(1, a_GroupName); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add a new group \"%s\".", __FUNCTION__, a_GroupName.c_str()); + return; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add a new group \"%s\": %s", __FUNCTION__, a_GroupName.c_str(), ex.what()); + } +} + + + + + +void cRankManager::AddGroups(const AStringVector & a_GroupNames) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + for (AStringVector::const_iterator itr = a_GroupNames.begin(), end = a_GroupNames.end(); itr != end; ++itr) + { + // Check if such the group name is already used: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermGroup WHERE Name = ?"); + stmt.bind(1, *itr); + if (stmt.executeStep()) + { + if (stmt.getColumn(0).getInt() > 0) + { + // Group already exists, do nothing: + return; + } + } + } + + // Insert a new group: + SQLite::Statement stmt(m_DB, "INSERT INTO PermGroup (Name) VALUES (?)"); + stmt.bind(1, *itr); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add a new group \"%s\".", __FUNCTION__, itr->c_str()); + return; + } + } // for itr - a_GroupNames[] + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add new groups: %s", __FUNCTION__, ex.what()); + } +} + + + + + +bool cRankManager::AddGroupToRank(const AString & a_GroupName, const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the group's ID: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str()); + return false; + } + GroupID = stmt.getColumn(0); + } + + // Get the rank's ID: + int RankID; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: No such rank (%s), aborting.", __FUNCTION__, a_RankName.c_str()); + return false; + } + RankID = stmt.getColumn(0); + } + + // Check if the group is already there: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM RankPermGroup WHERE RankID = ? AND PermGroupID = ?"); + stmt.bind(1, RankID); + stmt.bind(2, GroupID); + if (!stmt.executeStep()) + { + LOGWARNING("%s: Failed to check binding between rank %s and group %s, aborting.", __FUNCTION__, a_RankName.c_str(), a_GroupName.c_str()); + return false; + } + if (stmt.getColumn(0).getInt() > 0) + { + LOGD("%s: Group %s already present in rank %s, skipping and returning success.", + __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str() + ); + return true; + } + } + + // Add the group: + { + SQLite::Statement stmt(m_DB, "INSERT INTO RankPermGroup (RankID, PermGroupID) VALUES (?, ?)"); + stmt.bind(1, RankID); + stmt.bind(2, GroupID); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add group %s to rank %s, aborting.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str()); + return false; + } + } + + // Adding succeeded: + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add group %s to rank %s: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the group's ID: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str()); + return false; + } + GroupID = stmt.getColumn(0).getInt(); + } + + // Check if the permission is already present: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?"); + stmt.bind(1, GroupID); + stmt.bind(2, a_Permission); + if (!stmt.executeStep()) + { + LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str()); + return false; + } + if (stmt.getColumn(0).getInt() > 0) + { + LOGD("%s: Permission %s is already present in group %s, skipping and returning success.", + __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str() + ); + return true; + } + } + + // Add the permission: + { + SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)"); + stmt.bind(1, a_Permission); + stmt.bind(2, GroupID); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add permission %s to group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str()); + return false; + } + } + + // Adding succeeded: + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add permission %s to group %s: %s", + __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what() + ); + } + return false; +} + + + + + +bool cRankManager::AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the group's ID: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str()); + return false; + } + GroupID = stmt.getColumn(0).getInt(); + } + + for (AStringVector::const_iterator itr = a_Permissions.begin(), end = a_Permissions.end(); itr != end; ++itr) + { + // Check if the permission is already present: + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?"); + stmt.bind(1, GroupID); + stmt.bind(2, *itr); + if (!stmt.executeStep()) + { + LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, itr->c_str(), a_GroupName.c_str()); + return false; + } + if (stmt.getColumn(0).getInt() > 0) + { + LOGD("%s: Permission %s is already present in group %s, skipping and returning success.", + __FUNCTION__, itr->c_str(), a_GroupName.c_str() + ); + continue; + } + } + + // Add the permission: + { + SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)"); + stmt.bind(1, *itr); + stmt.bind(2, GroupID); + if (stmt.exec() <= 0) + { + LOGWARNING("%s: Failed to add permission %s to group %s, skipping.", __FUNCTION__, itr->c_str(), a_GroupName.c_str()); + continue; + } + } + } // for itr - a_Permissions[] + + // Adding succeeded: + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to add permissions to group %s: %s", + __FUNCTION__, a_GroupName.c_str(), ex.what() + ); + } + return false; +} + + + + + +void cRankManager::RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + // Check if the default rank is being removed with a proper replacement: + if ((a_RankName == m_DefaultRank) && !RankExists(a_ReplacementRankName)) + { + LOGWARNING("%s: Cannot remove rank %s, it is the default rank and the replacement rank doesn't exist.", __FUNCTION__, a_RankName.c_str()); + return; + } + + AStringVector res; + try + { + // Get the RankID for the rank being removed: + int RemoveRankID; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Rank %s was not found. Skipping.", __FUNCTION__, a_RankName.c_str()); + return; + } + RemoveRankID = stmt.getColumn(0).getInt(); + } + + // Get the RankID for the replacement rank: + int ReplacementRankID = -1; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_ReplacementRankName); + if (stmt.executeStep()) + { + ReplacementRankID = stmt.getColumn(0).getInt(); + } + } + + // Remove the rank's bindings to groups: + { + SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE RankID = ?"); + stmt.bind(1, RemoveRankID); + stmt.exec(); + } + + // Adjust players: + if (ReplacementRankID == -1) + { + // No replacement, just delete all the players that have the rank: + SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank WHERE RankID = ?"); + stmt.bind(1, RemoveRankID); + stmt.exec(); + } + else + { + // Replacement available, change all the player records: + SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ? WHERE RankID = ?"); + stmt.bind(1, ReplacementRankID); + stmt.bind(2, RemoveRankID); + stmt.exec(); + } + + // Remove the rank from the DB: + { + SQLite::Statement stmt(m_DB, "DELETE FROM Rank WHERE RankID = ?"); + stmt.bind(1, RemoveRankID); + stmt.exec(); + } + + // Update the default rank, if it was the one being removed: + if (a_RankName == m_DefaultRank) + { + m_DefaultRank = a_RankName; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove rank from DB: %s", __FUNCTION__, ex.what()); + } +} + + + + + +void cRankManager::RemoveGroup(const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the ID of the group: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str()); + return; + } + GroupID = stmt.getColumn(0).getInt(); + } + + // Remove all permissions from the group: + { + SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ?"); + stmt.bind(1, GroupID); + stmt.exec(); + } + + // Remove the group from all ranks that contain it: + { + SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?"); + stmt.bind(1, GroupID); + stmt.exec(); + } + + // Remove the group itself: + { + SQLite::Statement stmt(m_DB, "DELETE FROM PermGroup WHERE PermGroupID = ?"); + stmt.bind(1, GroupID); + stmt.exec(); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove group %s from DB: %s", __FUNCTION__, a_GroupName.c_str(), ex.what()); + } +} + + + + + +void cRankManager::RemoveGroupFromRank(const AString & a_GroupName, const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the IDs of the group and the rank: + int GroupID, RankID; + { + SQLite::Statement stmt(m_DB, + "SELECT PermGroup.PermGroupID, Rank.RankID FROM PermGroup " + "LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID " + "LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID " + "WHERE PermGroup.Name = ? AND Rank.Name = ?" + ); + stmt.bind(1, a_GroupName); + stmt.bind(2, a_RankName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Group %s was not found in rank %s, skipping.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str()); + return; + } + GroupID = stmt.getColumn(0).getInt(); + RankID = stmt.getColumn(1).getInt(); + } + + // Remove the group from all ranks that contain it: + { + SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?"); + stmt.bind(1, GroupID); + stmt.exec(); + } + + // Remove the group-to-rank binding: + { + SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ? AND RankID = ?"); + stmt.bind(1, GroupID); + stmt.bind(1, RankID); + stmt.exec(); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove group %s from rank %s in the DB: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what()); + } +} + + + + + +void cRankManager::RemovePermissionFromGroup(const AString & a_Permission, const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the ID of the group: + int GroupID; + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str()); + return; + } + GroupID = stmt.getColumn(0).getInt(); + } + + // Remove the permission from the group: + { + SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?"); + stmt.bind(1, GroupID); + stmt.bind(2, a_Permission); + stmt.exec(); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove permission %s from group %s in DB: %s", + __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what() + ); + } +} + + + + + +bool cRankManager::RenameRank(const AString & a_OldName, const AString & a_NewName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Check that NewName doesn't exist: + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_NewName); + if (stmt.executeStep()) + { + LOGINFO("%s: Rank %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str()); + return false; + } + } + + // Rename: + { + SQLite::Statement stmt(m_DB, "UPDATE Rank SET Name = ? WHERE Name = ?"); + stmt.bind(1, a_NewName); + stmt.bind(2, a_OldName); + if (stmt.exec() <= 0) + { + LOGINFO("%s: There is no rank %s, cannot rename to %s.", __FUNCTION__, a_OldName.c_str(), a_NewName.c_str()); + return false; + } + } + + // Update the default rank, if it was the one being renamed: + if (a_OldName == m_DefaultRank) + { + m_DefaultRank = a_NewName; + } + + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to rename rank %s to %s in DB: %s", + __FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::RenameGroup(const AString & a_OldName, const AString & a_NewName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Check that NewName doesn't exist: + { + SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_NewName); + if (stmt.executeStep()) + { + LOGD("%s: Group %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str()); + return false; + } + } + + // Rename: + bool res; + { + SQLite::Statement stmt(m_DB, "UPDATE PermGroup SET Name = ? WHERE Name = ?"); + stmt.bind(1, a_NewName); + stmt.bind(2, a_OldName); + res = (stmt.exec() > 0); + } + + return res; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to rename group %s to %s in DB: %s", + __FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what()); + } + return false; +} + + + + + +void cRankManager::SetPlayerRank(const AString & a_PlayerUUID, const AString & a_PlayerName, const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Get the rank ID: + int RankID; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + LOGWARNING("%s: There is no rank %s, aborting.", __FUNCTION__, a_RankName.c_str()); + return; + } + RankID = stmt.getColumn(0).getInt(); + } + + // Update the player's rank, if already in DB: + { + SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ?, PlayerName = ? WHERE PlayerUUID = ?"); + stmt.bind(1, RankID); + stmt.bind(2, a_PlayerName); + stmt.bind(3, a_PlayerUUID); + if (stmt.exec() > 0) + { + // Successfully updated the player's rank + return; + } + } + + // The player is not yet in the DB, add them: + SQLite::Statement stmt(m_DB, "INSERT INTO PlayerRank (RankID, PlayerUUID, PlayerName) VALUES (?, ?, ?)"); + stmt.bind(1, RankID); + stmt.bind(2, a_PlayerUUID); + stmt.bind(3, a_PlayerName); + if (stmt.exec() > 0) + { + // Successfully added the player + return; + } + + LOGWARNING("%s: Failed to set player UUID %s to rank %s.", + __FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str() + ); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to set player UUID %s to rank %s: %s", + __FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str(), ex.what() + ); + } +} + + + + + +void cRankManager::RemovePlayerRank(const AString & a_PlayerUUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank WHERE PlayerUUID = ?"); + stmt.bind(1, a_PlayerUUID); + stmt.exec(); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove rank from player UUID %s: %s", + __FUNCTION__, a_PlayerUUID.c_str(), ex.what() + ); + } +} + + + + + +void cRankManager::SetRankVisuals( + const AString & a_RankName, + const AString & a_MsgPrefix, + const AString & a_MsgSuffix, + const AString & a_MsgNameColorCode +) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "UPDATE Rank SET MsgPrefix = ?, MsgSuffix = ?, MsgNameColorCode = ? WHERE Name = ?"); + stmt.bind(1, a_MsgPrefix); + stmt.bind(2, a_MsgSuffix); + stmt.bind(3, a_MsgNameColorCode); + stmt.bind(4, a_RankName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Rank %s not found, visuals not set.", __FUNCTION__, a_RankName.c_str()); + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what()); + } +} + + + + + +bool cRankManager::GetRankVisuals( + const AString & a_RankName, + AString & a_MsgPrefix, + AString & a_MsgSuffix, + AString & a_MsgNameColorCode +) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT MsgPrefix, MsgSuffix, MsgNameColorCode FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + // Rank not found + return false; + } + a_MsgPrefix = stmt.getColumn(0).getText(); + a_MsgSuffix = stmt.getColumn(1).getText(); + a_MsgNameColorCode = stmt.getColumn(2).getText(); + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what()); + } + return false; +} + + + + + +bool cRankManager::RankExists(const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT * FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (stmt.executeStep()) + { + // The rank was found + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB for rank %s: %s", __FUNCTION__, a_RankName.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::GroupExists(const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT * FROM PermGroup WHERE Name = ?"); + stmt.bind(1, a_GroupName); + if (stmt.executeStep()) + { + // The group was found + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB for group %s: %s", __FUNCTION__, a_GroupName.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::IsPlayerRankSet(const AString & a_PlayerUUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "SELECT * FROM PlayerRank WHERE PlayerUUID = ?"); + stmt.bind(1, a_PlayerUUID); + if (stmt.executeStep()) + { + // The player UUID was found, they have a rank + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB for player UUID %s: %s", __FUNCTION__, a_PlayerUUID.c_str(), ex.what()); + } + return false; +} + + + + + +bool cRankManager::IsGroupInRank(const AString & a_GroupName, const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, + "SELECT * FROM Rank " + "LEFT JOIN RankPermGroup ON Rank.RankID = RankPermGroup.RankID " + "LEFT JOIN PermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID " + "WHERE Rank.Name = ? AND PermGroup.Name = ?" + ); + stmt.bind(1, a_RankName); + stmt.bind(2, a_GroupName); + if (stmt.executeStep()) + { + // The group is in the rank + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what()); + } + return false; +} + + + + + +bool cRankManager::IsPermissionInGroup(const AString & a_Permission, const AString & a_GroupName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, + "SELECT * FROM PermissionItem " + "LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID " + "WHERE PermissionItem.Permission = ? AND PermGroup.Name = ?" + ); + stmt.bind(1, a_Permission); + stmt.bind(2, a_GroupName); + if (stmt.executeStep()) + { + // The permission is in the group + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what()); + } + return false; +} + + + + + +void cRankManager::NotifyNameUUID(const AString & a_PlayerName, const AString & a_UUID) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET PlayerName = ? WHERE PlayerUUID = ?"); + stmt.bind(1, a_PlayerName); + stmt.bind(2, a_UUID); + stmt.exec(); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to update DB: %s", __FUNCTION__, ex.what()); + } +} + + + + + +bool cRankManager::SetDefaultRank(const AString & a_RankName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + // Find the rank's ID: + int RankID = 0; + { + SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?"); + stmt.bind(1, a_RankName); + if (!stmt.executeStep()) + { + LOGINFO("%s: Cannot set rank %s as the default, it does not exist.", __FUNCTION__, a_RankName.c_str()); + return false; + } + } + + // Set the rank as the default: + { + SQLite::Statement stmt(m_DB, "UPDATE DefaultRank SET RankID = ?"); + stmt.bind(1, RankID); + if (stmt.exec() < 1) + { + // Failed to update, there might be none in the DB, try inserting: + SQLite::Statement stmt2(m_DB, "INSERT INTO DefaultRank (RankID) VALUES (?)"); + stmt2.bind(1, RankID); + if (stmt2.exec() < 1) + { + LOGINFO("%s: Cannot update the default rank in the DB to %s.", __FUNCTION__, a_RankName.c_str()); + return false; + } + } + } + + // Set the internal cache: + m_DefaultRank = a_RankName; + return true; + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to update DB: %s", __FUNCTION__, ex.what()); + return false; + } +} + + + + + +void cRankManager::ClearPlayerRanks(void) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank"); + stmt.exec(); + } + catch (SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to remove/clear all players: %s", __FUNCTION__, ex.what()); + } +} + + + + + +bool cRankManager::UpdatePlayerName(const AString & a_PlayerUUID, const AString & a_NewPlayerName) +{ + ASSERT(m_IsInitialized); + cCSLock Lock(m_CS); + + try + { + SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET PlayerName = ? WHERE PlayerUUID = ?"); + stmt.bind(1, a_NewPlayerName); + stmt.bind(2, a_PlayerUUID); + if (stmt.exec() > 0) + { + // The player name was changed, returns true + return true; + } + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to update player name from UUID %s: %s", __FUNCTION__, a_PlayerUUID.c_str(), ex.what()); + } + return false; +} + + + + + + +bool cRankManager::AreDBTablesEmpty(void) +{ + return ( + IsDBTableEmpty("Rank") && + IsDBTableEmpty("PlayerRank") && + IsDBTableEmpty("PermGroup") && + IsDBTableEmpty("RankPermGroup") && + IsDBTableEmpty("PermissionItem") && + IsDBTableEmpty("DefaultRank") + ); +} + + + + + +bool cRankManager::IsDBTableEmpty(const AString & a_TableName) +{ + try + { + SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM " + a_TableName); + return (stmt.executeStep() && (stmt.getColumn(0).getInt() == 0)); + } + catch (const SQLite::Exception & ex) + { + LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what()); + } + return false; +} + + + + + +void cRankManager::CreateDefaults(void) +{ + // Wrap everything in a big transaction to speed things up: + cMassChangeLock Lock(*this); + + // Create ranks: + AddRank("Default", "", "", ""); + AddRank("VIP", "", "", ""); + AddRank("Operator", "", "", ""); + AddRank("Admin", "", "", ""); + + // Create groups: + AddGroup("Default"); + AddGroup("Kick"); + AddGroup("Teleport"); + AddGroup("Everything"); + + // Add groups to ranks: + AddGroupToRank("Default", "Default"); + AddGroupToRank("Teleport", "VIP"); + AddGroupToRank("Teleport", "Operator"); + AddGroupToRank("Kick", "Operator"); + AddGroupToRank("Everything", "Admin"); + + // Add permissions to groups: + AddPermissionToGroup("core.build", "Default"); + AddPermissionToGroup("core.tp", "Teleport"); + AddPermissionToGroup("core.kick", "Kick"); + AddPermissionToGroup("*", "Everything"); + + // Set the default rank: + SetDefaultRank("Default"); +} + + + + |