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author | peterbell10 <peterbell10@live.co.uk> | 2017-09-01 13:04:50 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-09-01 13:04:50 +0200 |
commit | 496c337cdfa593654018c171f6a74c28272265b5 (patch) | |
tree | fab48316d8fd6de97500ca1b8c8c5792eb578acc /src/Root.h | |
parent | Update Core plugin (diff) | |
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Diffstat (limited to 'src/Root.h')
-rw-r--r-- | src/Root.h | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/Root.h b/src/Root.h index 44567018d..09e2c7880 100644 --- a/src/Root.h +++ b/src/Root.h @@ -1,10 +1,11 @@ - + #pragma once #include "Protocol/Authenticator.h" #include "Protocol/MojangAPI.h" #include "HTTP/HTTPServer.h" #include "Defines.h" +#include <functional> #include "RankManager.h" @@ -27,8 +28,8 @@ class cSettingsRepositoryInterface; class cDeadlockDetect; class cUUID; -typedef cItemCallback<cPlayer> cPlayerListCallback; -typedef cItemCallback<cWorld> cWorldListCallback; +using cPlayerListCallback = std::function<bool(cPlayer &)>; +using cWorldListCallback = std::function<bool(cWorld &)>; namespace Json { @@ -76,7 +77,7 @@ public: // tolua_end /** Calls the callback for each world; returns true if the callback didn't abort (return true) */ - bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings << + bool ForEachWorld(const cWorldListCallback & a_Callback); // >> Exported in ManualBindings << /** Writes chunkstats, for each world and totals, to the output callback */ void LogChunkStats(cCommandOutputCallback & a_Output); @@ -136,16 +137,16 @@ public: void SaveAllChunks(void); // tolua_export /** Calls the callback for each player in all worlds */ - bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool ForEachPlayer(const cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds a player from a partial or complete player name and calls the callback - case-insensitive */ - bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool FindAndDoWithPlayer(const AString & a_PlayerName, const cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds the player over his uuid and calls the callback */ - bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, const cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds the player using it's complete username and calls the callback */ - bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); + bool DoWithPlayer(const AString & a_PlayerName, const cPlayerListCallback & a_Callback); /** Send playerlist of all worlds to player */ void SendPlayerLists(cPlayer * a_DestPlayer); |