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author | Mattes D <github@xoft.cz> | 2015-01-24 20:17:00 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2015-01-27 14:53:31 +0100 |
commit | 7dfeb67f016135c6da8373b96c32d447e8bf027e (patch) | |
tree | b81a3fbc2399a2bbe2aac31f396234e58d67d49c /src/Server.cpp | |
parent | cNetwork: Fixed IP address reading for incoming connections. (diff) | |
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Diffstat (limited to 'src/Server.cpp')
-rw-r--r-- | src/Server.cpp | 270 |
1 files changed, 78 insertions, 192 deletions
diff --git a/src/Server.cpp b/src/Server.cpp index df6e5ec8a..783b12947 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -5,7 +5,6 @@ #include "Server.h" #include "ClientHandle.h" #include "Mobs/Monster.h" -#include "OSSupport/Socket.h" #include "Root.h" #include "World.h" #include "ChunkDef.h" @@ -58,6 +57,39 @@ typedef std::list< cClientHandle* > ClientList; //////////////////////////////////////////////////////////////////////////////// +// cServerListenCallbacks: + +class cServerListenCallbacks: + public cNetwork::cListenCallbacks +{ + cServer & m_Server; + UInt16 m_Port; + + virtual cTCPLink::cCallbacksPtr OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) override + { + return m_Server.OnConnectionAccepted(a_RemoteIPAddress); + } + + virtual void OnAccepted(cTCPLink & a_Link) override {} + + virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) + { + LOGWARNING("Cannot listen on port %d: %d (%s).", m_Port, a_ErrorCode, a_ErrorMsg.c_str()); + } + +public: + cServerListenCallbacks(cServer & a_Server, UInt16 a_Port): + m_Server(a_Server), + m_Port(a_Port) + { + } +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// // cServer::cTickThread: cServer::cTickThread::cTickThread(cServer & a_Server) : @@ -100,8 +132,6 @@ void cServer::cTickThread::Execute(void) // cServer: cServer::cServer(void) : - m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"), - m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"), m_PlayerCount(0), m_PlayerCountDiff(0), m_ClientViewDistance(0), @@ -121,42 +151,6 @@ cServer::cServer(void) : -void cServer::ClientDestroying(const cClientHandle * a_Client) -{ - m_SocketThreads.RemoveClient(a_Client); -} - - - - - -void cServer::NotifyClientWrite(const cClientHandle * a_Client) -{ - m_NotifyWriteThread.NotifyClientWrite(a_Client); -} - - - - - -void cServer::WriteToClient(const cClientHandle * a_Client, const AString & a_Data) -{ - m_SocketThreads.Write(a_Client, a_Data); -} - - - - - -void cServer::RemoveClient(const cClientHandle * a_Client) -{ - m_SocketThreads.RemoveClient(a_Client); -} - - - - - void cServer::ClientMovedToWorld(const cClientHandle * a_Client) { cCSLock Lock(m_CSClients); @@ -211,33 +205,8 @@ bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth) LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS); LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS); - if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever - { - LOGERROR("WSAStartup() != 0"); - return false; - } - - bool HasAnyPorts = false; - AString Ports = a_SettingsIni.GetValueSet("Server", "Port", "25565"); - m_ListenThreadIPv4.SetReuseAddr(true); - if (m_ListenThreadIPv4.Initialize(Ports)) - { - HasAnyPorts = true; - } - - Ports = a_SettingsIni.GetValueSet("Server", "PortsIPv6", "25565"); - m_ListenThreadIPv6.SetReuseAddr(true); - if (m_ListenThreadIPv6.Initialize(Ports)) - { - HasAnyPorts = true; - } + m_Ports = ReadUpgradeIniPorts(a_SettingsIni, "Server", "Ports", "Port", "PortsIPv6", "25565"); - if (!HasAnyPorts) - { - LOGERROR("Couldn't open any ports. Aborting the server"); - return false; - } - m_RCONServer.Initialize(a_SettingsIni); m_bIsConnected = true; @@ -278,8 +247,6 @@ bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth) LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance); } - m_NotifyWriteThread.Start(this); - PrepareKeys(); return true; @@ -327,36 +294,14 @@ void cServer::PrepareKeys(void) -void cServer::OnConnectionAccepted(cSocket & a_Socket) +cTCPLink::cCallbacksPtr cServer::OnConnectionAccepted(const AString & a_RemoteIPAddress) { - if (!a_Socket.IsValid()) - { - return; - } - - const AString & ClientIP = a_Socket.GetIPString(); - if (ClientIP.empty()) - { - LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting."); - a_Socket.CloseSocket(); - return; - } - - LOGD("Client \"%s\" connected!", ClientIP.c_str()); - - cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance); - if (!m_SocketThreads.AddClient(a_Socket, NewHandle)) - { - // For some reason SocketThreads have rejected the handle, clean it up - LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str()); - a_Socket.CloseSocket(); - delete NewHandle; - NewHandle = nullptr; - return; - } - + LOGD("Client \"%s\" connected!", a_RemoteIPAddress.c_str()); + cClientHandlePtr NewHandle = std::make_shared<cClientHandle>(a_RemoteIPAddress, m_ClientViewDistance); + NewHandle->SetSelf(NewHandle); cCSLock Lock(m_CSClients); m_Clients.push_back(NewHandle); + return NewHandle; } @@ -403,23 +348,30 @@ bool cServer::Tick(float a_Dt) void cServer::TickClients(float a_Dt) { - cClientHandleList RemoveClients; + cClientHandlePtrs RemoveClients; { cCSLock Lock(m_CSClients); // Remove clients that have moved to a world (the world will be ticking them from now on) - for (cClientHandleList::const_iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) + for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) { - m_Clients.remove(*itr); + for (auto itrC = m_Clients.begin(), endC = m_Clients.end(); itrC != endC; ++itrC) + { + if (itrC->get() == *itr) + { + m_Clients.erase(itrC); + break; + } + } } // for itr - m_ClientsToRemove[] m_ClientsToRemove.clear(); // Tick the remaining clients, take out those that have been destroyed into RemoveClients - for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();) + for (auto itr = m_Clients.begin(); itr != m_Clients.end();) { if ((*itr)->IsDestroyed()) { - // Remove the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374 + // Delete the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374 RemoveClients.push_back(*itr); itr = m_Clients.erase(itr); continue; @@ -430,10 +382,7 @@ void cServer::TickClients(float a_Dt) } // Delete the clients that have been destroyed - for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) - { - delete *itr; - } // for itr - RemoveClients[] + RemoveClients.clear(); } @@ -442,12 +391,23 @@ void cServer::TickClients(float a_Dt) bool cServer::Start(void) { - if (!m_ListenThreadIPv4.Start()) + for (auto port: m_Ports) { - return false; - } - if (!m_ListenThreadIPv6.Start()) + UInt16 PortNum = static_cast<UInt16>(atoi(port.c_str())); + if (PortNum == 0) + { + LOGWARNING("Invalid port specified for server: \"%s\". Ignoring.", port.c_str()); + continue; + } + auto Handle = cNetwork::Listen(PortNum, std::make_shared<cServerListenCallbacks>(*this, PortNum)); + if (Handle->IsListening()) + { + m_ServerHandles.push_back(Handle); + } + } // for port - Ports[] + if (m_ServerHandles.empty()) { + LOGERROR("Couldn't open any ports. Aborting the server"); return false; } if (!m_TickThread.Start()) @@ -669,19 +629,24 @@ void cServer::BindBuiltInConsoleCommands(void) void cServer::Shutdown(void) { - m_ListenThreadIPv4.Stop(); - m_ListenThreadIPv6.Stop(); + // Stop listening on all sockets: + for (auto srv: m_ServerHandles) + { + srv->Close(); + } + m_ServerHandles.clear(); + // Notify the tick thread and wait for it to terminate: m_bRestarting = true; m_RestartEvent.Wait(); cRoot::Get()->SaveAllChunks(); + // Remove all clients: cCSLock Lock(m_CSClients); - for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { (*itr)->Destroy(); - delete *itr; } m_Clients.clear(); } @@ -693,7 +658,7 @@ void cServer::Shutdown(void) void cServer::KickUser(int a_ClientID, const AString & a_Reason) { cCSLock Lock(m_CSClients); - for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { if ((*itr)->GetUniqueID() == a_ClientID) { @@ -709,7 +674,7 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason) void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties) { cCSLock Lock(m_CSClients); - for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { if ((*itr)->GetUniqueID() == a_ClientID) { @@ -723,82 +688,3 @@ void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const ASt -//////////////////////////////////////////////////////////////////////////////// -// cServer::cNotifyWriteThread: - -cServer::cNotifyWriteThread::cNotifyWriteThread(void) : - super("ClientPacketThread"), - m_Server(nullptr) -{ -} - - - - - -cServer::cNotifyWriteThread::~cNotifyWriteThread() -{ - m_ShouldTerminate = true; - m_Event.Set(); - Wait(); -} - - - - - -bool cServer::cNotifyWriteThread::Start(cServer * a_Server) -{ - m_Server = a_Server; - return super::Start(); -} - - - - - -void cServer::cNotifyWriteThread::Execute(void) -{ - cClientHandleList Clients; - while (!m_ShouldTerminate) - { - cCSLock Lock(m_CS); - while (m_Clients.empty()) - { - cCSUnlock Unlock(Lock); - m_Event.Wait(); - if (m_ShouldTerminate) - { - return; - } - } - - // Copy the clients to notify and unlock the CS: - Clients.splice(Clients.begin(), m_Clients); - Lock.Unlock(); - - for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr) - { - m_Server->m_SocketThreads.NotifyWrite(*itr); - } // for itr - Clients[] - Clients.clear(); - } // while (!mShouldTerminate) -} - - - - - -void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client) -{ - { - cCSLock Lock(m_CS); - m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once - m_Clients.push_back(const_cast<cClientHandle *>(a_Client)); - } - m_Event.Set(); -} - - - - |