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author | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
commit | 93833069a80fe4aec33a95148df39ad40671ddaf (patch) | |
tree | 2e6a335a60e618b5fe456ca8a586a2c5448c8c87 /src/Server.h | |
parent | Reverted submodule changes. (diff) | |
parent | Merge pull request #1528 from kjanku1/master (diff) | |
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Diffstat (limited to 'src/Server.h')
-rw-r--r-- | src/Server.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/Server.h b/src/Server.h index b03359f03..6d659fa40 100644 --- a/src/Server.h +++ b/src/Server.h @@ -63,12 +63,12 @@ public: // tolua_export const AString & GetDescription(void) const {return m_Description; } // Player counts: - int GetMaxPlayers(void) const {return m_MaxPlayers; } + int GetMaxPlayers(void) const { return m_MaxPlayers; } int GetNumPlayers(void) const; void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } // Hardcore mode or not: - bool IsHardcore(void) const {return m_bIsHardcore; } + bool IsHardcore(void) const { return m_bIsHardcore; } // tolua_end @@ -120,7 +120,7 @@ public: // tolua_export const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; } /** Returns true if authentication has been turned on in server settings. */ - bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } + bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } // tolua_export /** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found. Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */ @@ -131,6 +131,11 @@ public: // tolua_export Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; } + /** Returns true if BungeeCord logins (that specify the player's UUID) are allowed. + Read from settings, admins should set this to true only when they chain to BungeeCord, + it makes the server vulnerable to identity theft through direct connections. */ + bool ShouldAllowBungeeCord(void) const { return m_ShouldAllowBungeeCord; } + private: friend class cRoot; // so cRoot can create and destroy cServer @@ -230,6 +235,9 @@ private: This allows a seamless transition from name-based to UUID-based player storage. Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ bool m_ShouldLoadNamedPlayerData; + + /** True if BungeeCord handshake packets (with player UUID) should be accepted. */ + bool m_ShouldAllowBungeeCord; cServer(void); |