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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-01-21 23:51:55 +0100 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-01-22 23:04:47 +0100 |
commit | 19302eeb87e6b915786ea7fa156ac3bc2ce451b4 (patch) | |
tree | cf9bd3dbf2fe5617c315a20c453b58655c664f89 /src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h | |
parent | End crystal placement (#5112) (diff) | |
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h index c0d41c1ee..619401d80 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h @@ -9,7 +9,7 @@ namespace TrappedChestHandler { - inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) + static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_BlockType); UNUSED(a_QueryPosition); @@ -19,7 +19,7 @@ namespace TrappedChestHandler return DataForChunk(a_Chunk).GetCachedPowerData(a_Position); } - inline unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position) + static unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position) { int NumberOfPlayers = 0; VERIFY( @@ -34,7 +34,7 @@ namespace TrappedChestHandler return static_cast<unsigned char>(std::min(NumberOfPlayers, 15)); } - inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) + static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); @@ -47,7 +47,7 @@ namespace TrappedChestHandler } } - inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) + static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_Position); |