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author | Mattes D <github@xoft.cz> | 2013-12-08 18:07:34 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-12-08 18:07:34 +0100 |
commit | 6f23d2ec94b30e355edc63c2de464d40ff3d0ed8 (patch) | |
tree | 3127fecd22be0f755e81c384c72a171e52987458 /src/World.cpp | |
parent | Removed unused ToLua files. (diff) | |
parent | Fixed binding generation and VS2013 compile (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/src/World.cpp b/src/World.cpp index b02fea6f1..f6957f4cd 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1259,6 +1259,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy if (BlockMeta < 7) { FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0); } return true; } @@ -1272,6 +1273,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy if (BlockMeta < 7) { FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0); } return true; } @@ -1285,6 +1287,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy return false; } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0); } else { @@ -1306,6 +1309,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy if (BlockMeta < 7) { FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0); } return true; } @@ -1319,6 +1323,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy return false; } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); + BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0); } else { @@ -1377,6 +1382,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy } } // switch (random spawn block type) FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta); + BroadcastSoundParticleEffect(2005, a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, 0); } // for i - 50 times return true; } @@ -1470,9 +1476,9 @@ void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBB -void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay) +void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType) { - m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay); + m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay, a_PreviousBlockType); } @@ -1585,6 +1591,12 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { + if (!IsValidItem(itr->m_ItemType)) + { + // Don't spawn pickup if item isn't even valid; should prevent client crashing too + continue; + } + float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); @@ -1605,6 +1617,11 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double { for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { + if (!IsValidItem(itr->m_ItemType)) + { + continue; + } + cPickup * Pickup = new cPickup( a_BlockX, a_BlockY, a_BlockZ, *itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ @@ -1858,9 +1875,9 @@ void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand -void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) +void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude); + m_ChunkMap->BroadcastEntityAnimation(a_Entity, a_Animation, a_Exclude); } |