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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-10-09 17:22:34 +0200 |
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committer | Mattes D <github@xoft.cz> | 2016-10-09 17:22:34 +0200 |
commit | 4e33569110d9a4e71b1d2fa4ea674225c8d36b88 (patch) | |
tree | 3b8d24d4b4bb87b08952d91fc739461fb75d1d06 /src | |
parent | cChunk::SetAlwaysTicked implies cChunk::stay (#3361) (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 2f90a56cb..fb7da85a1 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -413,6 +413,10 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a ); OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); + if (!IsTicking()) + { + return; // We were destroyed by an override of OnHitEntity + } } // TODO: Test the entities in the neighboring chunks, too |