diff options
Diffstat (limited to 'source/Entities')
-rw-r--r-- | source/Entities/Player.cpp | 15 | ||||
-rw-r--r-- | source/Entities/Player.h | 18 |
2 files changed, 15 insertions, 18 deletions
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 436ae0cfc..f37a23f22 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -358,11 +358,10 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp) short cPlayer::DeltaExperience(short a_Xp_delta) { - //ToDo: figure out a better name?... - if(a_Xp_delta > (SHRT_MAX - m_LifetimeTotalXp)) + if (a_Xp_delta > (SHRT_MAX - m_CurrentXp)) { // Value was bad, abort and report - LOGWARNING("Attempt was made to increment Xp by %d, which was bad", + LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta); return -1; // Should we instead just return the current Xp? } @@ -370,13 +369,13 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much - if(m_CurrentXp < MIN_EXPERIENCE) + if (m_CurrentXp < 0) { - m_CurrentXp = MIN_EXPERIENCE; + m_CurrentXp = 0; } // Update total for score calculation - if(a_Xp_delta > 0) + if (a_Xp_delta > 0) { m_LifetimeTotalXp += a_Xp_delta; } @@ -803,8 +802,8 @@ void cPlayer::Respawn(void) m_FoodSaturationLevel = 5; // Reset Experience - m_CurrentXp = MIN_EXPERIENCE; - m_LifetimeTotalXp = MIN_EXPERIENCE; + m_CurrentXp = 0; + m_LifetimeTotalXp = 0; // ToDo: send score to client? How? m_ClientHandle->SendRespawn(); diff --git a/source/Entities/Player.h b/source/Entities/Player.h index bda25715d..44cab7d74 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -32,7 +32,6 @@ public: EATING_TICKS = 30, ///< Number of ticks it takes to eat an item MAX_AIR_LEVEL = 300, DROWNING_TICKS = 10, //number of ticks per heart of damage - MIN_EXPERIENCE = 0, } ; // tolua_end @@ -92,6 +91,12 @@ public: /// Gets the experience bar percentage - XpP float GetXpPercentage(void); + /// Caculates the amount of XP needed for a given level, ref: http://minecraft.gamepedia.com/XP + static short XpForLevel(short int a_Level); + + /// inverse of XpForLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations + static short CalcLevelFromXp(short int a_CurrentXp); + // tolua_end /// Starts charging the equipped bow @@ -326,9 +331,7 @@ public: virtual bool IsCrouched (void) const { return m_IsCrouched; } virtual bool IsSprinting(void) const { return m_IsSprinting; } virtual bool IsRclking (void) const { return IsEating(); } - - - + protected: typedef std::map< std::string, bool > PermissionMap; PermissionMap m_ResolvedPermissions; @@ -426,15 +429,10 @@ protected: // flag saying we need to send a xp update to client bool m_bDirtyExperience; - /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP - static short XpForLevel(short int a_Level); - - /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations - static short CalcLevelFromXp(short int a_CurrentXp); - bool m_IsChargingBow; int m_BowCharge; + virtual void Destroyed(void); /// Filters out damage for creative mode |