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-rw-r--r--source/Generating/ChunkDesc.cpp24
-rw-r--r--source/Generating/ChunkDesc.h7
-rw-r--r--source/Generating/MineShafts.cpp4
3 files changed, 29 insertions, 6 deletions
diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp
index dc6c74a3c..039f30d9c 100644
--- a/source/Generating/ChunkDesc.cpp
+++ b/source/Generating/ChunkDesc.cpp
@@ -8,6 +8,7 @@
#include "../BlockArea.h"
#include "../Cuboid.h"
#include "../Noise.h"
+#include "../BlockEntities/BlockEntity.h"
@@ -526,9 +527,28 @@ void cChunkDesc::RandomFillRelCuboid(
-void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity)
+cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
{
- m_BlockEntities.push_back(a_BlockEntity);
+ int AbsX = a_RelX + m_ChunkX * cChunkDef::Width;
+ int AbsZ = a_RelZ + m_ChunkZ * cChunkDef::Width;
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
+ {
+ if (((*itr)->GetPosX() == AbsX) && ((*itr)->GetPosY() == a_RelY) && ((*itr)->GetPosZ() == AbsZ))
+ {
+ // Already in the list, return it:
+ return *itr;
+ }
+ } // for itr - m_BlockEntities[]
+
+ // The block entity is not created yet, try to create it and add to list:
+ cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ);
+ if (be == NULL)
+ {
+ // No block entity for this block type
+ return NULL;
+ }
+ m_BlockEntities.push_back(be);
+ return be;
}
diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h
index 067d8494a..e130c463f 100644
--- a/source/Generating/ChunkDesc.h
+++ b/source/Generating/ChunkDesc.h
@@ -170,9 +170,12 @@ public:
);
}
- // tolua_end
+ /// Returns the block entity at the specified coords.
+ /// If there is no block entity at those coords, tries to create one, based on the block type
+ /// If the blocktype doesn't support a block entity, returns NULL.
+ cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ);
- void AddBlockEntity(cBlockEntity * a_BlockEntity);
+ // tolua_end
// Accessors used by cChunkGenerator::Generator descendants:
inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp
index 3131b5429..159e6b4ea 100644
--- a/source/Generating/MineShafts.cpp
+++ b/source/Generating/MineShafts.cpp
@@ -794,12 +794,12 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
)
{
a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta);
- cChestEntity * ChestEntity = new cChestEntity(BlockX + x, m_BoundingBox.p1.y + 1, BlockZ + z);
+ cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z);
+ ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4);
int Seed = Noise.IntNoise2DInt(x, z);
ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed);
- a_ChunkDesc.AddBlockEntity(ChestEntity);
}
}