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-rw-r--r--source/MobTypesManager.h44
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diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h
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+
+#pragma once
+
+#include <vector>
+#include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace
+
+class cFastRandom;
+
+// this aggregate static functionnalities about mob types (some could call it helper)
+// functionnalities are (in the first version) :
+// - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs)
+// - can transform MobTypes from enums to string and reciprocal
+// - return mob family from providen type
+class cMobTypesManager
+{
+public:
+ static const std::string& fromMobTypeToString(cMonster::eType a_MobType);
+ static cMonster::eType fromStringToMobType(const std::string& a_MobTypeName);
+ static cMonster::eFamily getFamilyFromType(cMonster::eType a_MobType);
+
+protected :
+ typedef const std::map<cMonster::eType,std::string> tMobTypes2Names;
+ static tMobTypes2Names& m_MobsTypes2Names();
+ static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11();
+
+ typedef const std::map<cMonster::eType,cMonster::eFamily> tMobType2Family;
+ static tMobType2Family& m_MobsType2Family();
+ static tMobType2Family MobType2FamilyInitializerBeforeCx11();
+
+ static cFastRandom& m_Random();
+
+public :
+ /** create a new object of the specified mob.
+ Warning, new without delete here;
+ a_MobType is the type of the mob to be created
+ a_Size is the size (for mobs with size)
+ if a_Size is let to -1 for entities that need size, size will be random
+ assert or return null if mob type is not specified
+ assert if size < 1 or > 3 for entities that need size
+ */
+ static cMonster* NewMonsterFromType(cMonster::eType a_MobType, int a_Size=-1);
+
+}; // tolua_export
+