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-rw-r--r--source/cChestEntity.h1
-rw-r--r--source/cChunk.cpp32
-rw-r--r--source/cChunk.h5
-rw-r--r--source/cChunkMap.cpp33
-rw-r--r--source/cChunkMap.h5
-rw-r--r--source/cClientHandle.cpp39
-rw-r--r--source/cClientHandle.h4
-rw-r--r--source/cEntity.cpp13
-rw-r--r--source/cEntity.h50
-rw-r--r--source/cFurnaceEntity.cpp31
-rw-r--r--source/cPawn.cpp46
-rw-r--r--source/cPawn.h2
-rw-r--r--source/cWindow.cpp4
-rw-r--r--source/cWindow.h3
-rw-r--r--source/cWorld.cpp18
-rw-r--r--source/cWorld.h2
-rw-r--r--source/packets/cPacket_InventoryProgressBar.h11
17 files changed, 211 insertions, 88 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h
index 0f37bdc81..c97eef5ad 100644
--- a/source/cChestEntity.h
+++ b/source/cChestEntity.h
@@ -3,7 +3,6 @@
#include "cBlockEntity.h"
#include "cWindowOwner.h"
-#include "packets/cPacket_BlockAction.h"
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index 4d3c928a6..001c795eb 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -1883,6 +1883,38 @@ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl
+void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntityStatus(a_Entity, a_Status);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendMetadata(a_Pawn);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
{
a_Y = a_ChunkY;
diff --git a/source/cChunk.h b/source/cChunk.h
index 71811c7d5..1678bbf91 100644
--- a/source/cChunk.h
+++ b/source/cChunk.h
@@ -41,6 +41,7 @@ class cChunkMap;
class cChestEntity;
class cFurnaceEntity;
class cBlockArea;
+class cPawn;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cItemCallback<cEntity> cEntityCallback;
@@ -182,7 +183,9 @@ public:
void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude = NULL);
- void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ) { return PositionToWorldPosition( a_InChunkPos.x, a_InChunkPos.y, a_InChunkPos.z ); }
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp
index cbfbe1cf9..c6220bf76 100644
--- a/source/cChunkMap.cpp
+++ b/source/cChunkMap.cpp
@@ -402,6 +402,39 @@ void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHa
+void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
+}
+
+
+
+
+
+
+void cChunkMap::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Pawn.GetChunkX(), a_Pawn.GetChunkY(), a_Pawn.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastMetadata(a_Pawn, a_Exclude);
+}
+
+
+
+
+
void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// a_Player rclked block entity at the coords specified, handle it
diff --git a/source/cChunkMap.h b/source/cChunkMap.h
index fc595c906..69867cd2f 100644
--- a/source/cChunkMap.h
+++ b/source/cChunkMap.h
@@ -20,6 +20,7 @@ class cPacket;
class cPlayer;
class cChestEntity;
class cFurnaceEntity;
+class cPawn;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
@@ -70,6 +71,10 @@ public:
void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+
+ void BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
+
/// a_Player rclked block entity at the coords specified, handle it
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z);
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index a73e1f447..ed4d13a61 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -41,6 +41,7 @@
#include "packets/cPacket_13.h"
#include "packets/cPacket_ArmAnim.h"
+#include "packets/cPacket_BlockAction.h"
#include "packets/cPacket_BlockChange.h"
#include "packets/cPacket_BlockDig.h"
#include "packets/cPacket_BlockPlace.h"
@@ -50,8 +51,10 @@
#include "packets/cPacket_Disconnect.h"
#include "packets/cPacket_EntityEquipment.h"
#include "packets/cPacket_EntityLook.h"
+#include "packets/cPacket_EntityStatus.h"
#include "packets/cPacket_Flying.h"
#include "packets/cPacket_Handshake.h"
+#include "packets/cPacket_InventoryProgressBar.h"
#include "packets/cPacket_InventorySlot.h"
#include "packets/cPacket_ItemSwitch.h"
#include "packets/cPacket_KeepAlive.h"
@@ -1779,6 +1782,42 @@ void cClientHandle::SendPlayerMoveLook(void)
+void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+{
+ cPacket_EntityStatus es;
+ es.m_Status = a_Status;
+ es.m_UniqueID = a_Entity.GetUniqueID();
+ Send(es);
+}
+
+
+
+
+
+void cClientHandle::SendMetadata(const cPawn & a_Pawn)
+{
+ cPacket_Metadata md(a_Pawn.GetMetaData(), a_Pawn.GetUniqueID());
+ Send(md);
+}
+
+
+
+
+
+void cClientHandle::SendInventoryProgress(char a_WindowID, short a_ProgressBar, short a_Value)
+{
+ cPacket_InventoryProgressBar Progress;
+ Progress.m_WindowID = a_WindowID;
+ Progress.m_ProgressBar = a_ProgressBar;
+ Progress.m_Value = a_Value;
+ Progress.m_WindowID = a_WindowID;
+ Send(Progress);
+}
+
+
+
+
+
void cClientHandle::CheckIfWorldDownloaded(void)
{
if (m_State != csDownloadingWorld)
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index ff0599675..bc644227f 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -32,6 +32,7 @@ class cPlayer;
class cRedstone;
class cInventory;
class cWindow;
+class cPawn;
@@ -103,6 +104,9 @@ public:
void SendGameMode(char a_GameMode);
void SendDestroyEntity(const cEntity & a_Entity);
void SendPlayerMoveLook(void);
+ void SendEntityStatus(const cEntity & a_Entity, char a_Status);
+ void SendMetadata(const cPawn & a_Entity);
+ void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value);
const AString & GetUsername(void) const; //tolua_export
diff --git a/source/cEntity.cpp b/source/cEntity.cpp
index 3e0ed7190..a906737cf 100644
--- a/source/cEntity.cpp
+++ b/source/cEntity.cpp
@@ -11,8 +11,6 @@
#include "cReferenceManager.h"
#include "cClientHandle.h"
-#include "packets/cPacket_DestroyEntity.h"
-
@@ -115,11 +113,7 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
{
return;
}
- if (m_Destroy == NULL)
- {
- m_Destroy = new cPacket_DestroyEntity(m_Entity);
- }
- a_Client->Send(*m_Destroy);
+ a_Client->SendDestroyEntity(*m_Entity);
}
virtual void Added(cClientHandle * a_Client) override
@@ -134,14 +128,12 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
}
}
- cPacket * m_Destroy;
cPacket * m_Spawn;
bool m_IgnoreOldChunk;
cEntity * m_Entity;
public:
cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
- m_Destroy(NULL),
m_Spawn(NULL),
m_IgnoreOldChunk(a_IgnoreOldChunk),
m_Entity(a_Entity)
@@ -150,7 +142,6 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
~cMover()
{
delete m_Spawn;
- delete m_Destroy;
}
} Mover(this, a_bIgnoreOldChunk);
@@ -177,7 +168,7 @@ void cEntity::Destroy()
RemoveFromChunk();
}
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this));
+ m_World->BroadcastDestroyEntity(*this);
m_bDestroyed = true;
diff --git a/source/cEntity.h b/source/cEntity.h
index d5614eb84..ed32cdf4b 100644
--- a/source/cEntity.h
+++ b/source/cEntity.h
@@ -48,25 +48,37 @@ class cPacket;
-
-class cEntity //tolua_export
-{ //tolua_export
-public: //tolua_export
- cEntity(const double & a_X, const double & a_Y, const double & a_Z); //tolua_export
- virtual ~cEntity(); //tolua_export
-
- virtual void Initialize( cWorld* a_World ); //tolua_export
-
- enum eEntityType //tolua_export
- { //tolua_export
- eEntityType_Entity, //tolua_export
- eEntityType_Player, //tolua_export
- eEntityType_Pickup //tolua_export
- }; //tolua_export
-
- virtual unsigned int GetEntityType() { return m_EntityType; } //tolua_export
- virtual bool IsA( const char* a_EntityType ); //tolua_export
- virtual const char* GetClass(); //tolua_export
+// tolua_begin
+class cEntity
+{
+public:
+ enum
+ {
+ ENTITY_STATUS_HURT = 2,
+ ENTITY_STATUS_DEAD = 3,
+ ENTITY_STATUS_WOLF_TAMING = 6,
+ ENTITY_STATUS_WOLF_TAMED = 7,
+ ENTITY_STATUS_WOLF_SHAKING = 8,
+ ENTITY_STATUS_EATING_ACCEPTED = 9,
+ ENTITY_STATUS_SHEEP_EATING = 10,
+ } ;
+
+ cEntity(const double & a_X, const double & a_Y, const double & a_Z);
+ virtual ~cEntity();
+
+ virtual void Initialize( cWorld* a_World );
+
+ enum eEntityType
+ {
+ eEntityType_Entity,
+ eEntityType_Player,
+ eEntityType_Pickup
+ };
+
+ virtual unsigned int GetEntityType() { return m_EntityType; }
+ virtual bool IsA( const char* a_EntityType );
+ virtual const char* GetClass();
+ // tolua_end
cWorld * GetWorld(void) const { return m_World; } //tolua_export
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp
index 2373b3555..4b3c1d04e 100644
--- a/source/cFurnaceEntity.cpp
+++ b/source/cFurnaceEntity.cpp
@@ -12,9 +12,6 @@
#include "cServer.h"
#include "cPickup.h"
#include "cRoot.h"
-
-#include "packets/cPacket_InventoryProgressBar.h"
-
#include <json/json.h>
@@ -146,13 +143,10 @@ bool cFurnaceEntity::Tick( float a_Dt )
cWindow * Window = GetWindow();
if (Window != NULL)
{
- cPacket_InventoryProgressBar Progress;
- Progress.m_ProgressBar = 0;
- Progress.m_WindowID = (char)Window->GetWindowID();
- Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
- if (Progress.m_Value > 180) Progress.m_Value = 180;
- if (Progress.m_Value < 0) Progress.m_Value = 0;
- Window->Broadcast(Progress);
+ short Value = (short)( m_TimeCooked * (180.f / m_CookTime));
+ if (Value > 180) Value = 180;
+ if (Value < 0) Value = 0;
+ Window->BroadcastInventoryProgress(0, Value);
}
}
}
@@ -171,21 +165,14 @@ bool cFurnaceEntity::Tick( float a_Dt )
}
if (Window != NULL)
{
- cPacket_InventoryProgressBar Progress;
- Progress.m_WindowID = (char)Window->GetWindowID();
- Progress.m_ProgressBar = 1;
-
+ short Value = 0;
if (m_BurnTime > 0.f)
{
- Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
- if (Progress.m_Value > 250) Progress.m_Value = 250;
- if (Progress.m_Value < 0) Progress.m_Value = 0;
- }
- else
- {
- Progress.m_Value = 0;
+ Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime));
+ if (Value > 250) Value = 250;
+ if (Value < 0) Value = 0;
}
- Window->Broadcast(Progress);
+ Window->BroadcastInventoryProgress(1, Value);
}
return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
}
diff --git a/source/cPawn.cpp b/source/cPawn.cpp
index 5b2b475c0..d8a9d03be 100644
--- a/source/cPawn.cpp
+++ b/source/cPawn.cpp
@@ -9,13 +9,8 @@
#include "cPluginManager.h"
#include "Vector3d.h"
#include "BlockID.h"
-
#include "Defines.h"
-#include "packets/cPacket_TeleportEntity.h"
-#include "packets/cPacket_EntityStatus.h"
-#include "packets/cPacket_Metadata.h"
-
@@ -62,27 +57,34 @@ void cPawn::Heal( int a_Health )
-void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
+void cPawn::TakeDamage(int a_Damage, cEntity * a_Instigator)
{
TakeDamageInfo TDI;
TDI.Damage = a_Damage;
TDI.Instigator = a_Instigator;
- cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI );
+ cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI);
- if( TDI.Damage == 0 ) return;
- if( m_Health <= 0 ) return; // Can't take damage if already dead
+ if (TDI.Damage == 0)
+ {
+ return;
+ }
+ if (m_Health <= 0)
+ {
+ // Can't take damage if already dead
+ return;
+ }
m_Health -= (short)TDI.Damage;
- if( m_Health < 0 ) m_Health = 0;
+ if (m_Health < 0)
+ {
+ m_Health = 0;
+ }
- cPacket_EntityStatus Status;
- Status.m_UniqueID = GetUniqueID();
- Status.m_Status = cPacket_EntityStatus::STATUS_TAKEDAMAGE;
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, Status);
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
if (m_Health <= 0)
{
- KilledBy( TDI.Instigator );
+ KilledBy(TDI.Instigator);
}
}
@@ -90,7 +92,7 @@ void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
-void cPawn::KilledBy( cEntity* a_Killer )
+void cPawn::KilledBy(cEntity * a_Killer)
{
m_Health = 0;
@@ -99,19 +101,16 @@ void cPawn::KilledBy( cEntity* a_Killer )
return; // Give plugins a chance to 'unkill' the pawn.
}
- cPacket_EntityStatus Status;
- Status.m_UniqueID = GetUniqueID();
- Status.m_Status = cPacket_EntityStatus::STATUS_DIE;
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, Status);
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD);
}
-void cPawn::TeleportToEntity( cEntity* a_Entity )
+void cPawn::TeleportToEntity(cEntity * a_Entity)
{
- TeleportTo( a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ() );
+ TeleportTo(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
}
@@ -148,8 +147,7 @@ void cPawn::SetMetaData(MetaData a_MetaData)
{
//Broadcast new status to clients in the chunk
m_MetaData = a_MetaData;
- cPacket_Metadata md(a_MetaData, GetUniqueID());
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, md);
+ m_World->BroadcastMetadata(*this);
}
diff --git a/source/cPawn.h b/source/cPawn.h
index 0fcff0996..3b1a566f5 100644
--- a/source/cPawn.h
+++ b/source/cPawn.h
@@ -38,7 +38,7 @@ public:
enum MetaData {NORMAL, BURNING, CROUCHED, RIDING, SPRINTING, EATING, BLOCKING};
virtual void SetMetaData(MetaData a_MetaData);
- virtual MetaData GetMetaData() { return m_MetaData; }
+ virtual MetaData GetMetaData(void) const { return m_MetaData; }
virtual void InStateBurning(float a_Dt);
diff --git a/source/cWindow.cpp b/source/cWindow.cpp
index 2c4534742..5278122d5 100644
--- a/source/cWindow.cpp
+++ b/source/cWindow.cpp
@@ -360,12 +360,12 @@ void cWindow::BroadcastWholeWindow(void)
-void cWindow::Broadcast(const cPacket & a_Packet)
+void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value)
{
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
{
- (*itr)->GetClientHandle()->Send(a_Packet);
+ (*itr)->GetClientHandle()->SendInventoryProgress(m_WindowID, a_Progressbar, a_Value);
} // for itr - m_OpenedBy[]
}
diff --git a/source/cWindow.h b/source/cWindow.h
index 37ac5239d..36fc60f62 100644
--- a/source/cWindow.h
+++ b/source/cWindow.h
@@ -14,7 +14,6 @@ class cPlayer;
class cItem;
class cWindowOwner;
class cClientHandle;
-class cPacket; // TODO: remove this
typedef std::list<cPlayer *> cPlayerList;
@@ -76,7 +75,7 @@ public:
void SendWholeWindow(cClientHandle * a_Client);
void BroadcastWholeWindow(void);
- void Broadcast(const cPacket & a_Packet);
+ void BroadcastInventoryProgress(short a_Progressbar, short a_Value);
const AString & GetWindowTitle() const { return m_WindowTitle; }
void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 27db76491..a981a24c0 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -1372,6 +1372,24 @@ void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl
+void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastMetadata(a_Pawn, a_Exclude);
+}
+
+
+
+
+
void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ);
diff --git a/source/cWorld.h b/source/cWorld.h
index 103dd1b65..5c2132050 100644
--- a/source/cWorld.h
+++ b/source/cWorld.h
@@ -88,6 +88,8 @@ public:
void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
+ void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
diff --git a/source/packets/cPacket_InventoryProgressBar.h b/source/packets/cPacket_InventoryProgressBar.h
index 0aa2fd3a8..b78205efa 100644
--- a/source/packets/cPacket_InventoryProgressBar.h
+++ b/source/packets/cPacket_InventoryProgressBar.h
@@ -14,16 +14,17 @@ public:
: m_WindowID( 0 )
, m_ProgressBar( 0 )
, m_Value( 0 )
- { m_PacketID = E_INVENTORY_PROGRESS; }
- virtual cPacket* Clone() const { return new cPacket_InventoryProgressBar(*this); }
+ {
+ m_PacketID = E_INVENTORY_PROGRESS;
+ }
+
+ virtual cPacket * Clone() const { return new cPacket_InventoryProgressBar(*this); }
virtual void Serialize(AString & a_Data) const override;
- char m_WindowID;
+ char m_WindowID;
short m_ProgressBar;
short m_Value;
-
- static const unsigned int c_Size = 1 + 1 + 2 + 2;
};