diff options
Diffstat (limited to 'src/BlockEntities/MobSpawnerEntity.h')
-rw-r--r-- | src/BlockEntities/MobSpawnerEntity.h | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h index 3cd178d81..864c9a1eb 100644 --- a/src/BlockEntities/MobSpawnerEntity.h +++ b/src/BlockEntities/MobSpawnerEntity.h @@ -16,15 +16,13 @@ // tolua_begin -class cMobSpawnerEntity : - public cBlockEntity +class cMobSpawnerEntity : public cBlockEntity { // tolua_end using Super = cBlockEntity; -public: // tolua_export - + public: // tolua_export cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World); // cBlockEntity overrides: @@ -35,7 +33,8 @@ public: // tolua_export // tolua_begin - /** Update the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */ + /** Update the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. + */ void UpdateActiveState(void); /** Sets the spawn delay to a new random value. */ @@ -48,29 +47,28 @@ public: // tolua_export int GetNearbyMonsterNum(eMonsterType a_EntityType); int GetNearbyPlayersNum(void); - eMonsterType GetEntity(void) const { return m_Entity; } - short GetSpawnCount(void) const { return m_SpawnCount; } - short GetSpawnRange(void) const { return m_SpawnRange; } - short GetSpawnDelay(void) const { return m_SpawnDelay; } - short GetMinSpawnDelay(void) const { return m_MinSpawnDelay; } - short GetMaxSpawnDelay(void) const { return m_MaxSpawnDelay; } - short GetMaxNearbyEntities(void) const { return m_MaxNearbyEntities; } + eMonsterType GetEntity(void) const { return m_Entity; } + short GetSpawnCount(void) const { return m_SpawnCount; } + short GetSpawnRange(void) const { return m_SpawnRange; } + short GetSpawnDelay(void) const { return m_SpawnDelay; } + short GetMinSpawnDelay(void) const { return m_MinSpawnDelay; } + short GetMaxSpawnDelay(void) const { return m_MaxSpawnDelay; } + short GetMaxNearbyEntities(void) const { return m_MaxNearbyEntities; } short GetRequiredPlayerRange(void) const { return m_RequiredPlayerRange; } // Setters - void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; } - void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; } - void SetSpawnCount(short a_SpawnCount) { m_SpawnCount = a_SpawnCount; } - void SetSpawnRange(short a_SpawnRange) { m_SpawnRange = a_SpawnRange; } - void SetMinSpawnDelay(short a_Min) { m_MinSpawnDelay = a_Min; } - void SetMaxSpawnDelay(short a_Max) { m_MaxSpawnDelay = a_Max; } - void SetMaxNearbyEntities(short a_MaxNearbyEntities) { m_MaxNearbyEntities = a_MaxNearbyEntities; } + void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; } + void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; } + void SetSpawnCount(short a_SpawnCount) { m_SpawnCount = a_SpawnCount; } + void SetSpawnRange(short a_SpawnRange) { m_SpawnRange = a_SpawnRange; } + void SetMinSpawnDelay(short a_Min) { m_MinSpawnDelay = a_Min; } + void SetMaxSpawnDelay(short a_Max) { m_MaxSpawnDelay = a_Max; } + void SetMaxNearbyEntities(short a_MaxNearbyEntities) { m_MaxNearbyEntities = a_MaxNearbyEntities; } void SetRequiredPlayerRange(short a_RequiredPlayerRange) { m_RequiredPlayerRange = a_RequiredPlayerRange; } // tolua_end -private: - + private: /** The entity to spawn. */ eMonsterType m_Entity; @@ -95,4 +93,4 @@ private: /** Maximum distance to player for activation */ short m_RequiredPlayerRange = 16; -} ; // tolua_end +}; // tolua_end |