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-rw-r--r--src/BlockEntities/MobSpawnerEntity.h42
1 files changed, 20 insertions, 22 deletions
diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h
index 3cd178d81..864c9a1eb 100644
--- a/src/BlockEntities/MobSpawnerEntity.h
+++ b/src/BlockEntities/MobSpawnerEntity.h
@@ -16,15 +16,13 @@
// tolua_begin
-class cMobSpawnerEntity :
- public cBlockEntity
+class cMobSpawnerEntity : public cBlockEntity
{
// tolua_end
using Super = cBlockEntity;
-public: // tolua_export
-
+ public: // tolua_export
cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
// cBlockEntity overrides:
@@ -35,7 +33,8 @@ public: // tolua_export
// tolua_begin
- /** Update the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */
+ /** Update the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function.
+ */
void UpdateActiveState(void);
/** Sets the spawn delay to a new random value. */
@@ -48,29 +47,28 @@ public: // tolua_export
int GetNearbyMonsterNum(eMonsterType a_EntityType);
int GetNearbyPlayersNum(void);
- eMonsterType GetEntity(void) const { return m_Entity; }
- short GetSpawnCount(void) const { return m_SpawnCount; }
- short GetSpawnRange(void) const { return m_SpawnRange; }
- short GetSpawnDelay(void) const { return m_SpawnDelay; }
- short GetMinSpawnDelay(void) const { return m_MinSpawnDelay; }
- short GetMaxSpawnDelay(void) const { return m_MaxSpawnDelay; }
- short GetMaxNearbyEntities(void) const { return m_MaxNearbyEntities; }
+ eMonsterType GetEntity(void) const { return m_Entity; }
+ short GetSpawnCount(void) const { return m_SpawnCount; }
+ short GetSpawnRange(void) const { return m_SpawnRange; }
+ short GetSpawnDelay(void) const { return m_SpawnDelay; }
+ short GetMinSpawnDelay(void) const { return m_MinSpawnDelay; }
+ short GetMaxSpawnDelay(void) const { return m_MaxSpawnDelay; }
+ short GetMaxNearbyEntities(void) const { return m_MaxNearbyEntities; }
short GetRequiredPlayerRange(void) const { return m_RequiredPlayerRange; }
// Setters
- void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; }
- void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; }
- void SetSpawnCount(short a_SpawnCount) { m_SpawnCount = a_SpawnCount; }
- void SetSpawnRange(short a_SpawnRange) { m_SpawnRange = a_SpawnRange; }
- void SetMinSpawnDelay(short a_Min) { m_MinSpawnDelay = a_Min; }
- void SetMaxSpawnDelay(short a_Max) { m_MaxSpawnDelay = a_Max; }
- void SetMaxNearbyEntities(short a_MaxNearbyEntities) { m_MaxNearbyEntities = a_MaxNearbyEntities; }
+ void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; }
+ void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; }
+ void SetSpawnCount(short a_SpawnCount) { m_SpawnCount = a_SpawnCount; }
+ void SetSpawnRange(short a_SpawnRange) { m_SpawnRange = a_SpawnRange; }
+ void SetMinSpawnDelay(short a_Min) { m_MinSpawnDelay = a_Min; }
+ void SetMaxSpawnDelay(short a_Max) { m_MaxSpawnDelay = a_Max; }
+ void SetMaxNearbyEntities(short a_MaxNearbyEntities) { m_MaxNearbyEntities = a_MaxNearbyEntities; }
void SetRequiredPlayerRange(short a_RequiredPlayerRange) { m_RequiredPlayerRange = a_RequiredPlayerRange; }
// tolua_end
-private:
-
+ private:
/** The entity to spawn. */
eMonsterType m_Entity;
@@ -95,4 +93,4 @@ private:
/** Maximum distance to player for activation */
short m_RequiredPlayerRange = 16;
-} ; // tolua_end
+}; // tolua_end