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-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp36
-rw-r--r--src/BlockEntities/CommandBlockEntity.h7
2 files changed, 5 insertions, 38 deletions
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index c29e3dff8..543d47b7a 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -20,24 +20,7 @@ cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_W
super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
m_ShouldExecute(false),
m_IsPowered(false)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-
-cCommandBlockEntity::~cCommandBlockEntity()
-{
- // Tell window its owner is destroyed
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->OwnerDestroyed();
- }
-}
+{}
@@ -46,21 +29,8 @@ cCommandBlockEntity::~cCommandBlockEntity()
void cCommandBlockEntity::UsedBy(cPlayer * a_Player)
{
- cWindow * Window = GetWindow();
- if (Window == NULL)
- {
- // TODO 2014-01-18 xdot: Open the appropriate window.
- // OpenWindow(new cCommandBlockWindow(m_PosX, m_PosY, m_PosZ, this));
- Window = GetWindow();
- }
-
- if (Window != NULL)
- {
- if (a_Player->GetWindow() != Window)
- {
- a_Player->OpenWindow(Window);
- }
- }
+ // Nothing to do
+ UNUSED(a_Player);
}
diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h
index c4529a1e6..12157670f 100644
--- a/src/BlockEntities/CommandBlockEntity.h
+++ b/src/BlockEntities/CommandBlockEntity.h
@@ -9,8 +9,7 @@
#pragma once
-#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
+#include "BlockEntity.h"
@@ -28,8 +27,7 @@ namespace Json
// tolua_begin
class cCommandBlockEntity :
- public cBlockEntity,
- public cBlockEntityWindowOwner
+ public cBlockEntity
{
typedef cBlockEntity super;
@@ -39,7 +37,6 @@ public:
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cCommandBlockEntity();
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;