diff options
Diffstat (limited to 'src/Blocks/BlockChest.h')
-rw-r--r-- | src/Blocks/BlockChest.h | 73 |
1 files changed, 32 insertions, 41 deletions
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index d28ea81fd..122a345ca 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -17,14 +17,36 @@ class cBlockChestHandler : public: - cBlockChestHandler(BLOCKTYPE a_BlockType): - Super(a_BlockType) - { - } - + using Super::Super; + /** Translates player yaw when placing a chest into the chest block metadata. Valid for single chests only */ + static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) + { + a_Yaw += 90 + 45; // So its not aligned with axis + if (a_Yaw > 360.f) + { + a_Yaw -= 360.f; + } + if ((a_Yaw >= 0.f) && (a_Yaw < 90.f)) + { + return 0x04; + } + else if ((a_Yaw >= 180) && (a_Yaw < 270)) + { + return 0x05; + } + else if ((a_Yaw >= 90) && (a_Yaw < 180)) + { + return 0x02; + } + else + { + return 0x03; + } + } +private: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, @@ -33,7 +55,7 @@ public: eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override + ) const override { // Cannot place right next to double-chest: if (!CanBeAt(a_ChunkInterface, a_PlacedBlockPos)) @@ -82,7 +104,7 @@ public: - virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override { auto BlockPos = a_Chunk.RelativeToAbsolute(a_RelPos); return CanBeAt(a_ChunkInterface, BlockPos); @@ -92,7 +114,7 @@ public: - virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos) + bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos) const { cBlockArea Area; if (!Area.Read(a_ChunkInterface, a_BlockPos - Vector3i(2, 0, 2), a_BlockPos + Vector3i(2, 0, 2))) @@ -161,39 +183,8 @@ public: - /** Translates player yaw when placing a chest into the chest block metadata. Valid for single chests only */ - static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) - { - a_Yaw += 90 + 45; // So its not aligned with axis - - if (a_Yaw > 360.f) - { - a_Yaw -= 360.f; - } - if ((a_Yaw >= 0.f) && (a_Yaw < 90.f)) - { - return 0x04; - } - else if ((a_Yaw >= 180) && (a_Yaw < 270)) - { - return 0x05; - } - else if ((a_Yaw >= 90) && (a_Yaw < 180)) - { - return 0x02; - } - else - { - return 0x03; - } - } - - - - - /** If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. */ - bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) + bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) const { if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != m_BlockType) { @@ -207,7 +198,7 @@ public: - virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override + virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 13; |