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-rw-r--r--src/Blocks/Mixins/SolidSurfaceUnderneath.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/Blocks/Mixins/SolidSurfaceUnderneath.h b/src/Blocks/Mixins/SolidSurfaceUnderneath.h
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+++ b/src/Blocks/Mixins/SolidSurfaceUnderneath.h
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+
+#pragma once
+
+#include "../../Chunk.h"
+#include "../BlockSlab.h"
+#include "../BlockStairs.h"
+
+/** Mixin to ensure the block has a solid surface underneath. */
+template <class Base>
+class cSolidSurfaceUnderneath :
+ public Base
+{
+ using Super = Base;
+public:
+
+ using Super::Super;
+
+ constexpr cSolidSurfaceUnderneath(BLOCKTYPE a_BlockType):
+ Base(a_BlockType)
+ {
+ }
+
+protected:
+
+ ~cSolidSurfaceUnderneath() = default;
+
+protected:
+
+ virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
+ {
+ if (!Super::CanBeAt(a_Chunk, a_Position, a_Meta))
+ {
+ return false;
+ }
+
+ const auto BelowPos = a_Position.addedY(-1);
+ if (!cChunkDef::IsValidHeight(BelowPos))
+ {
+ return false;
+ }
+
+ BLOCKTYPE BelowBlock;
+ NIBBLETYPE BelowBlockMeta;
+ a_Chunk.GetBlockTypeMeta(BelowPos, BelowBlock, BelowBlockMeta);
+
+ if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
+ {
+ return true;
+ }
+
+ // upside down slabs
+ if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
+ {
+ return BelowBlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN;
+ }
+
+ // upside down stairs
+ if (cBlockStairsHandler::IsAnyStairType(BelowBlock))
+ {
+ return BelowBlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN;
+ }
+
+ return false;
+ }
+};