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-rw-r--r--src/BoundingBox.h48
1 files changed, 27 insertions, 21 deletions
diff --git a/src/BoundingBox.h b/src/BoundingBox.h
index e62711658..a9024dd96 100644
--- a/src/BoundingBox.h
+++ b/src/BoundingBox.h
@@ -22,19 +22,20 @@ For intersection purposes, though, if the intersection is "sharp" in any coord (
the boxes are considered non-intersecting. */
class cBoundingBox
{
-public:
+ public:
cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ);
cBoundingBox(Vector3d a_Min, Vector3d a_Max);
cBoundingBox(Vector3d a_Pos, double a_Radius, double a_Height);
/** Constructor that allows to define a bounding box given a center point (a_Pos), a horizontal radius (a_Radius),
- a height starting from given center point (a_Height) and a vertical offset (a_VerticalOffset) to adjust the vertical starting point.
- For example: cBoundingBox([0, 0, 0], 6, 6, -3) would create a bounding cube from (-3, -3, -3) to (3, 3, 3). */
+ a height starting from given center point (a_Height) and a vertical offset (a_VerticalOffset) to adjust the vertical
+ starting point. For example: cBoundingBox([0, 0, 0], 6, 6, -3) would create a bounding cube from (-3, -3, -3) to (3,
+ 3, 3). */
cBoundingBox(Vector3d a_Pos, double a_Radius, double a_Height, double a_VerticalOffset);
cBoundingBox(Vector3d a_Pos, double a_CubeLength);
- #ifdef TOLUA_EXPOSITION // tolua isn't aware of implicitly generated copy constructors
- cBoundingBox(const cBoundingBox & a_Orig);
- #endif
+#ifdef TOLUA_EXPOSITION // tolua isn't aware of implicitly generated copy constructors
+ cBoundingBox(const cBoundingBox & a_Orig);
+#endif
/** Moves the entire boundingbox by the specified offset */
void Move(double a_OffX, double a_OffY, double a_OffZ);
@@ -42,7 +43,8 @@ public:
/** Moves the entire boundingbox by the specified offset */
void Move(Vector3d a_Off);
- /** Expands the bounding box by the specified amount in each direction (so the box becomes larger by 2 * Expand in each direction) */
+ /** Expands the bounding box by the specified amount in each direction (so the box becomes larger by 2 * Expand in
+ * each direction) */
void Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ);
/** Returns true if the two bounding boxes intersect */
@@ -72,16 +74,24 @@ public:
// tolua_end
/** Returns true if this bounding box is intersected by the line specified by its two points
- Also calculates the distance along the line in which the intersection occurs, and the face hit (BLOCK_FACE_ constants)
- Only forward collisions (a_LineCoeff >= 0) are returned.
- Exported to Lua manually, because ToLua++ would generate needless input params (a_LineCoeff, a_Face). */
- bool CalcLineIntersection(Vector3d a_LinePoint1, Vector3d a_LinePoint2, double & a_LineCoeff, eBlockFace & a_Face) const;
+ Also calculates the distance along the line in which the intersection occurs, and the face hit (BLOCK_FACE_
+ constants) Only forward collisions (a_LineCoeff >= 0) are returned. Exported to Lua manually, because ToLua++ would
+ generate needless input params (a_LineCoeff, a_Face). */
+ bool CalcLineIntersection(Vector3d a_LinePoint1, Vector3d a_LinePoint2, double & a_LineCoeff, eBlockFace & a_Face)
+ const;
/** Returns true if the specified bounding box is intersected by the line specified by its two points
- Also calculates the distance along the line in which the intersection occurs, and the face hit (BLOCK_FACE_ constants)
- Only forward collisions (a_LineCoeff >= 0) are returned.
- Exported to Lua manually, because ToLua++ would generate needless input params (a_LineCoeff, a_Face). */
- static bool CalcLineIntersection(Vector3d a_Min, Vector3d a_Max, Vector3d a_LinePoint1, Vector3d a_LinePoint2, double & a_LineCoeff, eBlockFace & a_Face);
+ Also calculates the distance along the line in which the intersection occurs, and the face hit (BLOCK_FACE_
+ constants) Only forward collisions (a_LineCoeff >= 0) are returned. Exported to Lua manually, because ToLua++ would
+ generate needless input params (a_LineCoeff, a_Face). */
+ static bool CalcLineIntersection(
+ Vector3d a_Min,
+ Vector3d a_Max,
+ Vector3d a_LinePoint1,
+ Vector3d a_LinePoint2,
+ double & a_LineCoeff,
+ eBlockFace & a_Face
+ );
/** Calculates the intersection of the two bounding boxes; returns true if nonempty.
Exported manually, because ToLua++ would generate needless input params (a_Intersection). */
@@ -102,12 +112,8 @@ public:
// tolua_end
-protected:
+ protected:
Vector3d m_Min;
Vector3d m_Max;
-} ; // tolua_export
-
-
-
-
+}; // tolua_export