diff options
Diffstat (limited to 'src/CraftingRecipes.cpp')
-rw-r--r-- | src/CraftingRecipes.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 41de0da8c..5d9992fd3 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -806,6 +806,8 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti } case E_ITEM_DYE: { + int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY); + // Found a dye in ingredients... for (cRecipeSlots::const_iterator itrnumerodos = Recipe->m_Ingredients.begin(); itrnumerodos != Recipe->m_Ingredients.end(); ++itrnumerodos) { @@ -821,7 +823,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti // Yep, push back fade colour and exit the loop // There is a potential for flexibility here - we can move the goto out of the loop, so we can add multiple dyes (∴ multiple fade colours) // That will require lots of dye-adding to crafting.txt though - TODO, perchance? - int GridID = (itrnumerotres->x + a_OffsetX) + a_GridStride * (itrnumerotres->y + a_OffsetY); + GridID = (itrnumerotres->x + a_OffsetX) + a_GridStride * (itrnumerotres->y + a_OffsetY); Recipe->m_Result.m_FireworkItem.m_FadeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye(a_CraftingGrid[GridID].m_ItemDamage)); goto next; } @@ -830,7 +832,6 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti } // Just normal crafting of star, push back normal colours - int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY); Recipe->m_Result.m_FireworkItem.m_Colours.push_back(cFireworkItem::GetVanillaColourCodeFromDye(a_CraftingGrid[GridID].m_ItemDamage)); next: |