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-rw-r--r--src/Entities/ArrowEntity.h23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 793e09401..5cf9fb1eb 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -17,8 +17,7 @@
// tolua_begin
-class cArrowEntity :
- public cProjectileEntity
+class cArrowEntity : public cProjectileEntity
{
// tolua_end
@@ -27,19 +26,19 @@ class cArrowEntity :
// tolua_begin
-public:
-
- /** Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field */
+ public:
+ /** Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup"
+ * field */
enum ePickupState
{
- psNoPickup = 0,
+ psNoPickup = 0,
psInSurvivalOrCreative = 1,
- psInCreative = 2,
- } ;
+ psInCreative = 2,
+ };
// tolua_end
- static constexpr float ARROW_WATER_FRICTION = 50.0f; ///< Value used to calculate arrow speed in water
+ static constexpr float ARROW_WATER_FRICTION = 50.0f; ///< Value used to calculate arrow speed in water
CLASS_PROTODEF(cArrowEntity)
@@ -80,12 +79,12 @@ public:
/** Sets the block arrow is in. To be used by the MCA loader only! */
void SetBlockHit(const Vector3i & a_BlockHit) { m_HitBlockPos = a_BlockHit; }
-protected:
-
+ protected:
/** Determines when the arrow can be picked up by players */
ePickupState m_PickupState;
- /** The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow */
+ /** The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal
+ * arrow */
double m_DamageCoeff;
/** If true, the arrow deals more damage */