diff options
Diffstat (limited to 'src/Entities/Boat.cpp')
-rw-r--r-- | src/Entities/Boat.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 9ad0dd5f9..38a24ab65 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -16,8 +16,7 @@ class cBoatCollisionCallback { -public: - + public: cBoatCollisionCallback(cBoat & a_Boat, cEntity * a_Attachee) : m_Boat(a_Boat), m_Attachee(a_Attachee) { @@ -36,8 +35,7 @@ public: return false; } -protected: - + protected: cBoat & m_Boat; cEntity * m_Attachee; }; @@ -48,9 +46,12 @@ protected: cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) : Super(etBoat, a_Pos, 1.375f, 0.5625f), - m_LastDamage(0), m_ForwardDirection(0), - m_DamageTaken(0.0f), m_Material(a_Material), - m_RightPaddleUsed(false), m_LeftPaddleUsed(false) + m_LastDamage(0), + m_ForwardDirection(0), + m_DamageTaken(0.0f), + m_Material(a_Material), + m_RightPaddleUsed(false), + m_LeftPaddleUsed(false) { SetMass(20.0f); SetGravity(-16.0f); @@ -210,7 +211,7 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) return; } - Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4) ; + Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4); ToAddSpeed.y = 0; AddSpeed(ToAddSpeed); @@ -353,8 +354,7 @@ void cBoat::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // Calculate boat's bounding box, run collision callback on all entities in said box cBoatCollisionCallback BoatCollisionCallback(*this, m_Attachee); Vector3d BoatPosition = GetPosition(); - cBoundingBox bbBoat( - Vector3d(BoatPosition.x, floor(BoatPosition.y), BoatPosition.z), GetWidth() / 2, GetHeight()); + cBoundingBox bbBoat(Vector3d(BoatPosition.x, floor(BoatPosition.y), BoatPosition.z), GetWidth() / 2, GetHeight()); m_World->ForEachEntityInBox(bbBoat, BoatCollisionCallback); // Return to calculating physics normally |