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-rw-r--r--src/Entities/HangingEntity.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h
index a0e63d794..9cc7ee16b 100644
--- a/src/Entities/HangingEntity.h
+++ b/src/Entities/HangingEntity.h
@@ -8,15 +8,13 @@
// tolua_begin
-class cHangingEntity :
- public cEntity
+class cHangingEntity : public cEntity
{
// tolua_end
using Super = cEntity;
-public: // tolua_export
-
+ public: // tolua_export
CLASS_PROTODEF(cHangingEntity)
cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, Vector3d a_Pos);
@@ -30,8 +28,10 @@ public: // tolua_export
/** Returns if the given block can support hanging entity placements. */
static bool IsValidSupportBlock(BLOCKTYPE a_BlockType); // tolua_export
+ // tolua_begin
/** Set the direction in which the entity is facing. */
- void SetFacing(eBlockFace a_Facing) { m_Facing = cHangingEntity::BlockFaceToProtocolFace(a_Facing); } // tolua_export
+ void SetFacing(eBlockFace a_Facing) { m_Facing = cHangingEntity::BlockFaceToProtocolFace(a_Facing); }
+ // tolua_end
/** Set the direction in which the entity is facing. */
void SetProtocolFacing(Byte a_Facing)
@@ -40,8 +40,7 @@ public: // tolua_export
m_Facing = a_Facing;
}
-protected:
-
+ protected:
Byte m_Facing;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
@@ -51,7 +50,8 @@ protected:
/** Converts protocol hanging item facing to eBlockFace values */
inline static eBlockFace ProtocolFaceToBlockFace(Byte a_ProtocolFace)
{
- // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ // The client uses different values for item frame directions and block faces. Our constants are for the block
+ // faces, so we convert them here to item frame faces
switch (a_ProtocolFace)
{
case 0: return BLOCK_FACE_ZP;
@@ -72,7 +72,8 @@ protected:
/** Converts eBlockFace values to protocol hanging item faces */
inline static Byte BlockFaceToProtocolFace(eBlockFace a_BlockFace)
{
- // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ // The client uses different values for item frame directions and block faces. Our constants are for the block
+ // faces, so we convert them here to item frame faces
switch (a_BlockFace)
{
case BLOCK_FACE_ZP: return 0;