diff options
Diffstat (limited to 'src/Items/ItemChest.h')
-rw-r--r-- | src/Items/ItemChest.h | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h index db5bd4493..687da626d 100644 --- a/src/Items/ItemChest.h +++ b/src/Items/ItemChest.h @@ -8,28 +8,30 @@ -class cItemChestHandler final : - public cItemHandler +class cItemChestHandler final : public cItemHandler { using Super = cItemHandler; -public: - + public: using Super::Super; cItemChestHandler(const cItemChestHandler &) = delete; -private: - - virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override + private: + virtual bool CommitPlacement( + cPlayer & a_Player, + const cItem & a_HeldItem, + const Vector3i a_PlacePosition, + const eBlockFace a_ClickedBlockFace, + const Vector3i a_CursorPosition + ) const override { // Check that there is at most one single neighbor of the same chest type: - static const Vector3i CrossCoords[] = - { - {-1, 0, 0}, - { 0, 0, -1}, - { 1, 0, 0}, - { 0, 0, 1}, + static const Vector3i CrossCoords[] = { + {-1, 0, 0}, + {0, 0, -1}, + {1, 0, 0}, + {0, 0, 1}, }; auto & World = *a_Player.GetWorld(); |