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-rw-r--r--src/Items/ItemChest.h28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h
index db5bd4493..687da626d 100644
--- a/src/Items/ItemChest.h
+++ b/src/Items/ItemChest.h
@@ -8,28 +8,30 @@
-class cItemChestHandler final :
- public cItemHandler
+class cItemChestHandler final : public cItemHandler
{
using Super = cItemHandler;
-public:
-
+ public:
using Super::Super;
cItemChestHandler(const cItemChestHandler &) = delete;
-private:
-
- virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
+ private:
+ virtual bool CommitPlacement(
+ cPlayer & a_Player,
+ const cItem & a_HeldItem,
+ const Vector3i a_PlacePosition,
+ const eBlockFace a_ClickedBlockFace,
+ const Vector3i a_CursorPosition
+ ) const override
{
// Check that there is at most one single neighbor of the same chest type:
- static const Vector3i CrossCoords[] =
- {
- {-1, 0, 0},
- { 0, 0, -1},
- { 1, 0, 0},
- { 0, 0, 1},
+ static const Vector3i CrossCoords[] = {
+ {-1, 0, 0},
+ {0, 0, -1},
+ {1, 0, 0},
+ {0, 0, 1},
};
auto & World = *a_Player.GetWorld();