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-rw-r--r--src/Items/ItemFishingRod.h43
1 files changed, 23 insertions, 20 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 840ff7d5c..34f7c0875 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -14,14 +14,13 @@
// cFloaterCallback
class cFloaterCallback
{
-public:
+ public:
cFloaterCallback(void) :
- m_CanPickup(false),
- m_AttachedMobID(cEntity::INVALID_ID)
+ m_CanPickup(false), m_AttachedMobID(cEntity::INVALID_ID)
{
}
- bool operator () (cEntity & a_Entity)
+ bool operator()(cEntity & a_Entity)
{
auto & Floater = static_cast<cFloater &>(a_Entity);
m_CanPickup = Floater.CanPickup();
@@ -32,30 +31,28 @@ public:
return true;
}
- bool CanPickup(void) const { return m_CanPickup; }
- bool IsAttached(void) const { return (m_AttachedMobID != cEntity::INVALID_ID); }
+ bool CanPickup(void) const { return m_CanPickup; }
+ bool IsAttached(void) const { return (m_AttachedMobID != cEntity::INVALID_ID); }
UInt32 GetAttachedMobID(void) const { return m_AttachedMobID; }
- Vector3d GetPos(void) const { return m_Pos; }
- Vector3d GetBitePos(void) const { return m_BitePos; }
+ Vector3d GetPos(void) const { return m_Pos; }
+ Vector3d GetBitePos(void) const { return m_BitePos; }
-protected:
+ protected:
bool m_CanPickup;
UInt32 m_AttachedMobID;
Vector3d m_Pos;
Vector3d m_BitePos;
-} ;
+};
-class cItemFishingRodHandler final:
- public cItemHandler
+class cItemFishingRodHandler final : public cItemHandler
{
using Super = cItemHandler;
-public:
-
+ public:
using Super::Super;
@@ -84,9 +81,11 @@ public:
{
// Cast a hook:
auto & Random = GetRandomProvider();
- auto CountDownTime = Random.RandInt(100, 900) - static_cast<int>(a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100);
+ auto CountDownTime = Random.RandInt(100, 900) -
+ static_cast<int>(a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100);
auto Floater = std::make_unique<cFloater>(
- a_Player->GetEyePosition(), a_Player->GetLookVector() * 15,
+ a_Player->GetEyePosition(),
+ a_Player->GetLookVector() * 15,
a_Player->GetUniqueID(),
CountDownTime
);
@@ -104,7 +103,8 @@ public:
- /** Reels back the fishing line, reeling any attached mob, or creating fished loot, or just breaking the fishing rod. */
+ /** Reels back the fishing line, reeling any attached mob, or creating fished loot, or just breaking the fishing
+ * rod. */
void ReelIn(cWorld & a_World, cPlayer & a_Player) const
{
cFloaterCallback FloaterInfo;
@@ -140,7 +140,9 @@ public:
void ReelInEntity(cWorld & a_World, cPlayer & a_Player, UInt32 a_EntityID) const
{
auto PlayerPos = a_Player.GetPosition();
- a_World.DoWithEntityByID(a_EntityID, [=](cEntity & a_Entity)
+ a_World.DoWithEntityByID(
+ a_EntityID,
+ [=](cEntity & a_Entity)
{
auto Speed = PlayerPos - a_Entity.GetPosition();
a_Entity.AddSpeed(Speed);
@@ -156,7 +158,8 @@ public:
void ReelInLoot(cWorld & a_World, cPlayer & a_Player, const Vector3d a_FloaterBitePos) const
{
- auto LotSLevel = std::min(a_Player.GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLuckOfTheSea), 3u);
+ auto LotSLevel =
+ std::min(a_Player.GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLuckOfTheSea), 3u);
// Chances for getting an item from the category for each level of Luck of the Sea (0 - 3)
const int TreasureChances[] = {50, 71, 92, 113}; // 5% | 7.1% | 9.2% | 11.3%
@@ -303,4 +306,4 @@ public:
// Notify plugins
cRoot::Get()->GetPluginManager()->CallHookPlayerFished(a_Player, Drops, Experience);
}
-} ;
+};