diff options
Diffstat (limited to 'src/Mobs/Behaviors/BehaviorWanderer.cpp')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorWanderer.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorWanderer.cpp b/src/Mobs/Behaviors/BehaviorWanderer.cpp new file mode 100644 index 000000000..53efd407c --- /dev/null +++ b/src/Mobs/Behaviors/BehaviorWanderer.cpp @@ -0,0 +1,60 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#include "BehaviorWanderer.h" +#include "../Monster.h" +#include "../../Chunk.h" +#include "../../World.h" + +cBehaviorWanderer::cBehaviorWanderer(cMonster * a_Parent) + : m_Parent(a_Parent) + , m_IdleInterval(0) +{ + ASSERT(m_Parent != nullptr); +} + +bool cBehaviorWanderer::ActiveTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) +{ + if (m_Parent->IsPathFinderActivated()) + { + return true; // Still getting there + } + + m_IdleInterval += a_Dt; + + if (m_IdleInterval > std::chrono::seconds(1)) + { + // At this interval the results are predictable + int rem = m_Parent->GetWorld()->GetTickRandomNumber(6) + 1; + m_IdleInterval -= std::chrono::seconds(1); // So nothing gets dropped when the server hangs for a few seconds + + Vector3d Dist; + Dist.x = static_cast<double>(m_Parent->GetWorld()->GetTickRandomNumber(10)) - 5.0; + Dist.z = static_cast<double>(m_Parent->GetWorld()->GetTickRandomNumber(10)) - 5.0; + + if ((Dist.SqrLength() > 2) && (rem >= 3)) + { + + Vector3d Destination(m_Parent->GetPosX() + Dist.x, m_Parent->GetPosition().y, m_Parent->GetPosZ() + Dist.z); + + cChunk * Chunk = a_Chunk.GetNeighborChunk(static_cast<int>(Destination.x), static_cast<int>(Destination.z)); + if ((Chunk == nullptr) || !Chunk->IsValid()) + { + return true; + } + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + int RelX = static_cast<int>(Destination.x) - Chunk->GetPosX() * cChunkDef::Width; + int RelZ = static_cast<int>(Destination.z) - Chunk->GetPosZ() * cChunkDef::Width; + int YBelowUs = static_cast<int>(Destination.y) - 1; + if (YBelowUs >= 0) + { + Chunk->GetBlockTypeMeta(RelX, YBelowUs, RelZ, BlockType, BlockMeta); + if (BlockType != E_BLOCK_STATIONARY_WATER) // Idle mobs shouldn't enter water on purpose + { + m_Parent->MoveToPosition(Destination); + } + } + } + } + return true; +} |