diff options
Diffstat (limited to 'src/Mobs/Horse.cpp')
-rw-r--r-- | src/Mobs/Horse.cpp | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index 9f0507b09..22a14b175 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -67,10 +67,26 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (Random.RandBool(0.02)) { - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPosition().Floor(), int(SmokeDirection::SOUTH_EAST)); - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPosition().Floor(), int(SmokeDirection::SOUTH_WEST)); - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPosition().Floor(), int(SmokeDirection::NORTH_EAST)); - m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, GetPosition().Floor(), int(SmokeDirection::NORTH_WEST)); + m_World->BroadcastSoundParticleEffect( + EffectID::PARTICLE_SMOKE, + GetPosition().Floor(), + int(SmokeDirection::SOUTH_EAST) + ); + m_World->BroadcastSoundParticleEffect( + EffectID::PARTICLE_SMOKE, + GetPosition().Floor(), + int(SmokeDirection::SOUTH_WEST) + ); + m_World->BroadcastSoundParticleEffect( + EffectID::PARTICLE_SMOKE, + GetPosition().Floor(), + int(SmokeDirection::NORTH_EAST) + ); + m_World->BroadcastSoundParticleEffect( + EffectID::PARTICLE_SMOKE, + GetPosition().Floor(), + int(SmokeDirection::NORTH_WEST) + ); m_World->BroadcastSoundEffect("entity.horse.angry", GetPosition(), 1.0f, 1.0f); m_Attachee->Detach(); @@ -80,7 +96,7 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } else { - m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); + m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f {}, 0, 5); MetadataDirty = true; m_bIsTame = true; } @@ -139,13 +155,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player) auto EquipedItemType = a_Player.GetEquippedItem().m_ItemType; - if ( - !IsSaddled() && - ( - (EquipedItemType == E_ITEM_SADDLE) || - ItemCategory::IsHorseArmor(EquipedItemType) - ) - ) + if (!IsSaddled() && ((EquipedItemType == E_ITEM_SADDLE) || ItemCategory::IsHorseArmor(EquipedItemType))) { // Player is holding a horse inventory item, open the window: PlayerOpenWindow(a_Player); |