diff options
Diffstat (limited to 'src/Protocol/Protocol_1_8.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 724 |
1 files changed, 369 insertions, 355 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index f815bbd29..4d15d8978 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -1004,10 +1004,6 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3 Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0])); break; } - default: - { - break; - } } } @@ -1832,7 +1828,27 @@ void cProtocol_1_8_0::CompressPacket(CircularBufferCompressor & a_Packet, Contig -UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType) +eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(const Int32 a_BlockFace) +{ + // Normalize the blockface values returned from the protocol + // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE + switch (a_BlockFace) + { + case BLOCK_FACE_XM: return BLOCK_FACE_XM; + case BLOCK_FACE_XP: return BLOCK_FACE_XP; + case BLOCK_FACE_YM: return BLOCK_FACE_YM; + case BLOCK_FACE_YP: return BLOCK_FACE_YP; + case BLOCK_FACE_ZM: return BLOCK_FACE_ZM; + case BLOCK_FACE_ZP: return BLOCK_FACE_ZP; + default: return BLOCK_FACE_NONE; + } +} + + + + + +UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType) const { switch (a_PacketType) { @@ -1923,15 +1939,6 @@ UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType) -cProtocol::Version cProtocol_1_8_0::GetProtocolVersion() -{ - return Version::v1_8_0; -} - - - - - unsigned char cProtocol_1_8_0::GetProtocolEntityAnimation(const EntityAnimation a_Animation) const { switch (a_Animation) @@ -1990,7 +1997,7 @@ signed char cProtocol_1_8_0::GetProtocolEntityStatus(const EntityAnimation a_Ani -UInt32 cProtocol_1_8_0::GetProtocolMobType(const eMonsterType a_MobType) +UInt32 cProtocol_1_8_0::GetProtocolMobType(const eMonsterType a_MobType) const { switch (a_MobType) { @@ -2048,6 +2055,15 @@ UInt32 cProtocol_1_8_0::GetProtocolMobType(const eMonsterType a_MobType) +cProtocol::Version cProtocol_1_8_0::GetProtocolVersion() const +{ + return Version::v1_8_0; +} + + + + + bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) { switch (m_State) @@ -2275,7 +2291,7 @@ void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) { - m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification + m_Client->HandleAnimation(true); // Packet exists solely for arm-swing notification (main hand). } @@ -2293,6 +2309,7 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) } HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face); + m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status); } @@ -2316,14 +2333,15 @@ void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ); + eBlockFace blockFace = FaceIntToBlockFace(Face); if (blockFace == eBlockFace::BLOCK_FACE_NONE) { - m_Client->HandleUseItem(eHand::hMain); + m_Client->HandleUseItem(true); } else { - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, blockFace, CursorX, CursorY, CursorZ, eHand::hMain); + m_Client->HandleRightClick(BlockX, BlockY, BlockZ, blockFace, CursorX, CursorY, CursorZ, true); } } @@ -2334,6 +2352,7 @@ void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message); + m_Client->HandleChat(Message); } @@ -2362,6 +2381,7 @@ void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID); + switch (ActionID) { case 0: @@ -2394,6 +2414,7 @@ void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); + cItem Item; if (!ReadItem(a_ByteBuffer, Item)) { @@ -2436,6 +2457,7 @@ void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID); + m_Client->HandleKeepAlive(KeepAliveID); } @@ -2478,6 +2500,7 @@ void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); + m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround); } @@ -2491,7 +2514,8 @@ void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerPos(PosX, PosY, PosZ, IsOnGround); + + m_Client->HandlePlayerMove(PosX, PosY, PosZ, IsOnGround); } @@ -2506,6 +2530,7 @@ void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); + m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Yaw, Pitch, IsOnGround); } @@ -2557,6 +2582,7 @@ void cProtocol_1_8_0::HandlePacketResourcePackStatus(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); + m_Client->HandleSlotSelected(SlotNum); } @@ -2633,6 +2659,7 @@ void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) for (int i = 0; i < 4; i++) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line); + if (JsonUtils::ParseString(Line, root) && root.isString()) { Lines[i] = root.asString(); @@ -2703,6 +2730,7 @@ void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button); HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode); + cItem Item; ReadItem(a_ByteBuffer, Item); @@ -2757,6 +2785,7 @@ void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); + m_Client->HandleWindowClose(WindowID); } @@ -2769,6 +2798,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con if (a_Channel == "MC|AdvCdm") { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode); + switch (Mode) { case 0x00: @@ -2777,6 +2807,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY); HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command); + m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command); break; } @@ -2793,6 +2824,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con else if (a_Channel == "MC|Brand") { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand); + m_Client->SetClientBrand(Brand); // Send back our brand, including the length: m_Client->SendPluginMessage("MC|Brand", "\x08""Cuberite"); @@ -2802,18 +2834,21 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con { HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, Effect1); HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, Effect2); + m_Client->HandleBeaconSelection(Effect1, Effect2); return; } else if (a_Channel == "MC|ItemName") { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName); + m_Client->HandleAnvilItemName(ItemName); return; } else if (a_Channel == "MC|TrSel") { HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum); + m_Client->HandleNPCTrade(SlotNum); return; } @@ -2829,67 +2864,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con -void cProtocol_1_8_0::SendData(ContiguousByteBufferView a_Data) -{ - if (m_IsEncrypted) - { - std::byte Encrypted[8 KiB]; // Larger buffer, we may be sending lots of data (chunks) - - while (a_Data.size() > 0) - { - const auto NumBytes = (a_Data.size() > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Data.size(); - m_Encryptor.ProcessData(Encrypted, a_Data.data(), NumBytes); - m_Client->SendData({ Encrypted, NumBytes }); - - a_Data = a_Data.substr(NumBytes); - } - } - else - { - m_Client->SendData(a_Data); - } -} - - - - - -bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) -{ - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); - if (ItemType == -1) - { - // The item is empty, no more data follows - a_Item.Empty(); - return true; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount); - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); - } - - ContiguousByteBuffer Metadata; - if (!a_ByteBuffer.ReadSome(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes) || Metadata.empty() || (Metadata[0] == std::byte(0))) - { - // No metadata - return true; - } - - ParseItemMetadata(a_Item, Metadata); - return true; -} - - - - - -void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const ContiguousByteBufferView a_Metadata) +void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const ContiguousByteBufferView a_Metadata) const { // Parse into NBT: cParsedNBT NBT(a_Metadata); @@ -2962,50 +2937,98 @@ void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const ContiguousByteBuff -void cProtocol_1_8_0::StartEncryption(const Byte * a_Key) +bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) const { - m_Encryptor.Init(a_Key, a_Key); - m_Decryptor.Init(a_Key, a_Key); - m_IsEncrypted = true; + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); - // Prepare the m_AuthServerID: - cSha1Checksum Checksum; - cServer * Server = cRoot::Get()->GetServer(); - const AString & ServerID = Server->GetServerID(); - Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length()); - Checksum.Update(a_Key, 16); - Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size()); - Byte Digest[20]; - Checksum.Finalize(Digest); - cSha1Checksum::DigestToJava(Digest, m_AuthServerID); + if (ItemType == -1) + { + // The item is empty, no more data follows + a_Item.Empty(); + return true; + } + a_Item.m_ItemType = ItemType; + + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount); + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage); + + a_Item.m_ItemCount = ItemCount; + a_Item.m_ItemDamage = ItemDamage; + if (ItemCount <= 0) + { + a_Item.Empty(); + } + + ContiguousByteBuffer Metadata; + if (!a_ByteBuffer.ReadSome(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes) || Metadata.empty() || (Metadata[0] == std::byte(0))) + { + // No metadata + return true; + } + + ParseItemMetadata(a_Item, Metadata); + return true; } -eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(const Int32 a_BlockFace) +void cProtocol_1_8_0::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData) { - // Normalize the blockface values returned from the protocol - // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE - switch (a_BlockFace) + ASSERT(m_State == 3); // In game mode? + { - case BLOCK_FACE_XM: return BLOCK_FACE_XM; - case BLOCK_FACE_XP: return BLOCK_FACE_XP; - case BLOCK_FACE_YM: return BLOCK_FACE_YM; - case BLOCK_FACE_YP: return BLOCK_FACE_YP; - case BLOCK_FACE_ZM: return BLOCK_FACE_ZM; - case BLOCK_FACE_ZP: return BLOCK_FACE_ZP; - default: return BLOCK_FACE_NONE; + cPacketizer Pkt(*this, pktSpawnObject); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(a_ObjectType); + Pkt.WriteFPInt(a_Entity.GetPosX()); // Position appears to be ignored... + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteBEInt32(a_ObjectData); + + if (a_ObjectData != 0) + { + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); + } } + + // Otherwise 1.8 clients don't show the entity + SendEntityTeleport(a_Entity); } -//////////////////////////////////////////////////////////////////////////////// -// cProtocol_1_8_0::cPacketizer: +void cProtocol_1_8_0::SendData(ContiguousByteBufferView a_Data) +{ + if (m_IsEncrypted) + { + std::byte Encrypted[8 KiB]; // Larger buffer, we may be sending lots of data (chunks) + + while (a_Data.size() > 0) + { + const auto NumBytes = (a_Data.size() > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Data.size(); + m_Encryptor.ProcessData(Encrypted, a_Data.data(), NumBytes); + m_Client->SendData({ Encrypted, NumBytes }); + + a_Data = a_Data.substr(NumBytes); + } + } + else + { + m_Client->SendData(a_Data); + } +} + + + + void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt) { @@ -3067,38 +3090,7 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt) -void cProtocol_1_8_0::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData) -{ - ASSERT(m_State == 3); // In game mode? - - { - cPacketizer Pkt(*this, pktSpawnObject); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEUInt8(a_ObjectType); - Pkt.WriteFPInt(a_Entity.GetPosX()); // Position appears to be ignored... - Pkt.WriteFPInt(a_Entity.GetPosY()); - Pkt.WriteFPInt(a_Entity.GetPosY()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteBEInt32(a_ObjectData); - - if (a_ObjectData != 0) - { - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); - } - } - - // Otherwise 1.8 clients don't show the entity - SendEntityTeleport(a_Entity); -} - - - - - -void cProtocol_1_8_0::WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEntity & a_BlockEntity) +void cProtocol_1_8_0::WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEntity & a_BlockEntity) const { a_Writer.AddInt("x", a_BlockEntity.GetPosX()); a_Writer.AddInt("y", a_BlockEntity.GetPosY()); @@ -3205,89 +3197,7 @@ void cProtocol_1_8_0::WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEn -void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) -{ - short ItemType = a_Item.m_ItemType; - ASSERT(ItemType >= -1); // Check validity of packets in debug runtime - if (ItemType <= 0) - { - // Fix, to make sure no invalid values are sent. - ItemType = -1; - } - - if (a_Item.IsEmpty()) - { - a_Pkt.WriteBEInt16(-1); - return; - } - - a_Pkt.WriteBEInt16(ItemType); - a_Pkt.WriteBEInt8(a_Item.m_ItemCount); - a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); - - if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid()) - { - a_Pkt.WriteBEInt8(0); - return; - } - - - // Send the enchantments and custom names: - cFastNBTWriter Writer; - if (a_Item.m_RepairCost != 0) - { - Writer.AddInt("RepairCost", a_Item.m_RepairCost); - } - if (!a_Item.m_Enchantments.IsEmpty()) - { - const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); - } - if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid()) - { - Writer.BeginCompound("display"); - if (a_Item.m_ItemColor.IsValid()) - { - Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color)); - } - - if (!a_Item.IsCustomNameEmpty()) - { - Writer.AddString("Name", a_Item.m_CustomName); - } - if (!a_Item.IsLoreEmpty()) - { - Writer.BeginList("Lore", TAG_String); - - for (const auto & Line : a_Item.m_LoreTable) - { - Writer.AddString("", Line); - } - - Writer.EndList(); - } - Writer.EndCompound(); - } - if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) - { - cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType)); - } - Writer.Finish(); - - const auto Result = Writer.GetResult(); - if (Result.empty()) - { - a_Pkt.WriteBEInt8(0); - return; - } - a_Pkt.WriteBuf(Result); -} - - - - - -void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) +void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) const { // Common metadata: Byte Flags = 0; @@ -3438,7 +3348,129 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a -void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) +void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) const +{ + if (a_Entity.IsPlayer()) + { + const auto & Player = static_cast<const cPlayer &>(a_Entity); + + a_Pkt.WriteBEInt32(1); // Count. + a_Pkt.WriteString("generic.movementSpeed"); + a_Pkt.WriteBEDouble(0.1 * Player.GetNormalMaxSpeed()); // The default game speed is 0.1, multiply that value by the relative speed. + + // It seems the modifiers aren't conditionally activated; their effects are applied immediately! + // We have to keep on re-sending this packet when the client notifies us of sprint start and end, and so on. Strange. + + if (Player.IsSprinting()) + { + a_Pkt.WriteVarInt32(1); // Modifier count. + a_Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); + a_Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier (sprinting speed boost). + a_Pkt.WriteBEDouble(Player.GetSprintingMaxSpeed() - Player.GetNormalMaxSpeed()); + a_Pkt.WriteBEUInt8(2); + } + else + { + a_Pkt.WriteVarInt32(0); + } + } + else + { + // const cMonster & Mob = (const cMonster &)a_Entity; + + // TODO: Send properties and modifiers based on the mob type + + a_Pkt.WriteBEInt32(0); + } +} + + + + + +void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) const +{ + short ItemType = a_Item.m_ItemType; + ASSERT(ItemType >= -1); // Check validity of packets in debug runtime + if (ItemType <= 0) + { + // Fix, to make sure no invalid values are sent. + ItemType = -1; + } + + if (a_Item.IsEmpty()) + { + a_Pkt.WriteBEInt16(-1); + return; + } + + a_Pkt.WriteBEInt16(ItemType); + a_Pkt.WriteBEInt8(a_Item.m_ItemCount); + a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); + + if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid()) + { + a_Pkt.WriteBEInt8(0); + return; + } + + + // Send the enchantments and custom names: + cFastNBTWriter Writer; + if (a_Item.m_RepairCost != 0) + { + Writer.AddInt("RepairCost", a_Item.m_RepairCost); + } + if (!a_Item.m_Enchantments.IsEmpty()) + { + const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); + } + if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid()) + { + Writer.BeginCompound("display"); + if (a_Item.m_ItemColor.IsValid()) + { + Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color)); + } + + if (!a_Item.IsCustomNameEmpty()) + { + Writer.AddString("Name", a_Item.m_CustomName); + } + if (!a_Item.IsLoreEmpty()) + { + Writer.BeginList("Lore", TAG_String); + + for (const auto & Line : a_Item.m_LoreTable) + { + Writer.AddString("", Line); + } + + Writer.EndList(); + } + Writer.EndCompound(); + } + if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) + { + cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType)); + } + Writer.Finish(); + + const auto Result = Writer.GetResult(); + if (Result.empty()) + { + a_Pkt.WriteBEInt8(0); + return; + } + a_Pkt.WriteBuf(Result); +} + + + + + +void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) const { // Living Enitiy Metadata if (a_Mob.HasCustomName()) @@ -3764,46 +3796,6 @@ void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M -void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) -{ - if (a_Entity.IsPlayer()) - { - const auto & Player = static_cast<const cPlayer &>(a_Entity); - - a_Pkt.WriteBEInt32(1); // Count. - a_Pkt.WriteString("generic.movementSpeed"); - a_Pkt.WriteBEDouble(0.1 * Player.GetNormalMaxSpeed()); // The default game speed is 0.1, multiply that value by the relative speed. - - // It seems the modifiers aren't conditionally activated; their effects are applied immediately! - // We have to keep on re-sending this packet when the client notifies us of sprint start and end, and so on. Strange. - - if (Player.IsSprinting()) - { - a_Pkt.WriteVarInt32(1); // Modifier count. - a_Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); - a_Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier (sprinting speed boost). - a_Pkt.WriteBEDouble(Player.GetSprintingMaxSpeed() - Player.GetNormalMaxSpeed()); - a_Pkt.WriteBEUInt8(2); - } - else - { - a_Pkt.WriteVarInt32(0); - } - } - else - { - // const cMonster & Mob = (const cMonster &)a_Entity; - - // TODO: Send properties and modifiers based on the mob type - - a_Pkt.WriteBEInt32(0); - } -} - - - - - void cProtocol_1_8_0::AddReceivedData(cByteBuffer & a_Buffer, const ContiguousByteBufferView a_Data) { // Write the incoming data into the comm log file: @@ -3921,98 +3913,6 @@ void cProtocol_1_8_0::AddReceivedData(cByteBuffer & a_Buffer, const ContiguousBy -void cProtocol_1_8_0::HandlePacket(cByteBuffer & a_Buffer) -{ - UInt32 PacketType; - if (!a_Buffer.ReadVarInt(PacketType)) - { - // Not enough data - return; - } - - // Log the packet info into the comm log file: - if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) - { - ContiguousByteBuffer PacketData; - a_Buffer.ReadAll(PacketData); - a_Buffer.ResetRead(); - a_Buffer.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again - ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read - PacketData.resize(PacketData.size() - 1); - AString PacketDataHex; - CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16); - m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n", - PacketType, PacketType, a_Buffer.GetUsedSpace(), a_Buffer.GetUsedSpace(), m_State, PacketDataHex.c_str() - ); - } - - if (!HandlePacket(a_Buffer, PacketType)) - { - // Unknown packet, already been reported, but without the length. Log the length here: - LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, a_Buffer.GetUsedSpace()); - -#ifndef NDEBUG - // Dump the packet contents into the log: - a_Buffer.ResetRead(); - ContiguousByteBuffer Packet; - a_Buffer.ReadAll(Packet); - Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection - AString Out; - CreateHexDump(Out, Packet.data(), Packet.size(), 24); - LOGD("Packet contents:\n%s", Out.c_str()); -#endif // !NDEBUG - - // Put a message in the comm log: - if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) - { - m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n"); - } - - return; - } - - // The packet should have nothing left in the buffer: - if (a_Buffer.GetReadableSpace() != 0) - { - // Read more or less than packet length, report as error - LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read %zu bytes, packet contained %u bytes", - PacketType, m_State, a_Buffer.GetUsedSpace() - a_Buffer.GetReadableSpace(), a_Buffer.GetUsedSpace() - ); - - // Put a message in the comm log: - if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) - { - m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got %zu left) ^^^^^^\n\n\n", - 1, a_Buffer.GetReadableSpace() - ); - m_CommLogFile.Flush(); - } - - ASSERT(!"Read wrong number of bytes!"); - m_Client->PacketError(PacketType); - } -} - - - - - -void cProtocol_1_8_0::SendEntityTeleport(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, pktTeleportEntity); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteFPInt(a_Entity.GetPosX()); - Pkt.WriteFPInt(a_Entity.GetPosY()); - Pkt.WriteFPInt(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(a_Entity.IsOnGround()); -} - - - - - UInt8 cProtocol_1_8_0::GetProtocolEntityType(const cEntity & a_Entity) { using Type = cEntity::eEntityType; @@ -4230,3 +4130,117 @@ const char * cProtocol_1_8_0::GetProtocolStatisticName(Statistic a_Statistic) default: return ""; } } + + + + + +void cProtocol_1_8_0::HandlePacket(cByteBuffer & a_Buffer) +{ + UInt32 PacketType; + if (!a_Buffer.ReadVarInt(PacketType)) + { + // Not enough data + return; + } + + // Log the packet info into the comm log file: + if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) + { + ContiguousByteBuffer PacketData; + a_Buffer.ReadAll(PacketData); + a_Buffer.ResetRead(); + a_Buffer.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again + ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read + PacketData.resize(PacketData.size() - 1); + AString PacketDataHex; + CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16); + m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n", + PacketType, PacketType, a_Buffer.GetUsedSpace(), a_Buffer.GetUsedSpace(), m_State, PacketDataHex.c_str() + ); + } + + if (!HandlePacket(a_Buffer, PacketType)) + { + // Unknown packet, already been reported, but without the length. Log the length here: + LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, a_Buffer.GetUsedSpace()); + +#ifndef NDEBUG + // Dump the packet contents into the log: + a_Buffer.ResetRead(); + ContiguousByteBuffer Packet; + a_Buffer.ReadAll(Packet); + Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection + AString Out; + CreateHexDump(Out, Packet.data(), Packet.size(), 24); + LOGD("Packet contents:\n%s", Out.c_str()); +#endif // !NDEBUG + + // Put a message in the comm log: + if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) + { + m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n"); + } + + return; + } + + // The packet should have nothing left in the buffer: + if (a_Buffer.GetReadableSpace() != 0) + { + // Read more or less than packet length, report as error + LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read %zu bytes, packet contained %u bytes", + PacketType, m_State, a_Buffer.GetUsedSpace() - a_Buffer.GetReadableSpace(), a_Buffer.GetUsedSpace() + ); + + // Put a message in the comm log: + if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) + { + m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got %zu left) ^^^^^^\n\n\n", + 1, a_Buffer.GetReadableSpace() + ); + m_CommLogFile.Flush(); + } + + ASSERT(!"Read wrong number of bytes!"); + m_Client->PacketError(PacketType); + } +} + + + + + +void cProtocol_1_8_0::SendEntityTeleport(const cEntity & a_Entity) +{ + cPacketizer Pkt(*this, pktTeleportEntity); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(a_Entity.IsOnGround()); +} + + + + + +void cProtocol_1_8_0::StartEncryption(const Byte * a_Key) +{ + m_Encryptor.Init(a_Key, a_Key); + m_Decryptor.Init(a_Key, a_Key); + m_IsEncrypted = true; + + // Prepare the m_AuthServerID: + cSha1Checksum Checksum; + cServer * Server = cRoot::Get()->GetServer(); + const AString & ServerID = Server->GetServerID(); + Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length()); + Checksum.Update(a_Key, 16); + Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size()); + Byte Digest[20]; + Checksum.Finalize(Digest); + cSha1Checksum::DigestToJava(Digest, m_AuthServerID); +} |